nfora
Warlord
As I look over the empire, I sigh loudly. RNGod isn't speaking to me, as I'm still unworthy. I'll just have to muddle through without his aid.
Our slinger finishes, and I start another warrior. Clubs are needed to take cities. In the meantime I start moving the settler over to the East. It will prove a useful staging ground, and has a good number of hills, plus access to copper for additional luxes.
As I'm scouting the area I plan to settle, I make a surprise discovery:
I time the completion of Archery for the construction of one more slinger, and pursue the settler with the scouting archer. Antium is founded, and as Rome it comes with a road back home:
Archery finishes, but the slinger that was supposed to finish at the same time gets converted to an archer before it completes. The archer will finish the following turn. I upgrade slingers, except our scout, netting the eureka for machinery.
When State Workforce completes, I swap Colonization for Urban Planning, reasoning the extra 2 production in the empire is more valuable when we're about to go to war.
I meet this fellow, and then scroll through pages of posts trying to figure out if I need to delcare war on him:
After much post-searching, I discover that we have to declare on everyone after the 4th turnset. I am merely the third high-priest of RNGod, so I greet our guest warmly and offer him wine that only has a little bit of poison in it. I'm a nice fellow.
My kindness had nothing to do with finding out where his capitol was. Nothing at all.
The very next turn this gentleman showed up:
He wasn't so willing to enjoy tea with me. He came up from our south.
Jerusalem made me angry. So I attacked:
There was no warmonger penalty, but Teddy came whinging. On my last turn, I declared on Valetta, but there has been little progress. We still need to clear out some warriors and move the archers into better firing position.
So to summarize: Met Qin and Teddy, declared on Jerusalem and am chasing a settler of theirs, delcared on Valetta and have enough troops on hand to take it if we position them right, with some reinforcements not too far away.
There's a really nice city spot north and east of Antium, with access to up to 3 horses we should consider. After archery came in, I swapped to Bronze Working for an encampment, but Horseback Riding doesn't have many beakers left to it.
We should get a worker over to Antium to hook up the copper and the wheat, and maybe a settler after political philosophy finishes would be good, before we head into AW mode.
The Roster:
ozbenno
imhotep
nfora > Just Played
Hero of Flames >> UP!
pholkhero >> if needed, can swap with Rex, so he can play this weekend
Rex Tyrannus
Ruff Bye
Our slinger finishes, and I start another warrior. Clubs are needed to take cities. In the meantime I start moving the settler over to the East. It will prove a useful staging ground, and has a good number of hills, plus access to copper for additional luxes.
As I'm scouting the area I plan to settle, I make a surprise discovery:
I time the completion of Archery for the construction of one more slinger, and pursue the settler with the scouting archer. Antium is founded, and as Rome it comes with a road back home:
Archery finishes, but the slinger that was supposed to finish at the same time gets converted to an archer before it completes. The archer will finish the following turn. I upgrade slingers, except our scout, netting the eureka for machinery.
When State Workforce completes, I swap Colonization for Urban Planning, reasoning the extra 2 production in the empire is more valuable when we're about to go to war.
I meet this fellow, and then scroll through pages of posts trying to figure out if I need to delcare war on him:
After much post-searching, I discover that we have to declare on everyone after the 4th turnset. I am merely the third high-priest of RNGod, so I greet our guest warmly and offer him wine that only has a little bit of poison in it. I'm a nice fellow.
My kindness had nothing to do with finding out where his capitol was. Nothing at all.
The very next turn this gentleman showed up:
He wasn't so willing to enjoy tea with me. He came up from our south.
Jerusalem made me angry. So I attacked:
There was no warmonger penalty, but Teddy came whinging. On my last turn, I declared on Valetta, but there has been little progress. We still need to clear out some warriors and move the archers into better firing position.
So to summarize: Met Qin and Teddy, declared on Jerusalem and am chasing a settler of theirs, delcared on Valetta and have enough troops on hand to take it if we position them right, with some reinforcements not too far away.
There's a really nice city spot north and east of Antium, with access to up to 3 horses we should consider. After archery came in, I swapped to Bronze Working for an encampment, but Horseback Riding doesn't have many beakers left to it.
We should get a worker over to Antium to hook up the copper and the wheat, and maybe a settler after political philosophy finishes would be good, before we head into AW mode.
The Roster:
ozbenno
imhotep
nfora > Just Played
Hero of Flames >> UP!
pholkhero >> if needed, can swap with Rex, so he can play this weekend
Rex Tyrannus
Ruff Bye