Odinius Arcainius
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- Joined
- Sep 23, 2018
- Messages
- 81
Scope: The inspiration of this playthrough is a centralized empire on the scale of ancient Rome that continued on to overcome all challenges and sustain itself as the centralized bastion of enlightenment that lead humanity to the stars. As a result of this permanent stability, the rate of technological progress was estimated to surpass our own history by 500-1,000 years.
Map: Space Map - Snofru Standard Solar System V10
Game Speed: Snail
Game Options
The map will not be based entirely on Rome, but I will also draw inspiration from fictional empires and settings.
As I am playing more of a narration and less of a challenge, I will be playing on Noble difficulty and will give Rome an early prolonged golden age to simulate a superior start over the AIs who will serve mostly as cultivated vassals basking in the light of the empire. The empire will encourage the growth of these vassals and share tech with them to speed up their development later on. I do anticipate them becoming strong enough to break away and anticipate even some greater conflicts here and there. This is mainly just me playing with the mod and experiencing the late game more or less without real challenge on my part. That doesn't mean it wont be interesting.
My only real concern is if playing on standard map will allow me to see the end game content before it gets too bogged down. I have seen great improvements from C2C stability and Civ4 as a result of all the hard work here so I am hopeful.
-= [Some Suggestions /Nitpicks (I will keep this post updated) ] =-
1. Hostile Goody Huts seem OP in mid game. (At the time of this playthrough)
2. Treasury Format
3. Plague and Bio Weapons
4. Allow editing AI Name Details (Civ Name, Civ Adj/Desc, Leader Name), Color
Even if only from WB, still would be a nice touch similar to the way you can change your own
civ name details and civ color (from BUG Options)
I will try to keep updated on current SVN, and track this.
<Game Originally Created on: C2C-SVN v41.2.5983 r.11386>
Turn, Year, Era, Event
---------------------------------
0 - 200k BCE - Prehistoric Era : Intervention Event I : 2,022 yr Golden Age begins for Roman Clan
500 - 72k BCE - Prehistoric Era : Alexander gets Leadership Lv1 (first leader to advance)
573 - 53k BCE - Prehistoric Era : Augustus Caesar Awarded Glorious I Leader Trait (First Leadership Trait)
874 - 31k BCE - Prehistoric Era :
Score, (Rival Best), (Rival Avg)
Score: 47 (30) (20)
GNP: 125 (55) (34)
PWR: 11.6 (17.5) (8.4)
POP: 600 (250) (137)

<Will continue in new post>
Map: Space Map - Snofru Standard Solar System V10
Game Speed: Snail
Game Options
The map will not be based entirely on Rome, but I will also draw inspiration from fictional empires and settings.
As I am playing more of a narration and less of a challenge, I will be playing on Noble difficulty and will give Rome an early prolonged golden age to simulate a superior start over the AIs who will serve mostly as cultivated vassals basking in the light of the empire. The empire will encourage the growth of these vassals and share tech with them to speed up their development later on. I do anticipate them becoming strong enough to break away and anticipate even some greater conflicts here and there. This is mainly just me playing with the mod and experiencing the late game more or less without real challenge on my part. That doesn't mean it wont be interesting.
My only real concern is if playing on standard map will allow me to see the end game content before it gets too bogged down. I have seen great improvements from C2C stability and Civ4 as a result of all the hard work here so I am hopeful.
-= [Some Suggestions /Nitpicks (I will keep this post updated) ] =-
1. Hostile Goody Huts seem OP in mid game. (At the time of this playthrough)
2. Treasury Format
3. Plague and Bio Weapons
4. Allow editing AI Name Details (Civ Name, Civ Adj/Desc, Leader Name), Color
Even if only from WB, still would be a nice touch similar to the way you can change your own
civ name details and civ color (from BUG Options)
I will try to keep updated on current SVN, and track this.
<Game Originally Created on: C2C-SVN v41.2.5983 r.11386>
Turn, Year, Era, Event
---------------------------------
0 - 200k BCE - Prehistoric Era : Intervention Event I : 2,022 yr Golden Age begins for Roman Clan
500 - 72k BCE - Prehistoric Era : Alexander gets Leadership Lv1 (first leader to advance)
573 - 53k BCE - Prehistoric Era : Augustus Caesar Awarded Glorious I Leader Trait (First Leadership Trait)
874 - 31k BCE - Prehistoric Era :
Score, (Rival Best), (Rival Avg)
Score: 47 (30) (20)
GNP: 125 (55) (34)
PWR: 11.6 (17.5) (8.4)
POP: 600 (250) (137)

<Will continue in new post>
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