1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

ROTQM03: Return of the Quantum Monkies

Discussion in 'Civ4 - Succession Games' started by Rex Tyrannus, Oct 31, 2006.

  1. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

    Joined:
    Feb 22, 2006
    Messages:
    2,936
    Location:
    Charlotte, NC USA
    Return of the Quantum Monkeys
    (In four part harmony--with feelin')

    Well, since Pholk clearly lacks the taste to give us a *true* third installment, I've decided I want to continue the ROTQM series myself. That said, the only thing I can think of is a really silly idea.

    Return of the Quantum Monkeys. We're time travelers and we hate everybody. We hates em, precious. Unfortunately, being monkeys, we sort of botched the time travel machinery and we have no control over it. What's that mean?

    Every time the game comes around to my set (or we could specify a different interval) we roll a kinky die and set the game to a new era.

    1. Ancient
    2. Classical
    3. Medieval
    4. Renaissance
    5. Modern
    6. Future

    Edit: 5.5 Industrial (does a die have a five-and-a-half?)

    (Did I leave any out? Hope not 'cause there are only six faces to the kink.)

    At the beginning of the time shift, we world build everyone all techs from all eras prior to the era we entered. 'ferinstance, we roll a four. Four = Renaissance, so we strip all civs of all techs, then give them each all ancient, classical, and medieval techs.

    We get to keep any units or buildings created during any given era, though I'm not sure about buildings/units mid-way through completion.

    This is all war and the difficulty ought to be rather high (since teching would be meaningless). Any other silly ideas? Leader and other options are all open to group discussion.

    This is open to all.

    Roster:
    Rex Tyrannus: Legendary Blowhard
    GreyFox: Legendary Lickspittle
    Pholkhero: Legendary Alchemist
    Ruff Hi: Legendary Prankster
    negyvenketto: Legendary Guy I Don't Know
    Lobster Boy: Legendary Steak Ecoutrement
    NPCs
    Zophos: Greater Ape of Antics to be our world builder
    Xtreme Rockstar: First Alternate
    Ozbenno: Beer Fetcher in Chief

    For reference:

    Rise of the Queen Mother
    Rape of the Queen's Maidenhood (original title: It's a man's man's world, but only because Pholk lacks true vision)
    RNGod (for the kinky dice joke)

    So come on, we need four two no more. First come, first served (by Fox).
     
  2. GreyFox

    GreyFox Make it so ...

    Joined:
    Dec 28, 2005
    Messages:
    5,553
    Location:
    Where No One Has Gone Before
    So, what year is it now anyway? 24th century? oh ... wait, it's the 21st century. ...

    And WTF is a lickspittle anyway?

    :hmmm:

    --
     
  3. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

    Joined:
    Feb 22, 2006
    Messages:
    2,936
    Location:
    Charlotte, NC USA
  4. pholkhero

    pholkhero Deviant Mind

    Joined:
    Feb 24, 2006
    Messages:
    5,515
    Location:
    Philadelphia
    phew ~ if you provide me cliff's notes, then you may draft me...the only true constant will be the units, improvements and cities . . . call me crazy, but i think i really like this idea.

    Also, why not roll 2 dice, one for the era, and 1d6+6 for the number of sets before we leap to the next era
     
  5. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

    Joined:
    Feb 22, 2006
    Messages:
    2,936
    Location:
    Charlotte, NC USA
    Deal. Pholk's been drafted. I like the second die for sets, but it might yield 12 sets in a given era. How about 1d6+3 instead?
     
  6. pholkhero

    pholkhero Deviant Mind

    Joined:
    Feb 24, 2006
    Messages:
    5,515
    Location:
    Philadelphia
    Sounds good to me!

    Let's go for Monarch or Emperor ~ and am leaning Emperor for now ~

    Leader? Random?
    Opponents?
    Map?
    Tech trading? Barbs??
     
  7. ruff_hi

    ruff_hi Live 4ever! Or die trying

    Joined:
    Oct 24, 2005
    Messages:
    8,841
    Location:
    an Aussie in Boston
    blah - I am trying to drop out of SGs and then this crappy one turns up. Totally silly and totally up my alley! If you can stand someone who can only play speratically (and cannot spell), please sign me up.
     
  8. Zophos

    Zophos Greater Ape of Antics

    Joined:
    Apr 21, 2006
    Messages:
    489
    Location:
    Austin, TX
    I think you're going to want a non-player DM type to do the edits, just to avoid information leaks from all the WB activity. I can be drafted for the role, but I'd request the right to make other edits of an undisclosed nature during a 'temporal event' - who knows what could come spilling out of a rift in the space-time continuum? Nothing game-breaking, of course, but it might be interesting to add a little something extra once or twice. :mischief:

    For maximum fun, put the DM in charge of the timing of the events, per Pholk's suggestion (1d6+6 turnsets or so), but have the number remain secret until 1-2 sets before it happens.

    E.g. "Monkey scientists have noticed an alarming increase in the tachyon flux through the temporal instability zone near Skull Island. When contacted for his comments, Curious George, spokesman for the National Association of Simian Academics (NASA), warned citizens to prepare for another 'event' within the next 10 years. 'We haven't seen flux levels this high since the Crash of 1400,' said George, 'and we all remember what happened THEN.'

    "The Kong administration has not yet issued a report on preparations for another 'event', but a press conference is scheduled for tomorrow. We will bring you full details at that time, so long as our printing press continues to function."


    Further thought - this is going to be harder than it looks. Every once in a while, you're going to get tossed back into Ancient. And all your happiness resources will become unavailable, chain irrigation will stop working, etc.
     
  9. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

    Joined:
    Feb 22, 2006
    Messages:
    2,936
    Location:
    Charlotte, NC USA
    Ruff, you are absolutely welcome. Thanks.

    Zophos, you are hereby our Greater Ape of Antics. I was planning on just zooming in on our capital before entering WB. (You can strip/grant techs without seeing anyone's territory.) However, your idea seems way fun. You want to roll up the start, too?

    Also, I don't think regression will suck that much. Improvements already finished should remain. (Shouldn't they?) You only need the tech to build the improvement. When, in a normal game, you take over an advanced opponent's territory, you keep their improvements that you can't yourself build. (I think)

    To all others, I've never played Emperor but would be willing on this game. Any objections?
     
  10. ruff_hi

    ruff_hi Live 4ever! Or die trying

    Joined:
    Oct 24, 2005
    Messages:
    8,841
    Location:
    an Aussie in Boston
    Not 100% correct. If we build broadway and then get thrown back in time, broadway stays with us. I played in a deity SG where we build the internet on the first turn and had it for the rest of the game (we won by the way!).
     
  11. negyvenketto

    negyvenketto Scientist

    Joined:
    Mar 6, 2002
    Messages:
    708
    Location:
    Hungary
    I would like to join if it's a vanilla game.
     
  12. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

    Joined:
    Feb 22, 2006
    Messages:
    2,936
    Location:
    Charlotte, NC USA
    I wouldn't mind doing vanilla, though I think Pholk's lost his vanilla disc. What does the rest of the group feel about it?
     
  13. GreyFox

    GreyFox Make it so ...

    Joined:
    Dec 28, 2005
    Messages:
    5,553
    Location:
    Where No One Has Gone Before
    1d+6 is way too long ... me think ... I think 1d+3 is better.

    Good idea on having a sort-of a prankster ... now we'd managed to combine different aspects of RNGod, RotQM, and Chaos SGs .. 3 of the most fun SGs ever held in CFC. :D

    --
     
  14. ruff_hi

    ruff_hi Live 4ever! Or die trying

    Joined:
    Oct 24, 2005
    Messages:
    8,841
    Location:
    an Aussie in Boston
    I don't care either way (vanilla or warlords). I have actually played my first warlords game the other day and I must say that I like the interface improvements (stacked units, settled specialists, etc). Warlords will actually give me a kick in the butt to port my mod over. Actually, speaking of my SG mod, I just might steal the HOF warlords mod and work from that (again).
     
  15. pholkhero

    pholkhero Deviant Mind

    Joined:
    Feb 24, 2006
    Messages:
    5,515
    Location:
    Philadelphia
    Even better, roll both dice in secret, Zalson, and then just steal the save when appropriate ~ don't even bother with the hints, though they may work well every now and again. it would be cooler if it was all a total surprise
     
  16. pholkhero

    pholkhero Deviant Mind

    Joined:
    Feb 24, 2006
    Messages:
    5,515
    Location:
    Philadelphia
    Ruff, let me know when that works out for you so i can transport it to my game!

    Also, if we do Vanilla, I'll still play, but let's add on Blake's AI mod/patch and go w/Monarch
     
  17. ruff_hi

    ruff_hi Live 4ever! Or die trying

    Joined:
    Oct 24, 2005
    Messages:
    8,841
    Location:
    an Aussie in Boston
    Pholk ... do you have a preference regarding which element is added first / last? My suggested order is below. I also have to check if a warlords version exists or if I have to make one (sigh).
    • Reminder (starting with this because it is easy!)
    • HOF autologger - originally from eotinb
    • Porges - Attitude Icons
    • Clock Mod - reportedly by eotinb too
    • TheLopez - Great Person Mod
    • Sevo - Sevo's Civilopedia
    • Roamty – Enhance TechWindow
    • Unit Naming
    • Dr Elmer Jiggle - Civ4lerts
    • Requies - Exotic Foreign Advisor
    • 12Monkeys - Modified Special Domestic Advisor (might go with TheLopes' version on this)
    • 12monkeys - Plot List Enhancement (this is a very large mod and warlords' interface already stacks the units - might not put it in)
    • SupremeOverlord - Enhanced military advisor (might go with TheLopes' version on this)
    • TheLopes - Specialist Stacker (I'm not putting this in - warlords' method is better)
     
  18. Zophos

    Zophos Greater Ape of Antics

    Joined:
    Apr 21, 2006
    Messages:
    489
    Location:
    Austin, TX
    I humbly accept the crown. :king:

    I'll roll up the start when we reach consensus on settings. Keep in mind that this is an Always War game, per the OP, so Emperor could be...challenging. Unless you want to make it a FFA? I'm agnostic on settings, 'cuz I just get to watch the carnage. :cool:

    Yes, you'll keep any happy resources from Hollywood, Broadway, or Rock & Roll, plus Gold, Silver, and Gems. You lose Fur, Wine, Ivory, all the Calendar resources, and Whales, plus a passel of health resources (seafood, Ag resources, AH resources, etc.). Sure, the improvements remain, but the resources themselves become invisible, so I imagine you can't use 'em.

    And I don't know if you'll get tossed OUT of, say, Hereditary Rule and lose those happies, too. It'll be fun to find out - and it might make a Spiritual leader quite a bit more attractive than usual...

    Ok...I'll post a DM 'got it' whenever I'm snatching the save for edits. No warnings in advance. Probably. ;)

    And..."Zalson"? :confused:
     
  19. Zophos

    Zophos Greater Ape of Antics

    Joined:
    Apr 21, 2006
    Messages:
    489
    Location:
    Austin, TX
    I know that the autologger at least does not have a stand-alone Warlords version (at least as of a couple of weeks ago), though you could probably extract the version in the Warlords HOF mod. I'd love to see a modpack with some or all of these and a HOF-like options screen to turn 'em off and on...

    EDIT: And I think the Great Person Mod is redundant in WL - it already tells you what GP type each GP is when born.
     
  20. pholkhero

    pholkhero Deviant Mind

    Joined:
    Feb 24, 2006
    Messages:
    5,515
    Location:
    Philadelphia
    Zalson ~ hmm...i'm not sure where that came from :spank: suitably admonished :)

    @ Ruff ~ there is a Warlords HOF mod; i use it for SP games, but i don't care how you implement them. I don't use the GP Mod, but don't care which. I just tech splashes back in my normal game :D
     

Share This Page