Nightinggale
Deity
- Joined
- Feb 2, 2009
- Messages
- 5,279
I have been wondering about adding routes (roads) on water. If we allow a costal transport to sacrifice itself to build a certain type of route, then we can make a plot with a ferry. We can then make it cost something silly like 20 movement points meaning land units will always end their turn on each water plot they walk on.
The good part about it is that it makes small one colony islands more useful as they will become reachable with the current pathfinder and as such semi or fully automated units can figure out that they can pass between islands. It could also be a shortcut between two places on the same island (say across a huge bay). For balance reason it should only be possible within your own cultural border and costal transports means it will only be on costal plots.
It has always annoyed me that small islands are so micro manage intensive to use. Most of the automation is restricted to one island only. I have also been wondering about the AI because automated units tend to use the AI code, meaning if human owned automated units are inefficient, AI owned units will most likely be inefficient.
Ideally I would like to be able to set up trade routes, assign transports to them and set them to allow unit transport. If the pathfinder can figure out that they can "teleport" from colony A to B that way, then we get the same goal, but in a less "cheating" way. However it will require a whole lot more development time as it doesn't fit into the existing code. Land units moving on routes is something native to the existing code, meaning it can be expanded quite easily. Also I think the BTS ability to sacrifice a worker (work boat) when building an improvement is still present in the dll, but not used in xml.
[EDIT] This thread is split from the Water Improvement "Fishing Nets" thread as they really are two different features, hence belongs in two different threads. Because the thread has been split, a few early posts (mainly #4) refer to both threads.
The good part about it is that it makes small one colony islands more useful as they will become reachable with the current pathfinder and as such semi or fully automated units can figure out that they can pass between islands. It could also be a shortcut between two places on the same island (say across a huge bay). For balance reason it should only be possible within your own cultural border and costal transports means it will only be on costal plots.
It has always annoyed me that small islands are so micro manage intensive to use. Most of the automation is restricted to one island only. I have also been wondering about the AI because automated units tend to use the AI code, meaning if human owned automated units are inefficient, AI owned units will most likely be inefficient.
Ideally I would like to be able to set up trade routes, assign transports to them and set them to allow unit transport. If the pathfinder can figure out that they can "teleport" from colony A to B that way, then we get the same goal, but in a less "cheating" way. However it will require a whole lot more development time as it doesn't fit into the existing code. Land units moving on routes is something native to the existing code, meaning it can be expanded quite easily. Also I think the BTS ability to sacrifice a worker (work boat) when building an improvement is still present in the dll, but not used in xml.
[EDIT] This thread is split from the Water Improvement "Fishing Nets" thread as they really are two different features, hence belongs in two different threads. Because the thread has been split, a few early posts (mainly #4) refer to both threads.
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