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Rosetta - Dynamic City Names 1.4

SeelingCat

Prince
Joined
Oct 27, 2016
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497
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Rosetta returns for Civ 7!

Adding over 350,000 names for over 10,000 cities, Rosetta changes your city names - settled and conquered - to match your civilization's (or leader's!) language, allowing for a sense of cohesion and immersion as you chart your people's journey through three eras of history!

Please note that, at this time, it is not possible to rename cities owned by the AI - only human-owned cities can be renamed. All the more reason to conquer far and wide!

New to the Civ 7 edition of Rosetta are names and languages that change over the course of an era - as the Normans you'll start the Exploration Age with Norman and Old French names, before eventually transitioning to Middle English! Names may also change when conquered by certain civs or leaders - or when their owner changes governments!

Compatible with multiplayer!

Example - Before (as Bulgaria) and After (as Russia):
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Oops! That's what I get for making the thread right before bed I guess - if you could move it there, I'd be greatly appreciative!
 
A couple of special characters still aren't working D: Played as Carthage and had a 'Malet□', 'Mot□wa', and a 'St□psr'. Curiously, Qart-Hadast was fine on the map but would display as 'Qart-□adast' in narrative event popups.
Hmm - guess I'll have to do some more tests on the dots - thanks so much for reporting these!

Relatedly, if anyone has any good screenshots from using this mod, please feel free to post them here! I'd like to gather some more for the main post!
 
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Here's some screenshots from my game using this mod! I was Carthage in Antiquity, and transitioned to Spain in Exploration.
 

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Hmm - guess I'll have to do some more tests on the dots - thanks so much for reporting these!

Relatedly, if anyone has any good screenshots from using this mod, please feel free to post them here! I'd like to gather some more for the main post!
Here's a couple from capturing cities in a recent game
 

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