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[IAAR] ROTQM11: RNGod's Opportunity to Quash Morons

Discussion in 'Civ6 - Stories & Let's Plays' started by pholkhero, Dec 8, 2016.

  1. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    Hello??? Anyone else able to jump in?

    Rex, you said you could (even though you just did), maybe if nothing in a day or two do it?
     
  2. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    Yes. I'll play in an hour or so.
     
  3. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    Turn 165 (inherited turn)

    A brief survey. Gilgamesh has one holy site that we can see, in Eridu. My plan this set is to scout around and find other splitters to plunder.

    Turn 166

    Metal casting comes in. We can build bombards. However, we don't have nitre hooked up. We *do* have some in our borders, though. I chose mass production next, for our research. I started harrassing some of Gilgabro's troops, but no killin', yet. There are a couple of religious units in odd spots (an inquisitor at a city state?) so I'm moving them toward Sumeria, anticipating those being our lands soon.

    Turn 167



    Diplomatic service came in and I went for exploration.

    Turn 168



    Shipbuilding came in, because I didn't notice that it's a prerequisite for mass production. Now we're really learning mass production. A new barb camp seems to have popped up at Antium.



    Turn 169



    This bothers me. We have an encampment that cannot fire on the barb. Why? Do you need walls in the city for the encampment to fire? Meanwhile, I purchased the only unit I could, a scout, hoping it can stop that warrior from pillaging. I also set Rome to build walls.

    Turn 172



    Mass production came in and I went for industrialization (10 turns). Also, one of my forward scouting apostles was killed by a barb horseman and that barb near Rome has pillaged a lumbermill. All in all, barbs are a real neusance. Not quite a problem, yet. But I've killed one real enemy and four or five barbs this set.



    We took Lagash this turn and gained a worker to boot. Good deal.

    Turn 173



    We sniped one of Gilgabro's settlers. No idea what to do with it, though.



    We found a goody hut and they shared celestial navigation knowledge. That's actually pretty useful as we can't embark yet.



    We found the city of Nipur and another holy site! Nipur now follows our religion.

    Turn 175



    Exploration came in. I did not swap governments, or civics, figuring the group could make the selection. Personally, I like Theocracy and I like both the policy cards that come with exploration (native conquest: gold for beating units from an earlier eraz and colonial office: +15% growth for cities not on your continent). I also didn't select a new civic to research, but I vote to go toward the enlightenment.
     

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  4. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    Good to see some progress! Did you pillage any of the two visible holy sites?

    I'll load up the save tonight and post some thoughts on civics etc.
     
  5. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    Negative. I tried taking some horsemen in, but got caught in the crossfire of two city bombards.
     
  6. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    Another (probably really dumb) question. You said you like the policy that gives "+15% growth for cities not on your continent". Is there an easy way to tell the breakup of continents as we are Inland Sea map?
     
  7. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    There's a continents lense. The only time it's worth using is when you're America or evaluating this card. I haven't checked yet. I just assume that our sprawling layout would touch a few continents.
     
  8. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    OK had a look at the save. All our cities are on the same continent. Yerevan in the north and Eridu in the south are on a different one so I think we should leave Colonial Offices alone for now. Not sure what is the best economic policy, Serfdom (worker get extra actions)? Medina Quarter (+2 housing where 3+ districts)? Native Conquest looks better than Retainers for now as well.

    Enlightenment seems a good goal for civics as well.
     
  9. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    Hey, there is an Aussie DLC coming out today. Hopefully with fearsome beasts instead of barbarians and a BBQ district.
     
  10. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    Well, let's have an honest conversation here. Is anyone still participating in this SG, other than Ozbenno and myself? It's okay to bow out. I've had a private conversation with Ozbenno and he and I will finish it alone, if needed. In fact, we'll probably finish quicker if we know that someone isn't there. So I'm revising the roster.

    ROSTER:
    • Rex Tyrannus >> just played
    • ozbenno >> up
    Alternates who are more than welcome to slot back in:
    • pholkhero >> last posted Feb 14
    • imhotep >> last posted Feb 10
    • Ruff Hi >> last posted Jan 30, out until March
    • Hero of Flames >> last posted Jan 29
    • nfora >> last posted Jan 15
    • Anyone else who thinks this might be fun
    Also, given the current state of things, I'll make myself available to play weekdays. I'll just need to break it up over multiple days.
     
  11. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    If I haven't heard from anyone in 6 hours or so I'll pick it up.
     
  12. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    Or get a call from a mate I haven't seen in ages and spend the day at the pub.

    Consider this a got it though.
     
  13. pholkhero

    pholkhero Deviant Mind

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    hey all ~ it was a got it, but as the end of the month came to a close, I got hyperfocused and getting a new apartment to move into on the 1st. Good news, I should be starting to move in tonight, but bad news is i dropped the ball on this.

    I want to continue this to the bitter end (and even try out the Aussie civ despite 6's lackluster half a year), but will be out of pocket still for a day or two more until we get the internet sorted. Notwithstanding the previous (!), I may get wifi there and be able to play tomorrow night.

    tl:dr ~ still in it to win it
     
  14. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    I've played 5 turns and stopping here for advise.

    I've never really played much with the military side of things (and never played V) so feel stuck with how to attack.



    Here is the situation. Got three cities with walls (and one military district) and mountains restricting access. How should I approach? Take out the middle first or the north or south. What troops are good in this situation, what are obsolete?

    Any ideas would be good because I've got none...

    EDIT: Save attached as well
     

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  15. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    I moved the army up to Nippur to take it first, but I guess I hadn't discovered Abu Salabikh. It might be worth taking Abu first, now. However, you might be able to rush Nippur. I *think* you can park a unit on his encampment and it won't fire on you. Maybe you have to pillage it? I don't know. Safest is to attack Abu first. More fun might be to take Nippur while distracting Abu.
     
  16. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    You have to attack the encampment and get the blue bar down to 0 before it will stop attacking.

    Might have to attack Abu first and then attack Nippur from the north to stop being bombarded twice a turn.
     
  17. pholkhero

    pholkhero Deviant Mind

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    looks like (unfortunately) coming from the south, taking the encampment and then taking nippur will get you access to abu. don't know there's enough melee and ranged tiles on the west to allow you to bombard and take the city.
     
  18. pholkhero

    pholkhero Deviant Mind

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    correction, i like abu then heading south. if you odn't mind, i actually have a plan in mind. can take the save maybe and at least set up in 10 turns


    --correction: where's our siege? just one cat and a few xbows??
     
  19. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    All yours pholk if you have a plan. I'll put up a report for my 5 turns.
     
  20. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    First rule of Fight Club: don't trust Pholkhero when he says he might play soon
     

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