Xerol
Emperor
I've been planning, plotting, and working on this in general for the last...fourteen months or so. Finally I'm starting to take my handwritten notes(made up during classes, on the bus, and basically any spare time I've had) and I'm finally starting to get these typed up to some extent.
The general concept of the game is the typical RPG storyline: Hero & Friends gain powers to defeat evil threat to world. More specifically there's a lot of detail to it, but the beginning part of the game focuses a bit more on the everyday life of the characters before their lives get turned upside down by the plot of the game. The setting is futuristic, taking place in 2064?(i can never remember some things) in various locations. Previous to the beginning of the game, a large asteroid is heading for earth. Scientists frantically come up with a plan to stop it by nuking it to smithereens, but as it approaches earth instead of impacting and killing everyone it settles into a peaceful orbit. The new satellite is impossible to "scan" from earth due to an opaque "covering" over the entire thing. Finally, they decide to send up an exploratory mission to see what's up with it. Upon reaching its orbit, they send down a probe to find out what the "blockage" is and find out that its the atmosphere of the planet, which happens to be almost earth-like, except it just had a ton of pink dust in the upper air that formed a "shell" around the planet. Below the dust, there's a lush surface, the sun can get through the shell and somehow life formed on the planet, with many of the life forms identical to those on earth. Faced with a population problem on earth, they build a colony on the planetoid and call it "Tracheon". Previous colonies on the moon were successful to some degree, except that there was the constant expense of oxygen, water, and food, and the colonies had to be contained. Other recent breakthroughs had created robot-like "builders" that could take large amounts of raw materials and build useful things out of them without human intervention. Further scans of Tracheon revealed large iron, titanium, and platinum deposits underground, and so the builders were set to mine these deposits and build the city from them. By 2058, the city was ready to go, and about a million people were shipped up from earth to begin populating the colony. The builders continued to dig up raw materials and expand the city further, and by 2062, the city housed over 100 million. Part of the city's plan included a 169-story tower on the edge of the city that would be called the "Tracheon Complex", which is completed just before the story begins.
Three of the main characters, Xerol, Julie, and Zary, know each other prior to the game. They've been working together in the same office for "TrueTime Technologies", a programming firm, for about three years. Zary is the "boss" of the other two, but they've developed an equal relationship in which all of them have equal weight within their department. The first day of the game involves them moving to the new office in the Complex from their old place in the middle of the city.
A small bit of the beginning script of the game can be found here:
http://www.geocities.com/xerol3/2101.txt
The game itself, despite having a lot of the normal RPG characteristics, has a few unique things to it that most RPGs dont:
1) A real-time game system. Instead of having a "00:00:00" clock at the beginning of the game, you have an actual date and time. Most things take place in real-time, with the exception of things like sleeping, and a few times there will be skips of a few hours while non-essential plot events occur(although these will be included whereever possible).
2) Unrestricted game access. Most RPGs have BS reasons for not being able to go to certain areas, such as a log that anyone could easily step over, or other things. Tracheon City is a large place and I want to give the players of the game the opportunity to see almost the entire city. Now, I'm not going to include detailed blueprints of every building for the players to explore, but you'll be able to go just about anywhere.
The biggest part that I've worked on so far is the magic/ability system.
Magic system overview:
http://www.geocities.com/xerol3/6000.txt
Recently, I've gotten into the intricate details of the actual crystals/spells themselves.
Crystals Page:
http://www.geocities.com/xerol3/crystals.htm
This document is obviously still under construction, and has a long way to go(the blue crystal has NINETY abilities, and I've got another 16 or so crystals to just make up lists for, and then come up with prerequisites, SP requirements, descriptions, etc.)
Plans for the game:
I don't know yet. The programming isn't my main goal anymore, I've taken more of a design/details role. A friend of mine, who has done a lot of work on the game too, and I will be making a 3000-mile road trip out to california this june to go to Square/Enix's US HQ(the Final Fantasy people) but only if we can't find another buyer before. Firaxis has come to mind, and being only a few miles from their HQ, we might try them out. I've been working on this for so long though, I just want to see this thing get into existance in one form or another.
I guess that's about it for now, I'll post updates to a few other things, but I'm not going to disclose too many details from the game, as I do eventually plan on selling it in one form or another.
[EDIT]: Oops, I forgot one of the biggest things I've done for the game: The music. I originally planned for 117 songs for the soundtrack, this is probably going to need to be expanded though. I've "finished" about 20 or so, with another two dozen in development. Most of them can be found on my main site: http://www.geocities.com/xerol3/
The general concept of the game is the typical RPG storyline: Hero & Friends gain powers to defeat evil threat to world. More specifically there's a lot of detail to it, but the beginning part of the game focuses a bit more on the everyday life of the characters before their lives get turned upside down by the plot of the game. The setting is futuristic, taking place in 2064?(i can never remember some things) in various locations. Previous to the beginning of the game, a large asteroid is heading for earth. Scientists frantically come up with a plan to stop it by nuking it to smithereens, but as it approaches earth instead of impacting and killing everyone it settles into a peaceful orbit. The new satellite is impossible to "scan" from earth due to an opaque "covering" over the entire thing. Finally, they decide to send up an exploratory mission to see what's up with it. Upon reaching its orbit, they send down a probe to find out what the "blockage" is and find out that its the atmosphere of the planet, which happens to be almost earth-like, except it just had a ton of pink dust in the upper air that formed a "shell" around the planet. Below the dust, there's a lush surface, the sun can get through the shell and somehow life formed on the planet, with many of the life forms identical to those on earth. Faced with a population problem on earth, they build a colony on the planetoid and call it "Tracheon". Previous colonies on the moon were successful to some degree, except that there was the constant expense of oxygen, water, and food, and the colonies had to be contained. Other recent breakthroughs had created robot-like "builders" that could take large amounts of raw materials and build useful things out of them without human intervention. Further scans of Tracheon revealed large iron, titanium, and platinum deposits underground, and so the builders were set to mine these deposits and build the city from them. By 2058, the city was ready to go, and about a million people were shipped up from earth to begin populating the colony. The builders continued to dig up raw materials and expand the city further, and by 2062, the city housed over 100 million. Part of the city's plan included a 169-story tower on the edge of the city that would be called the "Tracheon Complex", which is completed just before the story begins.
Three of the main characters, Xerol, Julie, and Zary, know each other prior to the game. They've been working together in the same office for "TrueTime Technologies", a programming firm, for about three years. Zary is the "boss" of the other two, but they've developed an equal relationship in which all of them have equal weight within their department. The first day of the game involves them moving to the new office in the Complex from their old place in the middle of the city.
A small bit of the beginning script of the game can be found here:
http://www.geocities.com/xerol3/2101.txt
The game itself, despite having a lot of the normal RPG characteristics, has a few unique things to it that most RPGs dont:
1) A real-time game system. Instead of having a "00:00:00" clock at the beginning of the game, you have an actual date and time. Most things take place in real-time, with the exception of things like sleeping, and a few times there will be skips of a few hours while non-essential plot events occur(although these will be included whereever possible).
2) Unrestricted game access. Most RPGs have BS reasons for not being able to go to certain areas, such as a log that anyone could easily step over, or other things. Tracheon City is a large place and I want to give the players of the game the opportunity to see almost the entire city. Now, I'm not going to include detailed blueprints of every building for the players to explore, but you'll be able to go just about anywhere.
The biggest part that I've worked on so far is the magic/ability system.
Magic system overview:
http://www.geocities.com/xerol3/6000.txt
Recently, I've gotten into the intricate details of the actual crystals/spells themselves.
Crystals Page:
http://www.geocities.com/xerol3/crystals.htm
This document is obviously still under construction, and has a long way to go(the blue crystal has NINETY abilities, and I've got another 16 or so crystals to just make up lists for, and then come up with prerequisites, SP requirements, descriptions, etc.)
Plans for the game:
I don't know yet. The programming isn't my main goal anymore, I've taken more of a design/details role. A friend of mine, who has done a lot of work on the game too, and I will be making a 3000-mile road trip out to california this june to go to Square/Enix's US HQ(the Final Fantasy people) but only if we can't find another buyer before. Firaxis has come to mind, and being only a few miles from their HQ, we might try them out. I've been working on this for so long though, I just want to see this thing get into existance in one form or another.
I guess that's about it for now, I'll post updates to a few other things, but I'm not going to disclose too many details from the game, as I do eventually plan on selling it in one form or another.
[EDIT]: Oops, I forgot one of the biggest things I've done for the game: The music. I originally planned for 117 songs for the soundtrack, this is probably going to need to be expanded though. I've "finished" about 20 or so, with another two dozen in development. Most of them can be found on my main site: http://www.geocities.com/xerol3/