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[RPC] Hannibal's business

Discussion in 'Civ4 - Strategy & Tips' started by Navarre, May 1, 2008.

  1. Navarre

    Navarre Legio XIII

    Joined:
    Oct 11, 2007
    Messages:
    536
    Location:
    France
    Money is good. We all love money. Cut-Me-Own-Throat Hannibal more than anyone. Want a sausage in a bun ? 'I'll sell it for less, and that's cutting me own throat.'

    Welcome to Hannibal's business RPC, where we want to make money, trade with everyone, go coastal and sell stuff.

    The rules :

    1/ We are a materialistic civ, and we don't care about religion. We can't run any religious civic except Paganism and Free Religion, coz' we really don't care what people believe as long as they buy stuff. We won't adopt a state religion by ourselves, but we may choose one if requested to sell more stuff... err for diplomatic purposes. However, we won't build any religious building, and that goes for world wonders too. Any world wonder producing GPP, giving free priests or related to religion in any way is forbidden. That goes for the Oracle, the Temple of Artemis, the University of Sankore and the Spiral Minaret as well (note : the Moai Statues can be built). We can't run priests specialists (not that I see how we would without religious buildings of any kind). If we happen to found a religion, we can build the shrine, because that makes money and what do we love ? Money, right. Of course, we'll need a GP for that, and without GPP that may be difficult, but who knows, if we conquer a city with a wonder or get a bad roll in the Moai city...

    2/ We're capitalists, and we know that nothing is free. We don't give stuff for free, and we don't ask for freebies, even from a vassal. We can't steal techs or money. Everything has a price, and that price must be paid. Of course, that can be a ridiculous price...

    3/ In free market we trust. We must adopt it the very turn we get Economics. Mercantilism and State Property are the spawns of the devil, and are totally forbidden. Environmentalism hurts corporations' maintenance costs and give less trade routes, so we won't switch even if our citizens are dying from unhealthiness. We must defy the UN Environmentalism resolution by general principle and for the sake of our bank accounts, even if it has no chance to pass.

    4/ Economics enables Free Market, therefore it has absolute priority. We must go for it as soon as it's available (NOT beeline it), even if that costs us the Liberalism race.

    5/ We must found at least one corporation and spread it as much as we can. More corporations are better.

    6/ Markets, grocers and banks must be built in every city.

    7/ We don't accept to stop trading with someone. If an AP resolution wants us to, we defy it.

    8/ We must have access to every luxury resource available on the map at the end of the game, be it by trade agreement or directly.

    9/ We must have the highest GNP at the end of the game (not sure about that one tough, since it depends a lot of the size of the empire).


    Victory conditions :

    1/ Open the first trade route to Alpha Centauri to sell sausages-in-buns to aliens (aka space race).
    2/ Be the world's most famous merchant (aka UN diplomacy victory).
    Every other victory is enabled but we can't go for it.

    General guidelines :

    1/ CE. Cottage is commerce, and we're merchants.
    2/ Going coastal as much as we can. The start position can be regenerated if it's not coastal or at least near a coast.
    3/ Trade routes. Lots of. The Great Lighthouse has priority over any other early wonder.
    4/ Merchants. Lots of.
    5/ Trade stuff. A lot.
    6/ Wars are bad for business. We shall try to keep warring at minimal. Hostile takeovers are game, tough.

    Game settings :

    - Custom game, Continents, Large, Normal sea level, Temperate climate, Choose religions.
    - Prince difficulty (I suck too much at this game to go higher with that kind of handicap.)
    - Marathon speed.

    A word about myself :

    I'm a Noble player who got tired of winning every game and moved to Prince. After a few won games, I've tried Monarch and even if I can compete at this level, so far it bores me to hell to play catch-up with AIs. I play casually and don't try to master every aspect of the game, therefore I'm not by far a "good" player. I'll try to fly that baby and win, but an humiliating loss isn't impossible at all. I usually rely on espionage at higher levels (thanks to MadScientist for his Chairman Mao RPC who teached me how to use it agressively), and that could be difficult without. The lack of religious advantages, the diplo hits for refusing freebies and the need to stick to Free Market might as well be a problem, but that's why it's called a RP Challenge, isn't it ?

    A word about the screenshots :

    I play in 1680x1050 resolution, and I guess not everybody can see that kind of screenshots easily so I'll reduce them to 1280x800. I apologize for the tiny police.


    All right, let's go. Here's our mighty dressed-by-mom leader :
    Spoiler :

    And here's the start :
    Spoiler :

    Now isn't that a perfect start for Hannibal ? Oh yes. That kind of start usually means we're at the north pole and will have ugly land around, but we'll see...

    Note : this isn't a regenerated start, but that ain't my first attempt either. I already tried the RPC, regenerated the map to be coastal, and was pwned by the Vedic Aryans in the BC before getting copper. Let's hope this time I'll live to see the AD...

    Comments and constructive criticism welcome. I hope you'll enjoy the game. :)
     

    Attached Files:

  2. thefais

    thefais Chieftain

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    Location:
    St. Catharines, ON
    Looks pretty good! And you're playing on prince, so my comments are relevant!

    You should also require at least Customs Houses & Cothons in all your coastal cities. $$$!
     
  3. r_rolo1

    r_rolo1 King of myself

    Joined:
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    Location:
    Lisbon, Portugal
    about 1)...

    Religion makes money..... in Civ IV :p Why not allow Spiral Minaret and temples ( people can worship which god they want, as long as they give their little coin to the governement :lol: ) ?
     
  4. DesertRogues

    DesertRogues Between Here & There

    Joined:
    Sep 20, 2007
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    Location:
    New Mexico
    I say the obvious settle in place, chop chop.
     
  5. Groogaroo

    Groogaroo King

    Joined:
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    Location:
    London
    Thats an awful start! No pig's in the BFC how's Hannibal going to sell his "sausage in a bun" without pigs? :lol:

    Seriously though, a nice start for Hannibal, good luck with the game. :)
     
  6. NintendoTogepi

    NintendoTogepi Noble Pacifist

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    Location:
    Erie County, New York
    One west for stone! :goodjob:
     
  7. oyzar

    oyzar Have quit civ/forums

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    Location:
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    fish > stone so settling in place is better. Also fresh water is crucial later and very good in the GP farm(which this city will be), I could see oxford + NE going here or something... build workboat first working the plains hill.
     
  8. Navarre

    Navarre Legio XIII

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    Location:
    France
    That goes without saying. That's Hannibal we're talking about. :D

    Because we're honest merchants and don't want to have anything to do with superstitions . People can worship the god they want, but if they want a temple they build it themselves. :p

    And where's the challenge if we can build everything? ;)

    CMOT Hannibal always finds a way. [pimp]

    The first round is already played, I'll post it soon. Glad to see it seems to attract some interest. :)
     
  9. DMOC

    DMOC Mathematician

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    5,594
    Good luck on your game!

    I may be following this when I have free time, since I just enjoy reading other people's games (for some reason).
     
  10. Navarre

    Navarre Legio XIII

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    Location:
    France
    Hannibal' business chapter 1 : Grand Opening (4000 BC - 750 AD)


    We decide to settle in place. We research Mining > Bronze Working for starters while constructing workboats to use these clams and let the city grow. Once the city is at 2 pop, we move a citizen to a hill to get the first workboat finished earlier.

    Spoiler :

    The warrior popped the hut, got some gold, explored a little and popped a second hut which gave us a scout. The scout goes exploring while the warrior comes back home to protect the city. Our herbalists start to smoke every plant around and make a discovery :

    Spoiler :

    We know that nothing comes for free, and start full scale tests. It pays, and we now have better treatments (+2 :health: in every city), but Carthage pays the price and gets back to pop 1. Unfortunately, these treatments seem to give better taste to the meat, as our scout soon discovers :

    Spoiler :

    So we're now blind, but have explored enough of our surroundings to know there's no one near us. We decide to turtle a little while our workboats and workers are finished. Since we've found that there's no copper around, we tech Hunting > Archery to have some defense and make our first step on the road to Numidian cavalry. Then we start to research Animal Husbandry, to see if there are some of these lovely horses nearby.

    Our first customer comes to the shop :

    Spoiler :

    He looks kind of shifty, mumbling something about the need to find God, but we sell him clams-in-buns nonetheless. Never let superstition come in the way of business.

    We learn how to husband animals, and find...

    Spoiler :

    Now that's good. We can sell clam-in-buns faster ! We research Agriculture for the corn, The Wheel to connect the horses and build a chariot to continue the exploration, and Pottery to make pots where we can stock our merchandises. We train a settler and found our second city, Utica.

    Spoiler :

    We'll be able to make sausages-in-buns with these pigs, that makes Hannibal happy.

    We meet our second customer :

    Spoiler :

    He looks kind of greedy, and is a hard bargainer. We sell him some clams-in-buns anyway, and tell him to come back soon to try the sausages-in-buns.

    It's time to decide where we gonna settle next. We grab a map and start to make dots on it.

    Spoiler :

    The spot A has a lot of sugar around, the spot B is stuffed with dye, and the spot C will give us some gold while closing the line and securing the land for further settlement. We start to tech Masonry and Sailing to get that Great Lighthouse which shall attract customers in our shop.

    We meet a third customer :

    Spoiler :

    She's kind of ugly, but looks wealthy, so we sell her some fish'n'chips, a meal nobody else wants to try, not even us. Since she's south-east of us and quite close, we delay the settlement of the spot A and settle another coastal city south of Utica to grab that coast before she does. More fish and sugar.

    We learn good news, well sort of :

    Spoiler :

    We're not the most advanced, but we're the most advanced around, and that has to count for something. We finish to tech Writing and start to research Iron Working. Carthage starts to build The Great Lighthouse after training a settler to settle the spot A, which becomes Hippo.

    Justinian has founded Buddhism, and spreads it around. After a while, the disease reaches us.

    Spoiler :

    We decline the offer, since it's nothing but superstition.

    Soon after that...

    Spoiler :

    Yeah ! Hannibal can now read in bed, he's happy. More trade routes are opened in our 3 coastal cities.

    We make our first trade :

    Spoiler :

    And we start to research Mathematics, to count the crabs. Barbarians start to storm us real bad, so we have to train troops for a while after settling Kerkouane near the only iron we have, south-west of Carthage. Bad city but good iron. Then we search Calendar, to exploit the sugar and the dye, but we make our first tech trade before that :

    Spoiler :

    That's cutting us own throat, but we're happy to have Alphabet to trade techs, and go see Justinian to see what he has. We then learn he's a cheap arse :

    Spoiler :

    Fair trades are too generous for him, we'll remember that. Our neighbors start to trade techs extensively, and we try not to fall backwards too much.

    Victoria makes us an offer :

    Spoiler :

    We're not too fond of that, but it seems to boost public relations, so we agree.

    Spoiler :

    Great. Now I'll have nightmares.

    Anyway, soon after that :

    Spoiler :

    See ? We told you it was superstition. We start to research Currency, the most promising tech we've ever heard about.

    We cut another deal :

    Spoiler :

    We finish to tech Currency and start to research Monarchy, to get rid of unhappy citizens. We settle the spot B to secure all that dye (6 dyes ! That's a lot of commerce).

    (Max pictures, continued next post)
     
  11. Navarre

    Navarre Legio XIII

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    Location:
    France
    We learn bad news :

    Spoiler :

    And then more bad news :

    Spoiler :

    The Colossus has been built. Well, that's not unexpected and we don't have researched Metal Casting yet, but still, Hannibal cries a bit.

    We then learn that English can't farm :

    Spoiler :

    Sorry Victoria, nothing for free. We send her our condolences. We start to tech Code of Laws after Monarchy to have something to trade, since the trade fest between our neighbors keeps going.

    Our first Great Merchant is born !

    Spoiler :

    That makes his mommy so proud ! We settle him.

    We miss an opportunity by lack of cash :

    Spoiler :

    And learn about the true nature of our estimed neighbor :

    Spoiler :

    He's three techs ahead and doesn't want to trade them, but he dares asking for free the only one we have ! We explain him our philosophy, kick his sorry butt out of the shop and tell him to come back when he'll decide to buy stuff instead of begging for it. We discover Code of Laws and start to research Aesthetics, for two reasons : we're falling backwards in techs and could use the Great Library, and Aesthetics should open us some trade opportunities.

    Meanwhile, we make two others trades :

    Spoiler :

    That's cutting us own throat again, but that opens cothons and we're not in a position where we can dictate our conditions.

    Spoiler :

    Another rip-off, but that allows us to train Numidian cavalry and should stop Mansa from trading our techs with Victoria if she discovers something interesting.

    Monotheism we got from Mansa allows us to adopt Organized Religion, but faithful to our principles we don't.

    Spoiler :

    We get a PR event :

    Spoiler :

    And since it's not "something for free" but a good investment, we ring the bells for the newly weds to get that +3.

    Carthage now runs its first merchant :

    Spoiler :

    We start to research Literature and after some turns trade Aesthetics to get Metal Casting and build a forge before we start to build the Great Library.

    Spoiler :

    Then we research Feudalism. Everyone around has already Feudalism, Civil Service and Machinery, thanks to trades. Even Victoria who was backwards somehow managed to get them from the others, probably by trading Feudalism.

    After some turns of research, we make this trade :

    Spoiler :

    Granted, it's not the best trade ever, but it allows us to get a head start on our next gambit, researching Philosophy first to trade it for Civil Service, Machinery and everything we can. Justinian is about to discover Aesthetics anyway and Mansa already has it, so it closes some deals without making us lose anything valuable since we don't plan to build any wonder it opens.

    Nobody seems to research Literature on our continent, but we're a little bit nervous about the Great Library, and whip it hard as soon as we can. Carthage losts a lot of population, but should grow again fast, and we have our oversized bookshop.

    Spoiler :

    Mansa is pissed about it and decides to vassalize himself to Justinian. Wimp.

    The Philosophy gambit succeeds, and we found a religion.

    Spoiler :

    Needless to say, we don't intend to convert to it or spread it, and we couldn't build missionaries even if we wanted. We start a tour to trade our new discovery.

    First, we go see Mansa, but he doesn't look interested.

    Spoiler :

    So we go see Justinian.

    Spoiler :

    And Victoria.

    Spoiler :

    We go back to Mansa to see if he's reasonable now.

    Spoiler :

    He's not.

    We start to research Optics to see if there are other customers over seas, and we call it a night.
     
  12. Navarre

    Navarre Legio XIII

    Joined:
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    Messages:
    536
    Location:
    France
    Our cities :

    Carthage :

    Spoiler :

    Still suffering from the whipping of the GL, but recovering. It's the only decent production city I have for now, so I think to build the Moai Statues here. Oxford University and Wall Street will probably be built in Leptis once it's developed.

    Utica :

    Spoiler :

    Not much to say, an all-round city with good commerce and decent production.

    Hadrumetum :

    Spoiler :

    Lousy production, I'll clear that jungle and build some workshops.

    Hippo :

    Spoiler :

    Potential GP farm. National Epic and later National Park I guess.

    Kerkouane :

    Spoiler :

    Should have a good production once I've farmed the jungle and built workshops on the plains.

    Leptis :

    Spoiler :

    Should become an AMAZING commerce city, with honest production. Maybe our future capital. Currently under cultural threat from Victoria, a library and a theater are needed here ASAP if I don't want to lose that dye. The lack of religious buildings sure doesn't help with culture.

    Thapsus :

    Spoiler :

    Last city, not much to say yet. Should become a good production coastal city.


    Our not-so-mighty empire :

    South :

    Spoiler :

    I secured that border as intended, and am now free to settle the north. The barbarian storm has finally stopped thanks to Victoria.

    North :

    Spoiler :

    I gonna take this barbarian city, and probably keep it or settle another on top of the ruins if it's razed automatically. I'll found another coastal city near the pig, probably 1N to get the fish and the stone, and fill the gap with a city near the desert hills to work the two silks. I didn't really think about it for now, these are the first toughts I got watching the map.

    Foreign advisor :

    Spoiler :

    Spoiler :

    Spoiler :

    Spoiler :

    Spoiler :

    Not too bad, I keep up with the tech whores and we're a happy family.

    Power graph :

    Spoiler :

    I need to update my troops ASAP. Even Mansa is more powerful than me, a shame. That comes with coastal cities and low production, but still...

    Demographics :

    Spoiler :

    Well, that's not shiny, but once our empire kicks in it should become better. For now I've played the long-term, and it gonna pay sooner or later. Note that I already have the 2nd best GNP despite being one of the less extended empires, that makes Hannibal happy.

    Top 5 cities :

    Spoiler :

    Irrelevant since I don't build many wonders and don't build religious buildings for culture, but it's always good to see Carthage in there, even 5th. The wonder-hogs seem to be on the other continent(s).

    The world as we know it :

    Spoiler :

    I need to update my intel on what's going on south of me now that I can divert troops, I'll send two chariots. I'll soon send caravels around the world to say 'Hi'.


    The future :

    I'll tech Paper and then Guilds I guess. If I have a GM from Carthage I'll bulb Guilds and start to train some knights. After that I'll research Banking and Education to get Economics and keep a chance in the Liberalism race. I think Justinian and Mansa tech Theology and Divine Right, so I should have some advance with that GP I'll bulb (GM for Guilds or GS for Education). I'm toying with the idea of declaring war on Victoria, but that's a remote possibility for now. I have to settle the holes before, and I gonna check if the landmass north-east of Carthage is worth settling to boost my trade routes. I can't afford to piss off Justinian for now, but he's definitely on my hit-list. I'll have to reduce some of the concurrence sooner or later, but taking Victoria before she has her Redcoats and then attacking Justinian/Mansa with riflemen versus cataphracts seems better than the contrary. Or I can stay peaceful, I'll see what happens. Depending on who I meet on the other continents and where they are techwise, I may be able to cut some nice deals and take an edge other my continent, which will reduce the need to take them down.

    Comments, contructive criticism and suggestions welcome. I don't promise I'll follow them tough. :p
     

    Attached Files:

  13. Bleys

    Bleys Deity

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    Upstate, NY
    LOL, well written. Can you please post the save from 3520? I would LOVE to play Hannibal with the +2 health event. Health is often the hang-up for him, because the CHA trait is so nice for extra happy. Man, that game looks like a blast already.
     
  14. Navarre

    Navarre Legio XIII

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    Location:
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    Thanks. I try, but English isn't my native language and I guess my posts must be full of mistakes. If someone sees a recurrent one, feel free to bring it to my attention. :)

    Sorry, no. I reloaded the 4000 BC autosave to check if it was the good one before uploading it, and it apparently erased the other autosaves.
     
  15. Kranden

    Kranden War is the real diplomacy

    Joined:
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    Location:
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    I'm very tempted to try out this scenario looks good so far! when your done I'll perhaps give it a whirl (No Domination victory is something different to me!)
     
  16. r_rolo1

    r_rolo1 King of myself

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    Location:
    Lisbon, Portugal
    That northern island deserves a exploration IMHO..... A city there will pay for it self with the TGL and it may have furs or deer.....
     
  17. Bleys

    Bleys Deity

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    Location:
    Upstate, NY
    Ah, no worries then. I am still in the middle of a decent Hannibal game anyway, the Nobles Club game, just finished exploring the planet in that one, and notice I have tons of islands and barb cities to settle/conquer before I even bother trying to touch an AI. Beelining Communism in that one, State Property is going to be game-over, I may not even have to attack an AI, I can likely tech to space from SP, to be honest, and have the production to power-build SS parts.

    Hannibal is easily one of my fav leaders. I have never had a game with him where his UU made a difference, either, LOL, but that UB, combined with the GLH and Colossus, its just killer strong.
     
  18. tycoonist

    tycoonist Deity

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    Location:
    London
    nice game. can you do me one favour though? can you shrink the screenies a bit for my tiny monitor?
     
  19. Navarre

    Navarre Legio XIII

    Joined:
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    Location:
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    Feel free to help yourself. The map is indeed strong for a FIN leader, and I didn't play it well so far. I played it late at night and made stupid mistakes out of tiredom, like fortify a worker in a city when a barb was near and forget about him. I didn't leverage the UU either, I was too afraid of the tech whores letting me behind to beeline HR. It would be interesting to see what more skilled players do with that game.

    Yes, if that's large enough it may even have a resource nobody else has. We'll see.

    Same here, he's one of my favourite, with Pericles.

    I'd like to, but the police becomes too tiny if I shrink even more the screenshots, and they would be useless. I tried to reduce my resolution in the game but that makes everything blur and painful to play. Sorry for the inconvenience.
     
  20. Navarre

    Navarre Legio XIII

    Joined:
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    Location:
    France
    Hannibal's business chapter 2 : More customers ! (750-1594 AD)

    A grand master blacksmith upgrades Carthage's forge

    Spoiler :

    After Optics, we research Paper and build 2 caravels to explore the world. Unknown arsonists torch Carthage's forge.

    Spoiler :

    Our grand master blacksmith is pissed off. A great merchant is born in Carthage, we finish Paper and make him work on Guilds (bulb) to get a head start on knights and Economics.

    Our eastern caravel reaches another land and we meet a potential customer :

    Spoiler :

    He doesn't look very wealthy... We check what he wants to buy and see that he doesn't even know what Currency is ! Man, how are we supposed to do business with such barbarians ? He's interested in 8 of our techs, and that's just the ones he understands.

    We meet another :

    Spoiler :

    Now this one is cute, looks wealthy, but she's just as ******** as the other and frowns upon us because we don't believe in her superstition.

    And another :

    Spoiler :

    This one tries to steal our diplomat's watch ! But he's ready to do business, that's at least something. So we offer him an open borders agreement, and our explorer begins to scout his empire to see what we can buy.

    And another :

    Spoiler :

    Straight to business, we like that but decline the offer.

    Finally the last one :

    Spoiler :

    For some reason, we feel compelled to declare war on him and burn his cities to the ground. But we come to our senses and sign open borders with him too.

    Meanwhile, at home, we take care of business :

    Spoiler :

    After Guilds we begin to research Banking, because... Well, do we need to tell you ? More money ! And keeping the coins in pots under the bed isn't safe enough.

    So, let's have a look at this world map now :

    Spoiler :

    This northern landmass definitely seems worth to settle, we'll work on that. But first, business. We sell some old useless techs at a ridiculous price to the cute zealot and the feather-hat golden dude (that's Huayna Capac) to teach them the value of commerce. Suddenly they're not so annoyed with us anymore, go figure, and we open borders. We try to teach commerce to our Portuguese friend too, but he doesn't really get it and keeps asking money for free.

    We buy a map from Caesar to see where is all this people and how their houses look like, and suddenly our ships go faster. That's great ! We fail to understand how that's related, tough.

    Our cute zealot begins to ask money for free too. These barbarians never learn.

    Mansa Musa builds something he calls a Palace, where we're supposed to go to talk about superstition. We vote Justinian in instead of him, just to show him how much we care about his brilliant idea.

    Huayna Capac too asks for money now ! Well, we don't give him more than we did with the others, and that's NO MONEY ! Seriously, who do they think they're talking to ? That's OUR MONEY !

    When our mighty expeditionary corps (that's two macemen) reaches the northern island, we've finished to research Banking and one of our economists suggests that we should close our foreign trade routes to have free specialists.

    Spoiler :

    We drown him and begin to research Education. The others on the continent seem to research religious techs, so we now have a lead in economy (and in the Liberalism race).

    We take our first city on the northern island and learn good news.

    Spoiler :

    Our Portuguese friend comes again to beg for a tech, and we kick his sorry butt out of the shop again. Goldyhat Capac asks us to join him in a war with the Germans.

    Spoiler :

    Since Isabella is in the party we accept. Nobody likes the German dude and we don't trade with him anyway.

    Our mighty expeditionary corps (that's three macemen now) reaches the second city on the northern landmass.

    Spoiler :

    We take the city and decide to give that landmass a name : that's Co. We're now Carthage and Co !

    The others keep asking for free stuff, we keep refusing. Beggars.

    Mansa has a brilliant idea again : he converts to another supersitition, called Hinduism. Now that's clever Mansa ! Why did you bother to build that Palace thingie in the first place ?

    We make peace with the German dude since it doesn't make us any money to continue.

    Now Mansa wants us to convert to his supersition.

    Spoiler :

    Man, do we really have to go through this ? We tell him we don't care and send him home.

    We've discovered Education and begin to research our secret love, Economics.

    A Great Scientist is born in Carthage. We send him to build an Academy in Leptis who has lost 3 dyes because of English singers. We have to run artists in our southern border to fight Victoria's cultural influence.

    Soon, Isabella asks us to declare war on Frederick again.

    Spoiler :

    Well, what wouldn't we do for such a pretty lady ? War it is. Frederick quickly capitulates to Augustus, afraid of our mighty expeditionary corps.

    Everyone keeps asking for gifts, excepted Joao who keeps asking for tributes. We're not really sure how he plans to attack us without any knowledge of sea-faring, but that's entertaining.

    After a while, we discover the all-powerful Economics !

    Spoiler :

    Hannibal is so happy he makes a Great Merchant to his wife. We keep him for a later use (Sushi).

    And finally :

    Spoiler :

    We adopt the one civic we love, for ever and ever.

    Everybody keeps demanding stuff for free and we keep telling everybody to bugger off.

    Our harbormasters look at the sea and see that's good money, so they have an idea :

    Spoiler :

    We begin to work on that. We don't have enough coastal cities yet, but nothing gonna stop us in our everlasting quest for MORE MONEY !

    And the others ask, ask, ask, and we tell them to bugger off, off, off...

    We're the first ones to discover Liberalism. That comes with a bonus apparently :

    Spoiler :

    Now we're a little disturbed, because we know nothing is free. But Hannibal tells us it's okay, that's like a reward, so we take Astronomy to get that commerce on the ocean rolling. We make even MORE MONEY than before, we're happy. We cut some deals with the other beggars too.

    We begin to research Gunpowder, since we're still behind in the military department and think we might have a visit sooner or later from one of the beggars. Better safe than sorry.

    A Great Engineer is born in Hippo, where we were running tons of artists and scientists. Well, we don't complain and keep him for later (Mining Inc.)

    Gunpowder is complete, we begin to research Printing Press for ... MORE MONEY, that's right.

    Something funny happens. There's a vote to decide who will lead the superstitious Palace and we're nominated instead of Justinian, versus Mansa. We vote for ourselves, why not ?

    Spoiler :

    We now lead the thingie. Well, too bad you converted, right Mansa ? But that doesn't make us more money so we don't care.

    (Max pictures, continued next post)
     

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