1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

ROTQM12: Re-enactment Of The Queen Mother

Discussion in 'Civ4 - Succession Games' started by Ozbenno, Mar 8, 2018.

  1. pholkhero

    pholkhero Deviant Mind

    Joined:
    Feb 24, 2006
    Messages:
    5,645
    Location:
    Philadelphia
    So, I have bad news:

    Woodsie was fleeing some Germans, ran into a barb, then more germans. Klauss slapped him five times before he succumbed.

    Founded this:


    Birthed this fella:

    Totally not sure what to do with him. Is esp worth anything in all war?

    Explored this:


    Finished writing, selected Maths, but am building up our treasury towards that. I literally cannot read what else i wrote, but I know it wasn't much since I only played 10. I pre-chopped around london a bit; thought maybe we could go for a wonder? It's 3 turns from a library (i started another one two at our "City-btwn-the-capitals"), but i swapped it to a sword since it's about to grow into unhappiness. maybe chop and whip a wonder instead?

    also, i started to cottage one of the extra elephants. That's the proper move correct, since we won't be selling another one? I moved some units to the north for protection, but we have a barb axe (SW) and a barb warrior (SE) coming in, so i have two axes moving south to them.

    wondering if we should found two more cities, then go all out on the smashing? we've done surprisingly little of that so far
     
  2. pholkhero

    pholkhero Deviant Mind

    Joined:
    Feb 24, 2006
    Messages:
    5,645
    Location:
    Philadelphia
    Roster:
    Ozbenno
    Ruff
    Volition
    pholkhero >> just played
    rex
    Timon of Athens
    GreyFox

    not sure what the situation is for the roster. I'll let the moderator sort that out.
     

    Attached Files:

  3. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

    Joined:
    Apr 5, 2006
    Messages:
    11,416
    Location:
    Sydney, Australia
    A Great Spy is useful as we can still steal techs from the AI or use spies to start revolts. Merge maybe or Scotland Yard.

    Vale Woodie III, General Beast you were not!

    ruff or Nolition is UP, whoever can get to it first.
     
  4. ruff_hi

    ruff_hi Live 4ever! Or die trying

    Joined:
    Oct 24, 2005
    Messages:
    9,039
    Location:
    an Aussie in Boston
    I don't see us stealing much tech ... as we should be ahead of them. That said ... passive EP will give us their graphs, tech visibility and, eventually, city visibility. I think MERGE. The other option is a GOLDEN AGE.
     
  5. ruff_hi

    ruff_hi Live 4ever! Or die trying

    Joined:
    Oct 24, 2005
    Messages:
    9,039
    Location:
    an Aussie in Boston
    got it.
     
  6. ruff_hi

    ruff_hi Live 4ever! Or die trying

    Joined:
    Oct 24, 2005
    Messages:
    9,039
    Location:
    an Aussie in Boston
    Here we go another unknown number of turns.

    First off ...



    No ... wait ... that wasn't first. REVOLT to Judaism. That was first. Quickly followed (next turn) by a REVOLT to Organized Religion. Time to expand our borders using the religion that I founded during my last set. Gaaaaaaaaaaaaaaaaaaaaaaaaaaa

    Anyway ... the pic above shows some barb cities. Free experience? Not that we have to worry about the Barbs ... because we have the GREAT WALL.

    That said ... I let myself get a little messed up by the AXE barb.



    As you can see, we finished a road to help connect our East and West ... and I let a barb get on that tile ... with a forest to help protect him. I was guarding the workers who were providing alternative roads options between our cities ... but I should have parked a unit on that critical tile. I got lucky ...

    While attacking in the wild near Kyoto, Axeman 3 (Kyoto) (0.20/5) defeats Barbarian Axeman (Prob Victory: 9.1%)

    Oh yes ... the QM laid a mission on us ... BtS - Holy Mountain Quest. Hmm ... benefit is +1 Happy ... should we try?

    Barb city cleaned up.



    ... and that ended the set. Maths complete. Saving gold for Calendar (banana, happy resources). I would dearly love to grow our cities but a) no food and b) happy cap. We have some borders expanding shortly that will bring GEMS into play. Get ready to connect and mine those!

    We have some fog between our two archer sentries ... moving to fill that ...



    Next city is marked, tile cleared, missionary ready, settler in production.



    We also got some religion spread ... so all of our cities are Jewish.



    Spoiler log :


    Logging by BUFFY 3.19.003 (BtS 3.19)
    ------------------------------------------------
    Turn 135/750 (625 BC) [12-May-2018 18:12:23]
    Research begun: Monarchy (586 Turns)
    Research begun: Mathematics (463 Turns)

    0% Research: 0 per turn
    0% Espionage: 0 per turn
    100% Gold: 0 per turn, 168 in the bank


    After End Turn:

    Other Player Actions:
    State Religion Change: The Queen Mother (England) from 'no State Religion' to 'Judaism'

    Turn 136/750 (600 BC) [12-May-2018 18:12:42]
    A Farm was built near York
    0% Research: 0 per turn
    0% Espionage: 0 per turn
    100% Gold: 0 per turn, 168 in the bank


    After End Turn:

    Other Player Actions:
    Civics Change: The Queen Mother(England) from 'Paganism' to 'Organized Religion'

    Turn 137/750 (575 BC) [12-May-2018 18:14:39]
    York begins: Jewish Missionary (10 turns)
    While attacking in the wild near London, Axeman 1 (London) (3.70/5) defeats Barbarian Warrior (Prob Victory: 99.6%)
    A Cottage was built near York
    London begins: Jewish Missionary (5 turns)
    0% Research: 3 per turn
    0% Espionage: 16 per turn
    100% Gold: 25 per turn, 168 in the bank


    After End Turn:
    London grows to size 8
    Hastings grows to size 4


    Turn 138/750 (550 BC) [12-May-2018 18:18:22]
    Axeman 1 (London) promoted: Cover
    0% Research: 3 per turn
    0% Espionage: 16 per turn
    100% Gold: 25 per turn, 193 in the bank


    After End Turn:
    Kyoto grows to size 6
    Hastings finishes: Granary

    Turn 139/750 (525 BC) [12-May-2018 18:25:04]
    Hastings begins: Library (20 turns)
    Canterbury begins: Granary (90 turns)

    0% Research: 3 per turn
    0% Espionage: 16 per turn
    100% Gold: 27 per turn, 218 in the bank


    After End Turn:
    Nottingham finishes: Granary

    Other Player Actions:
    Attitude Change: Genghis Khan (Mongolia) towards Mao Zedong (China), from 'Pleased' to 'Friendly'
    Attitude Change: Montezuma (Aztec) towards Julius Caesar (Rome), from 'Pleased' to 'Cautious'
    Attitude Change: Mao Zedong (China) towards Genghis Khan (Mongolia), from 'Pleased' to 'Friendly'


    Turn 140/750 (500 BC) [12-May-2018 18:27:14]
    A Cottage was built near Hastings
    A Farm was built near Canterbury

    Nottingham begins: Archer (13 turns)
    0% Research: 3 per turn
    0% Espionage: 16 per turn
    100% Gold: 30 per turn, 245 in the bank


    After End Turn:
    London finishes: Jewish Missionary
    York finishes: Jewish Missionary

    Nottingham grows to size 3

    Turn 141/750 (485 BC) [12-May-2018 18:28:21]
    Judaism has spread: Nottingham
    100% Research: 65 per turn
    0% Espionage: 16 per turn
    0% Gold: -35 per turn, 275 in the bank


    After End Turn:
    London finishes: Library
    Judaism has spread: Kyoto

    Turn 142/750 (470 BC) [12-May-2018 18:31:10]
    London begins: Jewish Missionary (3 turns)
    Judaism has spread: Hastings
    100% Research: 71 per turn
    0% Espionage: 16 per turn
    0% Gold: -36 per turn, 240 in the bank


    After End Turn:
    Kyoto finishes: Swordsman
    Canterbury grows to size 2

    Turn 143/750 (455 BC) [12-May-2018 18:32:41]
    Kyoto begins: Jewish Missionary (12 turns)
    100% Research: 71 per turn
    0% Espionage: 16 per turn
    0% Gold: -37 per turn, 204 in the bank


    After End Turn:

    Other Player Actions:
    Attitude Change: Genghis Khan (Mongolia) towards Mao Zedong (China), from 'Friendly' to 'Pleased'
    Attitude Change: Mao Zedong (China) towards Genghis Khan (Mongolia), from 'Friendly' to 'Pleased'
    Attitude Change: Mao Zedong (China) towards Bismarck (Germany), from 'Cautious' to 'Pleased'


    Turn 144/750 (440 BC) [12-May-2018 18:36:47]
    100% Research: 71 per turn
    0% Espionage: 16 per turn
    0% Gold: -37 per turn, 167 in the bank


    After End Turn:
    London finishes: Jewish Missionary
    Kyoto grows to size 7
    York grows to size 6


    Other Player Actions:
    State Religion Change: Alexander (Greece) from 'no State Religion' to 'Hinduism'
    Attitude Change: Alexander (Greece) towards Montezuma (Aztec), from 'Friendly' to 'Pleased'
    Attitude Change: Montezuma (Aztec) towards Alexander (Greece), from 'Friendly' to 'Pleased'


    Turn 145/750 (425 BC) [12-May-2018 18:36:48]
    Axeman 3 (Kyoto) promoted: Combat I
    While attacking in the wild near Kyoto, Axeman 3 (Kyoto) (0.20/5) defeats Barbarian Axeman (Prob Victory: 9.1%)

    Turn 145/750 (425 BC) [12-May-2018 18:39:04]
    London begins: Worker (4 turns)
    100% Research: 71 per turn
    0% Espionage: 16 per turn
    0% Gold: -38 per turn, 130 in the bank


    Turn 146/750 (410 BC) [12-May-2018 18:41:54]
    100% Research: 71 per turn
    0% Espionage: 16 per turn
    0% Gold: -37 per turn, 92 in the bank


    After End Turn:
    Tech research finished: Mathematics
    York's borders expand
    Hastings grows to size 5


    Turn 147/750 (395 BC) [12-May-2018 18:41:55]
    While attacking in the wild near Kyoto, Axeman 2 (London) (5.00/5) defeats Barbarian Warrior (Prob Victory: 100.0%)
    Research begun: Calendar (8 Turns)
    While attacking in Barbarian territory at Bactrian, Axeman 1 (London) (5.00/5) defeats Barbarian Archer (Prob Victory: 72.7%)
    0% Research: 11 per turn
    0% Espionage: 16 per turn
    100% Gold: 25 per turn, 55 in the bank


    Turn 148/750 (380 BC) [12-May-2018 18:44:21]
    Judaism has spread: Canterbury
    0% Research: 11 per turn
    0% Espionage: 16 per turn
    100% Gold: 26 per turn, 80 in the bank


    After End Turn:
    Kyoto finishes: Jewish Missionary

    Turn 149/750 (365 BC) [12-May-2018 18:45:15]
    Axeman 1 (London) promoted: Combat II
    While attacking in Barbarian territory at Bactrian, Axeman 1 (London) (2.60/5) defeats Barbarian Archer (Prob Victory: 85.7%)
    Captured Bactrian (Barbarian)
    Razed Bactrian
    Bactrian lost
    A Pasture was built near Canterbury

    Kyoto begins: Settler (10 turns)
    0% Research: 11 per turn
    0% Espionage: 16 per turn
    100% Gold: 24 per turn, 123 in the bank


    After End Turn:
    London finishes: Worker
    Nottingham finishes: Archer

    A Hamlet was built near Hastings
    Canterbury grows to size 3


    Turn 150/750 (350 BC) [12-May-2018 18:47:01]
    Axeman 3 (Kyoto) promoted: Shock
    A Cottage was built near Hastings
    A Mine was built near Canterbury

    London begins: Chariot (3 turns)
    Nottingham begins: Archer (10 turns)

     
  7. ruff_hi

    ruff_hi Live 4ever! Or die trying

    Joined:
    Oct 24, 2005
    Messages:
    9,039
    Location:
    an Aussie in Boston
    And the save.
     

    Attached Files:

  8. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

    Joined:
    Apr 5, 2006
    Messages:
    11,416
    Location:
    Sydney, Australia
    OK Nolition if you're able to, you're UP!

    Calendar or Construction? Growth or smashy smashy!

    Would 2N be a better new city even though we miss bananas, too many shared tiles in shown location for my liking? Once we have Construction we can push out and acquire some shiny new cities.
     
  9. ruff_hi

    ruff_hi Live 4ever! Or die trying

    Joined:
    Oct 24, 2005
    Messages:
    9,039
    Location:
    an Aussie in Boston
    Next Player ... please review the EP spend. I think we might be overspending on Germany.
     
  10. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

    Joined:
    Apr 5, 2006
    Messages:
    11,416
    Location:
    Sydney, Australia
    If Nolition doesn't pipe up in the next 24 hours I'll grab it!
     
  11. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

    Joined:
    Apr 5, 2006
    Messages:
    11,416
    Location:
    Sydney, Australia
  12. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

    Joined:
    Apr 5, 2006
    Messages:
    11,416
    Location:
    Sydney, Australia
    The EP points had been fiddled with



    Left it even against all AI until we know what we're actually wanting to do with the points.

    Thought long and hard about switching Calendar to Construction but as we had beakers invested continued as we would lose some of those beakers.

    The first AI comes a calling



    Played until Calendar came in and started plantations on spice and dye for the happies but I really wish I had researched Construction instead as Elephants and Catapults would be really handy right now



    Not as bad as it seems as Julius doesn't have any swords so archers should be enough to defend and Mao has to come into the open and has no axes so we should think about attacking with our axes if he isn't across the river and his swords are defending. We can whip defenders and a wall if needed. Genghis has a Keshik as well in range, so a spear or two would be good as well.

    Good luck pholk
     

    Attached Files:

  13. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

    Joined:
    Apr 5, 2006
    Messages:
    11,416
    Location:
    Sydney, Australia
    Roster:
    Ozbenno
    pholkhero >> UP
    Ruff
    Nolition
     
  14. ruff_hi

    ruff_hi Live 4ever! Or die trying

    Joined:
    Oct 24, 2005
    Messages:
    9,039
    Location:
    an Aussie in Boston
    Oy ... game is getting interesting.
     
  15. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

    Joined:
    Apr 5, 2006
    Messages:
    11,416
    Location:
    Sydney, Australia
  16. pholkhero

    pholkhero Deviant Mind

    Joined:
    Feb 24, 2006
    Messages:
    5,645
    Location:
    Philadelphia
    got it; hopefully won't screw it up :thumbsup:
     
  17. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

    Joined:
    Apr 5, 2006
    Messages:
    11,416
    Location:
    Sydney, Australia
    I think if you let the archer build then whip a spear and walls in the next two turns you should be fine. Upgrade the warrior that will arrive next turn and see if one of our axes has good odds against Mao if he is in the open.
     
  18. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

    Joined:
    Apr 5, 2006
    Messages:
    11,416
    Location:
    Sydney, Australia
    And????????
     
  19. pholkhero

    pholkhero Deviant Mind

    Joined:
    Feb 24, 2006
    Messages:
    5,645
    Location:
    Philadelphia
    i screwed it up . . .

    playing now ~ sorry all
     
  20. pholkhero

    pholkhero Deviant Mind

    Joined:
    Feb 24, 2006
    Messages:
    5,645
    Location:
    Philadelphia
    Notthingham: Archer > Axe
    Hastings: Archer>whip Spear

    Axe killed 1 chinese unit;

    IBT: Chinese retreat from hastings, Roman and Mongol stacks approach

    Kyoto: archer > library
    Hastings: Spear > whip Walls; make it stagnant for now

    IBT: Rome attacks ~ every unit killed; Chinese and Mongols move up to city

    Hastings: walls > monument

    GG born;


    move him east ot Hastings for now

    IBT: lost 4 units on the Chinese/Mongol attack; they have two units each

    Hastings: monument > whip axe

    IBT: wipe out Chinese and Mongols defending

    Hastings: axe > spear

    IBT: Roman praets and Mongol reinforcements arrive

    Canterbury: Walls > lighthouse
    a chariot attacks and kills a mongol chariot

    IBT: the enemy retreats at hastings!

    London: spear > finish sword

    IBT: a french combat 3 Warrior approaches Nottingham

    whip axe @ nottingham

    London: sword > walls
    Not: axe > sword
    Axe kills the French warrior

    one unit approaches to the north:
    imagine one unit here

    we're well defended for now there, and at Hastings:
    imagine a well-defended city

    *I only have three pics for some reason from this session. Here's the scene when i started my turns:

    There's less bad guys now

    and we found the north tip of the continent:
     

    Attached Files:

Share This Page