RPG Ground Rules Discussion

Civanator said:
Technically, shouldnt our character finish one RP, or officially leave it before joining/starting a new RP?
wouldnt be as fun, many RPs could go weeks
 
technically yes of course however if were only involved in one story each there will be very few stories.
 
should we play the RPG perpetually in the middle ages? is a question that has come up in a recent thread, well what is everybodies ideas.
 
or Cyc's idea was that we could start at chivalry (samurai) then run parrelel with the tech tree when the demogam catches up.
 
Great! :clap: I like it already.
 
So is there a limit on flaws? It would be pretty interesting to have a charactor with more flaws than merits.
 
Xi 12 said:
So is there a limit on flaws? It would be pretty interesting to have a charactor with more flaws than merits.

Really! That would be way too much like a real human to work in an RPG like this. :lol:
 
the limit is 3 merits/flaws the rule is to have 3 merits you must have 3 flaws, there is however nothing stopping you from having 1 merit and 3 flaws if you really want it like that?
 
Yeah, you can choose 3 flaws and not have a single merit if you really wanted to, you might as well take the merits also though. I think that the flaws make your character much more interesting and dynamic than the merits.
 
I then at the end of every term which i have been active in recieve 2 bonus points which i can add to any skill i want. (There is also the possibility of recieving a bonus point for being best story teller)

That's in the were u sign up to be in the RPG...so are you going to make a big annoucment to tell everyone that they can have 2 bonus points??

- TP
 
truckingpete said:
That's in the were u sign up to be in the RPG...so are you going to make a big annoucment to tell everyone that they can have 2 bonus points??

- TP
tomorrow i will ask a mod to post an announcement just for the rpg forum telling people that(and to edit their post), but its getting late here and i have school tomorrow
 
I think RPG characters that train for the Art of War in The Training Room should get an increase in the combat skills they train for. An extra point or two could be given to those that make... let's say 1 trip to the Training Room a week. The point(s) would be given at the end of the calendar month.
 
Cyc said:
I think RPG characters that train for the Art of War in The Training Room should get an increase in the combat skills they train for. An extra point or two could be given to those that make... let's say 1 trip to the Training Room a week. The point(s) would be given at the end of the calendar month.

Only thing about that Cyc is that we do not want to have to make the RPG more of a hassle than anything else. We want it to be mostly self-running. Having skill changes to much requires organization and someone to organize it.

Also, I'm strongly opposed to it because it is unfair to some newer characters who join.
 
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