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[IAAR] ROTQM11: RNGod's Opportunity to Quash Morons

grunt ... just to show that I am still alive. It also effectively communicates my degree of Civ6 knowledge. I really should try a SP game.
 
Don't get into crossfire of the city and camp (two tiles distance of both). You need to take care of the walls of both first, I usually try to get rid of either the camp of the city walls. Once that is done (be prepared to have your xbows and cats to be shot at), you can then slowly wittle down the health while trying to siege the city so health doesn't recover. It can be tricky, as two shots from a city might be enough to kill a xbow or cat. It is best to have double shoot units for that.
 
Ive played 21 turns so far w no progress other than working towards siege.

Science: Printing>Mil Science>Ballistcs>Rifling>Cartography.
Cult: Enlightenment>Nat'lism.

Tried a couple times to come from the north ~ almots lost our lone cat
Tried a south route ~ found another encampment to east of the southern city.

We have siege towers x3 now, 2 at the front, one on the way to attack right at health of city. we're also building some bombards as well for the future.

Mostly pressing enter and manoeuvre w no real losses but scouts and missionaries.

we've got a lone frigate on our coast bombarding our town, a bombard just arrived in the city to chase it off.

we met japan and kongo; both are to the east. still trying to find the last civ.

Really, besides the splashes and the new leaders, all pics look the same as rex's.
 
still think the north city is the way to go. You can bombard from the west and south (only 2 tiles) and use siege on the melee units, can surround w 4 units.
 

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Did we make any progress on our holy mission?

This is from my 5 turns so at least we have at least 1.

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I'll play another 5 (or 4 to get it back even) in the next day or two.
 
3 sites marked in babylon. japan's to our east and he's religious. we should be able to get the last two shrines from him
 
So we had 6 turnsets to pillage 6 holy sites.

We have played 5.6 turnsets and pillaged 1 so can we pillage another 5 in 4 turns.

No.

But let's see if we can take this pesky city.

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So we can move on to his other cities from the north.

Or, another thought.

We just have to win, as he is our religion

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We could bypass and head to Japan/Kongo/mystery_other and convert/destroy as we see fit.
 

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i like bypass. if it doesn't already, we should build an encampment in abu to help with defense from the south ~ or build a fort.

I think delete 1d3+5 LEVELS of units might be a fair punishment, counting normal units as level 1, and first promo, 2, etc ~ eg, have to delete 5 levels of units, we can go with a 2-promo and 1-promo unit, 5 no-promo units or 1 4-promo unit
 
Turn 205 (inherited turn)

Guys, all our shtuff's pillaged. We have nine tiles on fire in our empire. That's not good. Especially since I need to now delete some defenders. Sigh...I rolled a D12 in lieu of a D3 (I've never heard of a D3, Pholk) and got a 5. That's as good as a 2 on a (mythical) D3 so I have to delete 7 levels of unit. That sucks.

Before looking to delete units (we have a scout and an archer that look primed for retirement, I look to see if we can purchase any cheap units. Well, it depends on what you call units. We *could* purchase 7 missionaries and delete them, but I think that's not in keeping with the spirit of the variant. It's a shame we cannot faith purchase any military units because we have a ton of faith. We also don't have enough gold to buy anything, which is also a shame, because we can still make spearmen. I'd love to build some spearmen in 1440 AD just to off them creatively.

Oh well, I think I need to take out our more backwoods members of the army...

L2 scout

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L3 legion

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L2 crossbow

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Now to look forward and roll a new objective. Link to the objectives: https://forums.civfanatics.com/thre...y-to-quash-morons.606976/page-2#post-14600037

1d20 was a 15. "15 Hire 3 priests (ie, fill 3 citizen slots in Holy Sites)"

Again, I rolled a d12 in lieu of a d3 and rolled a 12. That's equivalent to a 3 so we have 7 turnsets.

Turn 207

Naval Tradition comes in. I think it was boosted when I sank the Congolese frigate that was pounding [city name I already forgot]. I chose mercantilism next.

Turn 208

Astronomy comes in. I selected Industrialization (5 turns), by means of Square Rigging (6 turns).

Turn 209

We recruit Giovani Di Medici, though I don't know if we have a commercial discrict w/out already having a market and bank. Turns out we have 3 commercial districts, all with markets. I spent him in Xian.

Turn 210

I turned a couple of units into corps, because it's very cramped in Sumeria with all the mountains and encampments. I have to leave it here, because it's getting late and I have to do my ironing for the week. Bummer. Sorry for the short play, but it takes forever this game.
 

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i can grab it today, and play a few. maybe at least the boring turns to set you up for more smashy-smashy
 
Still alive too. Can try to squeeze in some turns next week hopefully. It's just the game - meaning Civ VI as a whole - is so...uninteresting at the moment...
 
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