pholkhero
Deviant Mind
[let's face it, i'm out of titles that start with ROTQM ~ it was originally titled "Harry Potter and the Deathly Hallows, part 2 ]
Hey now ~ so, pushed by my aussie friend, I have begun a new AW SG.
All i know right now is the settings:
Always War
No Tech Trading
Aggressive AI
Raging Barbs
Pangaea (Normal size, Epic speed)
and just for fun, Permanent Alliances
Not sure on a difficulty yet, as well as a leader. I was going to suggest Random leader on Prince due to the settings but we'll let the players decide as well on both.
DM SG Etiquette Guide:
Alpha: The quality of your report outweighs the quality of your play. Were here to have fun, and, of course, winning is fun, but losing in style is preferable to a boring win.
Bravo: Reports should be detailed, with plenty of screen shots and player commentary, explanations, musings, etc; a bare-bones/no commentary, auto-log dump will not suffice. Shots of the F9 screens and overview shots of the empire are nice too, once in a while.
Charlie: Punctuality rocks! 24/48 means post a "got it" within 24 hours of when the last save was posted, and play within 48 hours of that got it. Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and youll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later.
Delta: Major game decisions (war/peace declarations, religion swaps, city placement, etc) should be arrived at via group consensus.
1. If the team disagrees with you, either argue your case better, or do it their way. Do NOT just blow them off and do it your way because it's your turn.
2. However, if theres no consensus and youre up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way.
3. Similarly, overruling techs or city builds is rude and should be done via consensus, barring an emergency.
4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great, players should stop, and refer the question to the group.
Echo: Be Excellent to Each Other. Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home.
Foxtrot: Thread spam is good. Were here to play in a friendly environment. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged. However, dont be jerk.
Golf: Automate sparingly.
1. Workers should almost never be automated, except perhaps late-game or building a trade network. However, if you have to, set your game options to disallow automated worker forest chopping and keep previous improvements.
2. Use of the Emphasis buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off. Do NOT let the governor select build orders.
3. Sending units on go-to routes that last beyond your set is acceptable only if theyre heading for a rally point or if you otherwise inform your teammates.
Hotel: NEVER fortify Great People. Is it so hard to push the spacebar 15 times??
India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it. [The only exception to this are city specialization signs.]
Note: I have hereby abolished specified turn length for sets in games I start (i.e., play 10 turns, 15, etc). Turnsets will be determined by in-game events, whereby each person will play until a significant stopping point. This could be a tech discovery, end of a GAge, end/beginning of war, birth of a GP, etc. I trust the RNGod will show you the way during your set. However, please play no less than 15, no more than 30 turns per set.
Rooster:
1. pholkhero
2. ozbenno
3. OPEN
4. OPEN
5. OPEN
6. OPEN
Hey now ~ so, pushed by my aussie friend, I have begun a new AW SG.
All i know right now is the settings:
Always War
No Tech Trading
Aggressive AI
Raging Barbs
Pangaea (Normal size, Epic speed)
and just for fun, Permanent Alliances
Not sure on a difficulty yet, as well as a leader. I was going to suggest Random leader on Prince due to the settings but we'll let the players decide as well on both.
DM SG Etiquette Guide:
Spoiler :
Alpha: The quality of your report outweighs the quality of your play. Were here to have fun, and, of course, winning is fun, but losing in style is preferable to a boring win.
Bravo: Reports should be detailed, with plenty of screen shots and player commentary, explanations, musings, etc; a bare-bones/no commentary, auto-log dump will not suffice. Shots of the F9 screens and overview shots of the empire are nice too, once in a while.
Charlie: Punctuality rocks! 24/48 means post a "got it" within 24 hours of when the last save was posted, and play within 48 hours of that got it. Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and youll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later.
Delta: Major game decisions (war/peace declarations, religion swaps, city placement, etc) should be arrived at via group consensus.
1. If the team disagrees with you, either argue your case better, or do it their way. Do NOT just blow them off and do it your way because it's your turn.
2. However, if theres no consensus and youre up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way.
3. Similarly, overruling techs or city builds is rude and should be done via consensus, barring an emergency.
4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great, players should stop, and refer the question to the group.
Echo: Be Excellent to Each Other. Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home.
Foxtrot: Thread spam is good. Were here to play in a friendly environment. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged. However, dont be jerk.
Golf: Automate sparingly.
1. Workers should almost never be automated, except perhaps late-game or building a trade network. However, if you have to, set your game options to disallow automated worker forest chopping and keep previous improvements.
2. Use of the Emphasis buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off. Do NOT let the governor select build orders.
3. Sending units on go-to routes that last beyond your set is acceptable only if theyre heading for a rally point or if you otherwise inform your teammates.
Hotel: NEVER fortify Great People. Is it so hard to push the spacebar 15 times??
India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it. [The only exception to this are city specialization signs.]
Note: I have hereby abolished specified turn length for sets in games I start (i.e., play 10 turns, 15, etc). Turnsets will be determined by in-game events, whereby each person will play until a significant stopping point. This could be a tech discovery, end of a GAge, end/beginning of war, birth of a GP, etc. I trust the RNGod will show you the way during your set. However, please play no less than 15, no more than 30 turns per set.
Rooster:
1. pholkhero
2. ozbenno
3. OPEN
4. OPEN
5. OPEN
6. OPEN