Imperium Populi Romani: When Rome conquers a City, the City immediately claims additional territory. Buildings are not destroyed when Rome conquers a City, and all Cities receive a +15% Production bonus when constructing Buildings already present in your Capital.
What would happen if you take a capital? Would you steal the palace, which would then be built in another city for you to also steal it from? I feel like that could be abused...though the capital IS always much harder to take thanks to the defense boost so maybe that would balance it out.
Also, what would that do to the code? Doesn't the palace mark your capital? I fell like having a bunch of them could potentially confuse the game quite badly.
The existing bonus can stay in addition to these changes, though perhaps we should drop it to 15%.
So wait I am confused. How does the city lose buildings when you take it over? I always thought it was the AI's way of saying F*ck You! and selling off some of the buildings so the city wouldn't be as big of a grab as it is. You're saying that when you take a city the game determines if buildings are destroyed and then picks out which ones are? How is that determined?
Yep. There's a % chance built into the XML of all buildings that the DLL rolls against to see whether or not a building is razed.
If I don't hear a massive balk against this UA, I think we should try this UA change. Could be fun!
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What if those culture buildings are holding great works of art, music, or writing? Are those lost too or do they get shuffled over to other slots in other cities?
You know what would make it even better? A forum
Honestly, I'm still against the warmonger focus, I know Rome is famous for warring and conquering, but they are even more famous for building an empire that managed to last for almost 2000 years. That takes some serious infrastructure, empire-management and control, not just conquering. And considering how many warmonger civs there are already Rome have a chance to be different.
What if we compromise? New UA but retool the Arch to be a -sigh- forum that gives you infrastructural bonuses for empire building?
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Maybe the forum can keep the golden age points thing from the arch, but make it that they are gained by making buildings instead of winning battles. I kinda like the idea of Rome having some minor golden age thing, so I never had any problem with the arch.
Just those two? I'm surprised you don't dislike the Doge's Palace like I do. It's literally a unique building that you can't actually build. As for the roman forum, I feel I should point out that the Roman Forum already exists as a world wonder, so that should probably get a rename in we move ahead with this idea.Now I just need to get rid of the steele and the pyramid and I've won.
Just those two? I'm surprised you don't dislike the Doge's Palace like I do. It's literally a unique building that you can't actually build. As for the roman forum, I feel I should point out that the Roman Forum already exists as a world wonder, so that should probably get a rename in we move ahead with this idea.