Turn 165 (inherited turn)
A brief survey. Gilgamesh has one holy site that we can see, in Eridu. My plan this set is to scout around and find other splitters to plunder.
Turn 166
Metal casting comes in. We can build bombards. However, we don't have nitre hooked up. We *do* have some in our borders, though. I chose mass production next, for our research. I started harrassing some of Gilgabro's troops, but no killin', yet. There are a couple of religious units in odd spots (an inquisitor at a city state?) so I'm moving them toward Sumeria, anticipating those being our lands soon.
Turn 167
Diplomatic service came in and I went for exploration.
Turn 168
Shipbuilding came in, because I didn't notice that it's a prerequisite for mass production. Now we're really learning mass production. A new barb camp seems to have popped up at Antium.
Turn 169
This bothers me. We have an encampment that cannot fire on the barb. Why? Do you need walls in the city for the encampment to fire? Meanwhile, I purchased the only unit I could, a scout, hoping it can stop that warrior from pillaging. I also set Rome to build walls.
Turn 172
Mass production came in and I went for industrialization (10 turns). Also, one of my forward scouting apostles was killed by a barb horseman and that barb near Rome has pillaged a lumbermill. All in all, barbs are a real neusance. Not quite a problem, yet. But I've killed one real enemy and four or five barbs this set.
We took Lagash this turn and gained a worker to boot. Good deal.
Turn 173
We sniped one of Gilgabro's settlers. No idea what to do with it, though.
We found a goody hut and they shared celestial navigation knowledge. That's actually pretty useful as we can't embark yet.
We found the city of Nipur and another holy site! Nipur now follows our religion.
Turn 175
Exploration came in. I did not swap governments, or civics, figuring the group could make the selection. Personally, I like Theocracy and I like both the policy cards that come with exploration (native conquest: gold for beating units from an earlier eraz and colonial office: +15% growth for cities not on your continent). I also didn't select a new civic to research, but I vote to go toward the enlightenment.