RR10 - Los Incas y los incapaces

r_rolo1

King of myself
Joined
May 19, 2006
Messages
13,818
Location
Lisbon, Portugal
Ok, I'm back and with a nice little chalenge ... the last two games were too easy :D
Code:
Earth 1000 AD BTS map as the Inca

Noble

Win
Simple enough ? Yup . Easy ? Well ...

Let's look at some pictures :
Spoiler :
civ4screenshot0512.jpg

This is what we see in t0 of play .. we are the 10th player online, so most of the AI players already played ( don't forget during the game that some AI play before us ). Pretty awful by it's own , but we have more , much more ...
Spoiler :
civ4screenshot0513.jpg

... especially much more jungle :D That and the lack of direct pass to the other side of the continent does not help in a single bit ...

Let's give a look on to the rest of the world, starting by N.America, passing by Western Eurasia+ N.Africa and ending in the Far East:
Spoiler :
civ4screenshot0514.jpg


civ4screenshot0515.jpg


civ4screenshot0516.jpg

The Aztecs have not played yet, so N.America is still with only barb cities ( btw, monty AI has lots of issues in capturing those barb cities ... sometimes even the English take them ... )

Europe. N Africa and the Middle east are completely crammed with cities except Russia. Most of the civs around there are either ( or both ) in war with the Vikings or the Arabs ( they already lost their foothold in Iberian penisula btw ). There are french, english and german ( oops, holy roman ) troops around Jerusalem. To the east, Asoka is preparing to not do much around the game :p while in Sahel area, Mansa already settled one city ( mansa is proably the one of the civs that starts nomad that fares better ... I've seen them settling S.america once or twice )

On the far East... the mongol invasions are about to get started. If commanded by humans, they can be a powerful menace ( because you can prevent both China and Korea of having metals fast, thus negating spears to both ), but in the hands of the AI, they are really bad, fated to cover the marginal terrains of Eastern Siberia. The Khmer already captured their 1st city, but they are not exactly a menace to anyone. China and Japan OTOH are quite developed ( China starts with gunpowder and japan is not much behind ) and if they are kept alone both can give some headaches.

The rest of the world is basically empty ... and most of it will still be emply by the end of the game . No issue with that, we don't need the world to win ;)


Our techs at t0
Spoiler :
civ4screenshot0517.jpg


civ4screenshot0518.jpg

It looks much, but remember that by this time pretty much everyone in the Old World knows a lot more, have developed cities and can tech trade. We will have a lot to work in this area ... in fact i think the game with the Inca in this scenario is a mad tech race to try to equalize enough with the rest of the world before someone wins or attacks them.

The victory screen
Spoiler :
civ4screenshot0519.jpg

Mainly to show that we have 340 turns to win. That is less than 60% of the regualr normal speed turns. This + the heavy jungle areas around us make cottages a bad proposition ...

Ok, on more detail about the starting area:
Spoiler :
civ4screenshot0520.jpg

We start with two settlers, 2 quechua and 3 workers. As most of you already realized, settling on spot is a awful idea, so I strongly suggest to settle the cities in the two desert spots near the starting location. We lose a turn , but we give use to otherwise useless tiles .The cities overlap a lot , but there is simply no way of making a good city in there, so lets squeeze the early output and transform the area in a settler pump to colonize the rest of S.America .

We need to get both Pottery and Sailing fast: we need both terraces and atleast a galley to do ferry service ( 2 is better ). I strongly suggest to focus first on settling this area:
Spoiler :
civ4screenshot0521.jpg

Especially the Buenos Aires area, that can be made a whip factory or a settler pump ( or both :D ). But i strongly suggest to settle first the Southern Chile area near the deer, since it is far closer and , after roaded to B.Aires, it will far faster to drop units there than ferrying them through the Horn ( a true barb ship generator ).

Some comments to game directions:
Spoiler :
We need to be very careful with everything in this game. Pretty much everyone can put us out of the way after Astro and we will probably never be a major power until very late in the game. China and japan are especially dangerous , since they are not locked in incessant warfare like the Europeans and they are not shy of crossing the Pacific ( Europeans rarely make wars in America , but it is quite common to see China and japan stomping Monty and/or Capac ). So, in spite of being hard, please be very careful in treating with those two. And , for all that is sacred, don't be cocky in diplo ;)

Wonders are a :nono: for quite while , maybe up to the end of the game. Most of the european cities gobble the avaliable wonders like there is no tomorrow in the first 20-30 turns. This + the AP in Rome make both culture and religious diplo very unfeasible wins for us.

We will be backward and small for much of the game. Don't lose heart by seeing nothing in our side of the discussion and everything in theirs ...

To be honest i think our only reasonable way of winning is to settle all of the South america, SP civic + major watermilll/workshop combo in Amazonia ... and then try out either space or UN diplo ( far less likely ). The military wins would require time that we don't have and culture and religious diplo arealdy were discarted above ...


In case you are wondering about the variant name ( yes, I'm talking to you, nocho, probably one of the few that understood the text without a online translator :devil: ) :
Spoiler :
I have a friend that knows a person that, in it's late teens had the crazy idea of making the exact same as Che Guevara did when he finished college: grab a friend and a old bike and to cross the S.America starting in Buenos Aires.

When they got to Cuzco ( IIRC ) the local guide, while describing the architecture of the area decided to make a pun in castilian ( everyone that says that there is a spanish language should be hanged, tortured ,burned and shot ... by this order :gripe: ) saying that there were two major builders in that city: Los Incas ( the Incans , or better said the pre colombians that built there with big rocks cutted in really wierd angles and fitted in a way that you can't put a paper sheet in between them ) and los incapaces ( the incapable ones ( well, in castilian is more between incapable and stupid :D ) aka the Spaniards , whose buildings are in far smaller stones and are far more degraded in spite of being less aged :devil:

Given the theme of the game and the fact that the AI in Civ IV are not exactly Nobel prize winners, i think it is a quite fitting name


Roster

r_rolo1
Thy_Spellcraft
nocho
Jerrymander
Brian Shanahan
Liquidated

Alternates

Dave Hartwick (?)
IdiotsOpposite

(?) means pending confirmation

I'll not let a save since everyone that has BtS has this map in the scenarios. No need for forcing me to delete saves from my completely filled CFC account
 
Meh, I wish I could join up. All of my games seem to have run into the ground.

But if you don't let me, I'll probably watch instead.
 
Well, I can add you to the alternates and then see if there is a spot. I'm not oposed to have 6 persons in a roster either , but before I want to see who is in.
 
Sure, do that. In the meantime, I want to see how you pull this off.
 
:hatsoff: My hat is in the ring. This looks crazy.


Crazy awesome.
 
Yeah I'm in, so you can take the question off my name. I'll do my best and try to keep my reports interesting.

Edit: come back after reading, and pretty much agree with what rolo says. It's a similar situation to the normal earth start for the Incas, except everything is 200 turns more urgent.

P.S. I got the reference despite my Spanish extending only to old Speedy Gonzalez cartoons, in the hands of the incapables indeed!
 
yap here. Not really awake and hard to think (effing thanksgiving) but a few thoughts.

The town plan makes sense, capital should be the southern desert as it gets both hills.

Overall, that deer and eastern pigs spot looks great and is a firm landing spot for entering the east. A lot less jungle that direction, that's for sure. Wonder about the north though as there's that dye and corn there. Not sure how long we have til monty comes knocking... if ever.

Thinking sailing first since we have workers already and getting boats out the door asap seems like a good idea, not to mention the next few towns will be coastal.

Since barb galleys will really suck, capital might want to spit out a few workboats to fog bust the south since deer is up and running.

Nice that the coast extends out to what would normally be sea. and boy did northern California get the shaft in this map.

Bear in mind Liq's mind is not working as all surplus blood is currently involved in digestion.

Cheers!
-Liq'd
 
Ok, here we go!
Agree on settling plan as well as on sailing first!
About our victory: I'm pretty sure we won't reach space within 340 turns of normal speed! So this would leave diplo! Therefore let's grow our empire like mad! :crazyeye:
Are there any religions left for us or do we have to wait for the rest to come and tspread us some?
 
I'm in, thank you very much! :)

After losing RR8, RR9 and Sengir03 I feel the incapaces is rather fitting indeed. :mischief:

I have about 0 experience with world maps, so I'll dedicate some time staring at the maps. Is this large or huge by the way? Is this one of those mods where AIs actually spawn, or will it stay limited to those 10 AIs max that are out there right now? I mean, will Monty appear later, or can we make some vain attempt to settle the whole of the Americas if we're not beaten to it by the English or others?

Alternates

Dave Hartwick (?)
Is Dave back in action? That'd be cool, he's kind of responsible for getting me into the whole SG business. :D If so, welcome back, Dave!
 
I'm in, thank you very much! :)

After losing RR8, RR9 and Sengir03 I feel the incapaces is rather fitting indeed. :mischief:

I have about 0 experience with world maps, so I'll dedicate some time staring at the maps. Is this large or huge by the way? Is this one of those mods where AIs actually spawn, or will it stay limited to those 10 AIs max that are out there right now? I mean, will Monty appear later, or can we make some vain attempt to settle the whole of the Americas if we're not beaten to it by the English or others?


Is Dave back in action? That'd be cool, he's kind of responsible for getting me into the whole SG business. :D If so, welcome back, Dave!
Dave sent me a PM half a month ago asking for participate . I am in fault to him since I haven't responded to it in due time, btw ( sorry :please: )

On the map: it is a simple scenario, no mods attached. The civs are there since turn 0, but some start with cities and other start with only settlers and some units ( like us ). Monty is already there , but he plays after us, so he has not settled yet ( unlike Mansa, that also starts nomad, but plays before us.

I would not expect to make a extensive colonization of N.America. The English start colonizing N. America around 1400 ( sometimes earlier ) and by that time we will probably be still in very problematic waters in terms of development to even think on going north.

BTW I haven't listed the handicaps of all the civs. Will do that later , but the BtS version has diferent handicaps from the vanilla one ( Saladin plays in Deity :faint: for a example ). Anyway, most of the European civs play in chieftain, and because of that, they skyrocket techwise. Be prepared to be the red tail light tech wise for quite a while :p

P.S Thy and Liq, welcome to the party ;)
 
Be prepared to be the red tail light tech wise for quite a while :p

Then we'll have to see where to prioritse techs for brokerage in the Renaissance/Industrial methinks. Ah well on Noble teching is fairly easy.
 
Then we'll have to see where to prioritse techs for brokerage in the Renaissance/Industrial methinks. Ah well on Noble teching is fairly easy.
Not when half of the board is playing chieftain :p

A look to the techs and handicap of the players in the game from the WB:
Spoiler :


Code:
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	Team=0                         
	CivDesc=TXT_KEY_CIV_CHINA_DESC
	CivShortDesc=TXT_KEY_CIV_CHINA_SHORT_DESC
	CivAdjective=TXT_KEY_CIV_CHINA_ADJECTIVE                        
	LeaderName=TXT_KEY_LEADER_QIN_SHI_HUANG                        
	LeaderType=LEADER_QIN_SHI_HUANG
	CivType=CIVILIZATION_CHINA                         
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	Handicap=HANDICAP_EMPEROR                         
EndPlayer                         
BeginPlayer                         
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	LeaderName=TXT_KEY_LEADER_TOKUGAWA                        
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	CivType=CIVILIZATION_JAPAN                         
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	LeaderName=TXT_KEY_LEADER_LOUISXIV                        
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	ArtStyle=ARTSTYLE_EUROPEAN                         
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	StateReligion=RELIGION_CHRISTIANITY                         
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	Handicap=HANDICAP_CHIEFTAIN                         
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	LeaderName=TXT_KEY_LEADER_SALADIN                        
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	CivType=CIVILIZATION_ARABIA                         
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	FlagDecal=Art/Interface/TeamColor/FlagDECAL_Arabic.dds                         
	Color=PLAYERCOLOR_DARK_GREEN                         
	ArtStyle=ARTSTYLE_MIDDLE_EAST                         
	StartingGold=30                         
	StateReligion=RELIGION_ISLAM                         
	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM                         
	CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_VASSALAGE                         
	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_SLAVERY                         
	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION                         
	CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_THEOCRACY 
	Handicap=HANDICAP_DEITY                         
	AttitudePlayer=2, AttitudeExtra=-5                         
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	Team=4                         
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	LeaderName=TXT_KEY_LEADER_ISABELLA                        
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	CivType=CIVILIZATION_SPAIN                         
	PlayableCiv=1
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	FlagDecal=Art/Interface/TeamColor/FlagDECAL_Castle.dds                         
	Color=PLAYERCOLOR_DARK_YELLOW                         
	ArtStyle=ARTSTYLE_EUROPEAN                         
	StartingGold=50                         
	StateReligion=RELIGION_CHRISTIANITY                         
	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_HEREDITARY_RULE                         
	CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_VASSALAGE                         
	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_SERFDOM                         
	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION                         
	CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_ORGANIZED_RELIGION                            
	Handicap=HANDICAP_CHIEFTAIN                         
	AttitudePlayer=3, AttitudeExtra=-10                         
	AttitudePlayer=6, AttitudeExtra=4                         
EndPlayer                         
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	LeaderName=TXT_KEY_LEADER_ELIZABETH                        
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	CivType=CIVILIZATION_ENGLAND                         
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	FlagDecal=Art/Interface/TeamColor/FlagDECAL_Lions.dds                         
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	Handicap=HANDICAP_CHIEFTAIN                         
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	LeaderName=TXT_KEY_LEADER_CHARLEMAGNE                        
	LeaderType=LEADER_CHARLEMAGNE
	CivType=CIVILIZATION_HOLY_ROMAN                         
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	FlagDecal=Art/Interface/TeamColor/FlagDECAL_Eagle.dds                         
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	Handicap=HANDICAP_CHIEFTAIN                         
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	Team=7                         
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	CivAdjective=TXT_KEY_CIV_RUSSIA_ADJECTIVE                        
	LeaderName=TXT_KEY_LEADER_PETER                        
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	CivType=CIVILIZATION_RUSSIA                         
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	AttitudePlayer=6, AttitudeExtra=-4                         
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BeginPlayer                         
	Team=8                         
	CivDesc=TXT_KEY_CIV_MALI_DESC
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	CivAdjective=TXT_KEY_CIV_MALI_ADJECTIVE                        
	LeaderName=TXT_KEY_LEADER_MANSA_MUSA                        
	LeaderType=LEADER_MANSA_MUSA
	CivType=CIVILIZATION_MALI                         
	PlayableCiv=1
	MinorNationStatus=0                         
	FlagDecal=Art/Interface/TeamColor/FlagDECAL_Mask.dds                         
	Color=PLAYERCOLOR_PEACH                         
	ArtStyle=ARTSTYLE_MIDDLE_EAST                         
	StartingGold=50                         
	StateReligion=                         
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	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_SLAVERY                         
	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION                         
	CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM                         
	Handicap=HANDICAP_MONARCH                         
	AttitudePlayer=3, AttitudeExtra=5                         
EndPlayer                         
BeginPlayer                         
	Team=9                         
	CivDesc=TXT_KEY_CIV_INCA_DESC
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	CivAdjective=TXT_KEY_CIV_INCA_ADJECTIVE                        
	LeaderName=TXT_KEY_LEADER_HUAYNA_CAPAC                        
	LeaderType=LEADER_HUAYNA_CAPAC
	CivType=CIVILIZATION_INCA                         
	PlayableCiv=1
	MinorNationStatus=0                         
	FlagDecal=Art/Interface/TeamColor/FlagDECAL_Sun.dds                         
	Color=PLAYERCOLOR_PINK                         
	ArtStyle=ARTSTYLE_SOUTH_AMERICA                         
	StartingGold=50                         
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	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_SLAVERY                         
	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION                         
	CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM                         
	Handicap=HANDICAP_NOBLE                         
EndPlayer                         
BeginPlayer                         
	Team=10                         
	CivDesc=TXT_KEY_CIV_MONGOL_DESC
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	CivAdjective=TXT_KEY_CIV_MONGOL_ADJECTIVE                        
	LeaderName=TXT_KEY_LEADER_GENGHIS_KHAN                        
	LeaderType=LEADER_GENGHIS_KHAN
	CivType=CIVILIZATION_MONGOL                         
	PlayableCiv=1
	MinorNationStatus=0                         
	FlagDecal=Art/Interface/TeamColor/FlagDECAL_Horse.dds                         
	Color=PLAYERCOLOR_BROWN                         
	ArtStyle=ARTSTYLE_ASIAN                         
	StartingGold=50                         
	StateReligion=                         
	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM                         
	CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM                         
	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM                         
	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION                         
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	Handicap=HANDICAP_WARLORD                         
EndPlayer                         
BeginPlayer                         
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	CivAdjective=TXT_KEY_CIV_AZTEC_ADJECTIVE                        
	LeaderName=TXT_KEY_LEADER_MONTEZUMA                        
	LeaderType=LEADER_MONTEZUMA
	CivType=CIVILIZATION_AZTEC                         
	PlayableCiv=1
	MinorNationStatus=0                         
	FlagDecal=Art/Interface/TeamColor/FlagDECAL_AztecCalendar.dds                         
	Color=PLAYERCOLOR_GREEN                         
	ArtStyle=ARTSTYLE_SOUTH_AMERICA                         
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	StateReligion=                         
	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_HEREDITARY_RULE                         
	CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM                         
	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_SLAVERY                         
	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION                         
	CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM                         
	Handicap=HANDICAP_MONARCH                         
EndPlayer                         
BeginPlayer                         
	Team=12                         
	CivDesc=TXT_KEY_CIV_BYZANTINE_DESC
	CivShortDesc=TXT_KEY_CIV_BYZANTINE_SHORT_DESC
	CivAdjective=TXT_KEY_CIV_BYZANTINE_ADJECTIVE                        
	LeaderName=TXT_KEY_LEADER_JUSTINIAN                        
	LeaderType=LEADER_JUSTINIAN 
	CivType=CIVILIZATION_BYZANTIUM                         
	PlayableCiv=1
	MinorNationStatus=0                         
	FlagDecal=Art/Interface/TeamColor/FlagDECAL_Labarum.dds                         
	Color=PLAYERCOLOR_DARK_PURPLE                         
	ArtStyle=ARTSTYLE_EUROPEAN                         
	StartingGold=200                         
	StateReligion=RELIGION_CHRISTIANITY                         
	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_HEREDITARY_RULE                         
	CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_VASSALAGE                         
	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_SERFDOM                         
	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION                         
	CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_THEOCRACY 
	Handicap=HANDICAP_MONARCH                         
	AttitudePlayer=3, AttitudeExtra=-10                         
	AttitudePlayer=6, AttitudeExtra=-4                         
EndPlayer                         
BeginPlayer                         
	Team=13                         
	CivDesc=TXT_KEY_CIV_VIKING_DESC
	CivShortDesc=TXT_KEY_CIV_VIKING_SHORT_DESC
	CivAdjective=TXT_KEY_CIV_VIKING_ADJECTIVE                        
	LeaderName=TXT_KEY_LEADER_RAGNAR                       
	LeaderType=LEADER_RAGNAR
	CivType=CIVILIZATION_VIKING                         
	PlayableCiv=1
	MinorNationStatus=0                         
	FlagDecal=Art/Interface/TeamColor/FlagDECAL_Helm.dds                         
	Color=PLAYERCOLOR_LIGHT_PURPLE                        
	ArtStyle=ARTSTYLE_EUROPEAN                         
	StartingGold=50                         
	StateReligion=                         
	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_HEREDITARY_RULE                         
	CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM                         
	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_SLAVERY                         
	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION                         
	CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM         
	Handicap=HANDICAP_WARLORD                         
EndPlayer                         
BeginPlayer                         
	Team=14                         
	CivDesc=TXT_KEY_CIV_INDIA_DESC
	CivShortDesc=TXT_KEY_CIV_INDIA_SHORT_DESC
	CivAdjective=TXT_KEY_CIV_INDIA_ADJECTIVE                        
	LeaderName=TXT_KEY_LEADER_ASOKA                        
	LeaderType=LEADER_ASOKA
	CivType=CIVILIZATION_INDIA                         
	PlayableCiv=1
	MinorNationStatus=0                         
	FlagDecal=Art/Interface/TeamColor/FlagDECAL_WheelOfLaw.dds                         
	Color=PLAYERCOLOR_ORANGE                         
	ArtStyle=ARTSTYLE_ASIAN                         
	StartingGold=60                         
	StateReligion=RELIGION_HINDUISM                         
	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM                         
	CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM                         
	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_CASTE_SYSTEM                         
	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION                         
	CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_ORGANIZED_RELIGION                         
	Handicap=HANDICAP_EMPEROR                         
EndPlayer                         
BeginPlayer                         
	Team=15                         
	CivDesc=TXT_KEY_CIV_KHMER_DESC
	CivShortDesc=TXT_KEY_CIV_KHMER_SHORT_DESC
	CivAdjective=TXT_KEY_CIV_KHMER_ADJECTIVE                        
	LeaderName=TXT_KEY_LEADER_SURYAVARMAN                        
	LeaderType=LEADER_SURYAVARMAN
	CivType=CIVILIZATION_KHMER                         
	PlayableCiv=1
	MinorNationStatus=0                         
	Color=PLAYERCOLOR_BLUE                         
	ArtStyle=ARTSTYLE_ASIAN                         
	StartingGold=60                         
	StateReligion=RELIGION_BUDDHISM                         
	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM                         
	CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM                         
	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_CASTE_SYSTEM                         
	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION                         
	CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_ORGANIZED_RELIGION     
	Handicap=HANDICAP_NOBLE                         
EndPlayer                         
BeginPlayer                         
	Team=16                         
	CivDesc=TXT_KEY_CIV_KOREA_DESC
	CivShortDesc=TXT_KEY_CIV_KOREA_SHORT_DESC
	CivAdjective=TXT_KEY_CIV_KOREA_ADJECTIVE                        
	LeaderName=TXT_KEY_LEADER_WANGKON                        
	LeaderType=LEADER_WANGKON
	CivType=CIVILIZATION_KOREA                         
	PlayableCiv=1
	MinorNationStatus=0                         
	ArtStyle=ARTSTYLE_ASIAN                         
	StartingGold=30                         
	StateReligion=RELIGION_BUDDHISM                         
	StartingEra=ERA_MEDIEVAL                         
	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_HEREDITARY_RULE                         
	CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BUREAUCRACY                         
	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM                         
	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION                         
	CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM    
	Handicap=HANDICAP_MONARCH                         
EndPlayer

I point to the fact that most of the European civs are playing chieftain or warlord ( thus having bonuses towards us, if having cities and more starting techs was not enough :P )
 
P.S The techs, since it made a post bigger than CFC allows
Spoiler :
Code:
BeginTeam                         
	Tech=TECH_MINING                         
	Tech=TECH_MYSTICISM                         
	Tech=TECH_FISHING                         
	Tech=TECH_THE_WHEEL                         
	Tech=TECH_AGRICULTURE                         
	Tech=TECH_HUNTING                         
	Tech=TECH_BRONZE_WORKING                         
	Tech=TECH_MASONRY                         
	Tech=TECH_POLYTHEISM                         
	Tech=TECH_MEDITATION                         
	Tech=TECH_SAILING                         
	Tech=TECH_POTTERY                         
	Tech=TECH_ANIMAL_HUSBANDRY                         
	Tech=TECH_ARCHERY                         
	Tech=TECH_PRIESTHOOD                         
	Tech=TECH_WRITING                         
	Tech=TECH_HORSEBACK_RIDING                         
	Tech=TECH_IRON_WORKING                         
	Tech=TECH_METAL_CASTING                         
	Tech=TECH_MONARCHY                         
	Tech=TECH_MATHEMATICS                         
	Tech=TECH_COMPASS                         
	Tech=TECH_CONSTRUCTION                         
	Tech=TECH_CODE_OF_LAWS                         
	Tech=TECH_CURRENCY                         
	Tech=TECH_CALENDAR                         
	Tech=TECH_MACHINERY                         
	Tech=TECH_CIVIL_SERVICE                         
	Tech=TECH_FEUDALISM                         
	Tech=TECH_PHILOSOPHY                         
	Tech=TECH_MUSIC                         
	Tech=TECH_PAPER                         
	Tech=TECH_EDUCATION                         
	Tech=TECH_GUNPOWDER    
	Tech=TECH_AESTHETICS
	AtWar=10                         
	RevealMap=0                 
EndTeam                 
BeginTeam                         
	Tech=TECH_MINING                         
	Tech=TECH_MYSTICISM                         
	Tech=TECH_FISHING                         
	Tech=TECH_THE_WHEEL                         
	Tech=TECH_AGRICULTURE                         
	Tech=TECH_HUNTING                         
	Tech=TECH_BRONZE_WORKING                         
	Tech=TECH_MASONRY                         
	Tech=TECH_POLYTHEISM                         
	Tech=TECH_MEDITATION                         
	Tech=TECH_POTTERY                         
	Tech=TECH_ANIMAL_HUSBANDRY                         
	Tech=TECH_ARCHERY                         
	Tech=TECH_PRIESTHOOD                         
	Tech=TECH_WRITING                         
	Tech=TECH_HORSEBACK_RIDING                         
	Tech=TECH_IRON_WORKING                         
	Tech=TECH_METAL_CASTING                         
	Tech=TECH_MONARCHY                         
	Tech=TECH_MATHEMATICS                         
	Tech=TECH_CONSTRUCTION                         
	Tech=TECH_CODE_OF_LAWS                         
	Tech=TECH_CURRENCY                         
	Tech=TECH_MACHINERY                         
	Tech=TECH_CIVIL_SERVICE                         
	Tech=TECH_FEUDALISM                         
	Tech=TECH_PHILOSOPHY                         
	Tech=TECH_PAPER                         
	Tech=TECH_EDUCATION 
	Tech=TECH_AESTHETICS	
	RevealMap=0                 
EndTeam                 
BeginTeam                         
	Tech=TECH_MINING                         
	Tech=TECH_MYSTICISM                         
	Tech=TECH_FISHING                         
	Tech=TECH_THE_WHEEL                         
	Tech=TECH_AGRICULTURE                         
	Tech=TECH_HUNTING                         
	Tech=TECH_BRONZE_WORKING                         
	Tech=TECH_MASONRY                         
	Tech=TECH_POLYTHEISM                         
	Tech=TECH_SAILING                         
	Tech=TECH_POTTERY                         
	Tech=TECH_ANIMAL_HUSBANDRY                         
	Tech=TECH_ARCHERY                         
	Tech=TECH_MONOTHEISM                         
	Tech=TECH_PRIESTHOOD                         
	Tech=TECH_WRITING                         
	Tech=TECH_HORSEBACK_RIDING                         
	Tech=TECH_IRON_WORKING                         
	Tech=TECH_MONARCHY                         
	Tech=TECH_LITERATURE                         
	Tech=TECH_ALPHABET                         
	Tech=TECH_MATHEMATICS                         
	Tech=TECH_CONSTRUCTION                         
	Tech=TECH_CODE_OF_LAWS                         
	Tech=TECH_CURRENCY                         
	Tech=TECH_CALENDAR                         
	Tech=TECH_MACHINERY                         
	Tech=TECH_THEOLOGY                         
	Tech=TECH_FEUDALISM                         
	Tech=TECH_ENGINEERING                         
	Tech=TECH_DIVINE_RIGHT                         
	Tech=TECH_GUILDS 	
	Tech=TECH_AESTHETICS	
	AtWar=3 			
	AtWar=13 			
	OpenBordersWithTeam=5 			
	OpenBordersWithTeam=6 			
	OpenBordersWithTeam=12 			
	RevealMap=0                 
EndTeam                 
BeginTeam                         
	Tech=TECH_MINING                         
	Tech=TECH_MYSTICISM                         
	Tech=TECH_FISHING                         
	Tech=TECH_THE_WHEEL                         
	Tech=TECH_AGRICULTURE                         
	Tech=TECH_HUNTING                         
	Tech=TECH_BRONZE_WORKING                         
	Tech=TECH_MASONRY                         
	Tech=TECH_POLYTHEISM                         
	Tech=TECH_MEDITATION                         
	Tech=TECH_SAILING                         
	Tech=TECH_POTTERY                         
	Tech=TECH_ANIMAL_HUSBANDRY                         
	Tech=TECH_ARCHERY                         
	Tech=TECH_MONOTHEISM                         
	Tech=TECH_PRIESTHOOD                         
	Tech=TECH_WRITING                         
	Tech=TECH_HORSEBACK_RIDING                         
	Tech=TECH_IRON_WORKING                         
	Tech=TECH_METAL_CASTING                         
	Tech=TECH_MONARCHY                         
	Tech=TECH_LITERATURE                         
	Tech=TECH_ALPHABET                         
	Tech=TECH_MATHEMATICS                         
	Tech=TECH_CONSTRUCTION                         
	Tech=TECH_CODE_OF_LAWS                         
	Tech=TECH_CURRENCY                         
	Tech=TECH_CALENDAR                         
	Tech=TECH_THEOLOGY                         
	Tech=TECH_MACHINERY                         
	Tech=TECH_CIVIL_SERVICE                         
	Tech=TECH_FEUDALISM                         
	Tech=TECH_PHILOSOPHY                         
	Tech=TECH_MUSIC                         
	Tech=TECH_DIVINE_RIGHT                         
	Tech=TECH_PAPER                         
	Tech=TECH_GUILDS 
	Tech=TECH_AESTHETICS	
	AtWar=2 			
	AtWar=4 			
	AtWar=5 			
	AtWar=6 			
	AtWar=7 			
	AtWar=12 			
	AtWar=13 			
	AtWar=14 			
	RevealMap=0                 
EndTeam                 
BeginTeam                         
	Tech=TECH_MINING                         
	Tech=TECH_MYSTICISM                         
	Tech=TECH_FISHING                         
	Tech=TECH_THE_WHEEL                         
	Tech=TECH_AGRICULTURE                         
	Tech=TECH_HUNTING                         
	Tech=TECH_BRONZE_WORKING                         
	Tech=TECH_MASONRY                         
	Tech=TECH_POLYTHEISM                         
	Tech=TECH_SAILING                         
	Tech=TECH_POTTERY                         
	Tech=TECH_ANIMAL_HUSBANDRY                         
	Tech=TECH_ARCHERY                         
	Tech=TECH_MONOTHEISM                         
	Tech=TECH_PRIESTHOOD                         
	Tech=TECH_WRITING                         
	Tech=TECH_HORSEBACK_RIDING                         
	Tech=TECH_IRON_WORKING                         
	Tech=TECH_MONARCHY                         
	Tech=TECH_LITERATURE                         
	Tech=TECH_ALPHABET                         
	Tech=TECH_MATHEMATICS                         
	Tech=TECH_CONSTRUCTION                         
	Tech=TECH_CODE_OF_LAWS                         
	Tech=TECH_CURRENCY                         
	Tech=TECH_CALENDAR                         
	Tech=TECH_MACHINERY                         
	Tech=TECH_THEOLOGY                         
	Tech=TECH_FEUDALISM                         
	Tech=TECH_ENGINEERING                         
	Tech=TECH_DIVINE_RIGHT                         
	Tech=TECH_GUILDS 	
	Tech=TECH_AESTHETICS	
	AtWar=3 			
	AtWar=13 			
	RevealMap=0                 
EndTeam                 
BeginTeam                         
	Tech=TECH_MINING                         
	Tech=TECH_MYSTICISM                         
	Tech=TECH_FISHING                         
	Tech=TECH_THE_WHEEL                         
	Tech=TECH_AGRICULTURE                         
	Tech=TECH_HUNTING                         
	Tech=TECH_BRONZE_WORKING                         
	Tech=TECH_MASONRY                         
	Tech=TECH_POLYTHEISM                         
	Tech=TECH_SAILING                         
	Tech=TECH_POTTERY                         
	Tech=TECH_ANIMAL_HUSBANDRY                         
	Tech=TECH_ARCHERY                         
	Tech=TECH_MONOTHEISM                         
	Tech=TECH_PRIESTHOOD                         
	Tech=TECH_WRITING                         
	Tech=TECH_HORSEBACK_RIDING                         
	Tech=TECH_IRON_WORKING                         
	Tech=TECH_MONARCHY                         
	Tech=TECH_LITERATURE                         
	Tech=TECH_ALPHABET                         
	Tech=TECH_MATHEMATICS                         
	Tech=TECH_CONSTRUCTION                         
	Tech=TECH_CODE_OF_LAWS                         
	Tech=TECH_CURRENCY                         
	Tech=TECH_CALENDAR                         
	Tech=TECH_MACHINERY                         
	Tech=TECH_THEOLOGY                         
	Tech=TECH_FEUDALISM                         
	Tech=TECH_ENGINEERING                         
	Tech=TECH_GUILDS 
	Tech=TECH_AESTHETICS	
	AtWar=3 			
	AtWar=13 			
	OpenBordersWithTeam=2 			
	OpenBordersWithTeam=6 			
	OpenBordersWithTeam=12 			
	RevealMap=0                 
EndTeam                 
BeginTeam                         
	Tech=TECH_MINING                         
	Tech=TECH_MYSTICISM                         
	Tech=TECH_FISHING                         
	Tech=TECH_THE_WHEEL                         
	Tech=TECH_AGRICULTURE                         
	Tech=TECH_HUNTING                         
	Tech=TECH_BRONZE_WORKING                         
	Tech=TECH_MASONRY                         
	Tech=TECH_POLYTHEISM                         
	Tech=TECH_SAILING                         
	Tech=TECH_POTTERY                         
	Tech=TECH_ANIMAL_HUSBANDRY                         
	Tech=TECH_ARCHERY                         
	Tech=TECH_MONOTHEISM                         
	Tech=TECH_PRIESTHOOD                         
	Tech=TECH_WRITING                         
	Tech=TECH_HORSEBACK_RIDING                         
	Tech=TECH_IRON_WORKING                         
	Tech=TECH_MONARCHY                         
	Tech=TECH_LITERATURE                         
	Tech=TECH_ALPHABET                         
	Tech=TECH_MATHEMATICS                         
	Tech=TECH_CONSTRUCTION                         
	Tech=TECH_CODE_OF_LAWS                         
	Tech=TECH_CURRENCY                         
	Tech=TECH_CALENDAR                         
	Tech=TECH_MACHINERY                         
	Tech=TECH_THEOLOGY                         
	Tech=TECH_FEUDALISM                         
	Tech=TECH_MUSIC                         
	Tech=TECH_ENGINEERING                         
	Tech=TECH_DIVINE_RIGHT                         
	Tech=TECH_GUILDS 
	Tech=TECH_AESTHETICS	
	AtWar=3 			
	AtWar=13 			
	OpenBordersWithTeam=2 			
	OpenBordersWithTeam=5 			
	OpenBordersWithTeam=12 			
	RevealMap=0                 
EndTeam                 
BeginTeam                         
	Tech=TECH_MINING                         
	Tech=TECH_MYSTICISM                         
	Tech=TECH_FISHING                         
	Tech=TECH_THE_WHEEL                         
	Tech=TECH_AGRICULTURE                         
	Tech=TECH_HUNTING                         
	Tech=TECH_BRONZE_WORKING                         
	Tech=TECH_MASONRY                         
	Tech=TECH_POLYTHEISM                         
	Tech=TECH_SAILING                         
	Tech=TECH_POTTERY                         
	Tech=TECH_ANIMAL_HUSBANDRY                         
	Tech=TECH_ARCHERY                         
	Tech=TECH_MONOTHEISM                         
	Tech=TECH_PRIESTHOOD                         
	Tech=TECH_WRITING                         
	Tech=TECH_HORSEBACK_RIDING                         
	Tech=TECH_IRON_WORKING                         
	Tech=TECH_MONARCHY                         
	Tech=TECH_LITERATURE                         
	Tech=TECH_ALPHABET                         
	Tech=TECH_MATHEMATICS                         
	Tech=TECH_CONSTRUCTION                         
	Tech=TECH_CODE_OF_LAWS                         
	Tech=TECH_CURRENCY                         
	Tech=TECH_CALENDAR                         
	Tech=TECH_THEOLOGY                         
	Tech=TECH_FEUDALISM                         
	Tech=TECH_ENGINEERING 
	Tech=TECH_AESTHETICS	
	AtWar=3 			
	RevealMap=0                 
EndTeam                 
BeginTeam                         
	Tech=TECH_MINING                         
	Tech=TECH_MYSTICISM                         
	Tech=TECH_FISHING                         
	Tech=TECH_THE_WHEEL                         
	Tech=TECH_AGRICULTURE                         
	Tech=TECH_HUNTING                         
	Tech=TECH_BRONZE_WORKING                         
	Tech=TECH_MASONRY                         
	Tech=TECH_POLYTHEISM                         
	Tech=TECH_MEDITATION                         
	Tech=TECH_SAILING                         
	Tech=TECH_POTTERY                         
	Tech=TECH_ANIMAL_HUSBANDRY                         
	Tech=TECH_ARCHERY                         
	Tech=TECH_MONOTHEISM                         
	Tech=TECH_PRIESTHOOD                         
	Tech=TECH_WRITING                         
	Tech=TECH_HORSEBACK_RIDING                         
	Tech=TECH_IRON_WORKING                         
	Tech=TECH_MONARCHY                         
	Tech=TECH_LITERATURE                         
	Tech=TECH_ALPHABET                         
	Tech=TECH_MATHEMATICS                         
	Tech=TECH_CONSTRUCTION                         
	Tech=TECH_CODE_OF_LAWS                         
	Tech=TECH_CURRENCY                         
	Tech=TECH_CALENDAR                         
	Tech=TECH_THEOLOGY                         
	Tech=TECH_FEUDALISM 
	Tech=TECH_AESTHETICS	
	RevealMap=0                 
EndTeam                 
BeginTeam                         
	Tech=TECH_MINING                         
	Tech=TECH_MYSTICISM                         
	Tech=TECH_FISHING                         
	Tech=TECH_AGRICULTURE                         
	Tech=TECH_HUNTING                         
	Tech=TECH_BRONZE_WORKING                         
	Tech=TECH_MASONRY                         
	Tech=TECH_POLYTHEISM                         
	Tech=TECH_ANIMAL_HUSBANDRY                         
	Tech=TECH_ARCHERY                         
	Tech=TECH_PRIESTHOOD                         
	Tech=TECH_WRITING                         
	Tech=TECH_MONARCHY                         
	Tech=TECH_MATHEMATICS                         
	Tech=TECH_CONSTRUCTION                         
	Tech=TECH_CODE_OF_LAWS                         
	Tech=TECH_CALENDAR                         
	Tech=TECH_CIVIL_SERVICE 	
	Tech=TECH_AESTHETICS	
	RevealMap=0                 
EndTeam                 
BeginTeam                         
	Tech=TECH_MINING                         
	Tech=TECH_MYSTICISM                         
	Tech=TECH_FISHING                         
	Tech=TECH_THE_WHEEL                         
	Tech=TECH_AGRICULTURE                         
	Tech=TECH_HUNTING                         
	Tech=TECH_BRONZE_WORKING                         
	Tech=TECH_MASONRY                         
	Tech=TECH_POLYTHEISM                         
	Tech=TECH_MEDITATION                         
	Tech=TECH_POTTERY                         
	Tech=TECH_ANIMAL_HUSBANDRY                         
	Tech=TECH_ARCHERY                         
	Tech=TECH_PRIESTHOOD                         
	Tech=TECH_WRITING                         
	Tech=TECH_HORSEBACK_RIDING                         
	Tech=TECH_IRON_WORKING                         
	Tech=TECH_METAL_CASTING                         
	Tech=TECH_MONARCHY                         
	Tech=TECH_LITERATURE                         
	Tech=TECH_ALPHABET                         
	Tech=TECH_MATHEMATICS                         
	Tech=TECH_CONSTRUCTION                         
	Tech=TECH_CODE_OF_LAWS                         
	Tech=TECH_CURRENCY                         
	Tech=TECH_CALENDAR                         
	Tech=TECH_FEUDALISM                         
	Tech=TECH_PHILOSOPHY 		
	Tech=TECH_AESTHETICS	
	AtWar=0 			
	RevealMap=0                 
EndTeam                 
BeginTeam                         
	Tech=TECH_MINING                         
	Tech=TECH_MYSTICISM                         
	Tech=TECH_FISHING                         
	Tech=TECH_AGRICULTURE                         
	Tech=TECH_HUNTING                         
	Tech=TECH_BRONZE_WORKING                         
	Tech=TECH_MASONRY                         
	Tech=TECH_POLYTHEISM                         
	Tech=TECH_ANIMAL_HUSBANDRY                         
	Tech=TECH_ARCHERY                         
	Tech=TECH_PRIESTHOOD                         
	Tech=TECH_WRITING                         
	Tech=TECH_IRON_WORKING                         
	Tech=TECH_MONARCHY                         
	Tech=TECH_MATHEMATICS                         
	Tech=TECH_CONSTRUCTION                         
	Tech=TECH_CODE_OF_LAWS                         
	Tech=TECH_CALENDAR                         
	Tech=TECH_MUSIC 	
	Tech=TECH_AESTHETICS	
	RevealMap=0                 
EndTeam                 
BeginTeam                         
	Tech=TECH_MINING                         
	Tech=TECH_MYSTICISM                         
	Tech=TECH_FISHING                         
	Tech=TECH_THE_WHEEL                         
	Tech=TECH_AGRICULTURE                         
	Tech=TECH_HUNTING                         
	Tech=TECH_BRONZE_WORKING                         
	Tech=TECH_MASONRY                         
	Tech=TECH_POLYTHEISM                         
	Tech=TECH_MEDITATION                         
	Tech=TECH_SAILING                         
	Tech=TECH_POTTERY                         
	Tech=TECH_ANIMAL_HUSBANDRY                         
	Tech=TECH_ARCHERY                         
	Tech=TECH_MONOTHEISM                         
	Tech=TECH_PRIESTHOOD                         
	Tech=TECH_WRITING                         
	Tech=TECH_HORSEBACK_RIDING                         
	Tech=TECH_IRON_WORKING                         
	Tech=TECH_METAL_CASTING                         
	Tech=TECH_MONARCHY                         
	Tech=TECH_LITERATURE                         
	Tech=TECH_ALPHABET                         
	Tech=TECH_DRAMA                         
	Tech=TECH_MATHEMATICS                         
	Tech=TECH_CONSTRUCTION                         
	Tech=TECH_CODE_OF_LAWS                         
	Tech=TECH_CURRENCY                         
	Tech=TECH_CALENDAR                         
	Tech=TECH_MACHINERY                         
	Tech=TECH_THEOLOGY                         
	Tech=TECH_FEUDALISM                         
	Tech=TECH_PHILOSOPHY                         
	Tech=TECH_MUSIC                         
	Tech=TECH_ENGINEERING                         
	Tech=TECH_DIVINE_RIGHT                         
	Tech=TECH_GUILDS 		
	Tech=TECH_AESTHETICS	
	AtWar=3 			
	AtWar=13 			
	OpenBordersWithTeam=2 			
	OpenBordersWithTeam=5 			
	OpenBordersWithTeam=6 			
	RevealMap=0                 
EndTeam                 
BeginTeam                         
	Tech=TECH_MINING                         
	Tech=TECH_MYSTICISM                         
	Tech=TECH_FISHING                         
	Tech=TECH_THE_WHEEL                         
	Tech=TECH_AGRICULTURE                         
	Tech=TECH_HUNTING                         
	Tech=TECH_BRONZE_WORKING                         
	Tech=TECH_MASONRY                         
	Tech=TECH_POLYTHEISM                         
	Tech=TECH_SAILING                         
	Tech=TECH_POTTERY                         
	Tech=TECH_ANIMAL_HUSBANDRY                         
	Tech=TECH_ARCHERY                         
	Tech=TECH_MONOTHEISM                         
	Tech=TECH_PRIESTHOOD                         
	Tech=TECH_WRITING                         
	Tech=TECH_HORSEBACK_RIDING                         
	Tech=TECH_IRON_WORKING                         
	Tech=TECH_METAL_CASTING                         
	Tech=TECH_MONARCHY                         
	Tech=TECH_LITERATURE                         
	Tech=TECH_ALPHABET                         
	Tech=TECH_MATHEMATICS                         
	Tech=TECH_CONSTRUCTION                         
	Tech=TECH_CODE_OF_LAWS                         
	Tech=TECH_CURRENCY                         
	Tech=TECH_CALENDAR                         
	Tech=TECH_MACHINERY                         
	Tech=TECH_THEOLOGY 	
	Tech=TECH_CIVIL_SERVICE	
	Tech=TECH_AESTHETICS
	AtWar=2 			
	AtWar=3 			
	AtWar=4 			
	AtWar=5 			
	AtWar=6 			
	AtWar=12 			
	RevealMap=0                 
EndTeam                 
BeginTeam                         
	Tech=TECH_MINING                         
	Tech=TECH_MYSTICISM                         
	Tech=TECH_FISHING                         
	Tech=TECH_THE_WHEEL                         
	Tech=TECH_AGRICULTURE                         
	Tech=TECH_HUNTING                         
	Tech=TECH_BRONZE_WORKING                         
	Tech=TECH_MASONRY                         
	Tech=TECH_POLYTHEISM                         
	Tech=TECH_MEDITATION                         
	Tech=TECH_SAILING                         
	Tech=TECH_POTTERY                         
	Tech=TECH_ANIMAL_HUSBANDRY                         
	Tech=TECH_ARCHERY                         
	Tech=TECH_PRIESTHOOD                         
	Tech=TECH_WRITING                         
	Tech=TECH_HORSEBACK_RIDING                         
	Tech=TECH_IRON_WORKING                         
	Tech=TECH_METAL_CASTING                         
	Tech=TECH_MONARCHY                         
	Tech=TECH_MATHEMATICS                         
	Tech=TECH_CONSTRUCTION                         
	Tech=TECH_CODE_OF_LAWS                         
	Tech=TECH_CURRENCY                         
	Tech=TECH_CALENDAR                         
	Tech=TECH_MACHINERY                         
	Tech=TECH_FEUDALISM                         
	Tech=TECH_PHILOSOPHY                         
	Tech=TECH_MUSIC                         
	Tech=TECH_PAPER 		
	Tech=TECH_AESTHETICS	
	AtWar=3 			
	RevealMap=0                 
EndTeam                 
BeginTeam                         
	Tech=TECH_MINING                         
	Tech=TECH_MYSTICISM                         
	Tech=TECH_FISHING                         
	Tech=TECH_THE_WHEEL                         
	Tech=TECH_AGRICULTURE                         
	Tech=TECH_HUNTING                         
	Tech=TECH_BRONZE_WORKING                         
	Tech=TECH_MASONRY                         
	Tech=TECH_POLYTHEISM                         
	Tech=TECH_MEDITATION                         
	Tech=TECH_SAILING                         
	Tech=TECH_POTTERY                         
	Tech=TECH_ANIMAL_HUSBANDRY                         
	Tech=TECH_ARCHERY                         
	Tech=TECH_PRIESTHOOD                         
	Tech=TECH_WRITING                         
	Tech=TECH_HORSEBACK_RIDING                         
	Tech=TECH_IRON_WORKING                         
	Tech=TECH_METAL_CASTING                         
	Tech=TECH_MONARCHY                         
	Tech=TECH_MATHEMATICS                         
	Tech=TECH_CONSTRUCTION                         
	Tech=TECH_CODE_OF_LAWS                         
	Tech=TECH_CURRENCY                         
	Tech=TECH_CALENDAR                         
	Tech=TECH_MACHINERY                         
	Tech=TECH_FEUDALISM                         
	Tech=TECH_PHILOSOPHY                         
	Tech=TECH_MUSIC                         
	Tech=TECH_PAPER 		
	Tech=TECH_AESTHETICS	
	AtWar=10  
	RevealMap=0                 
EndTeam                
BeginTeam                         
	Tech=TECH_MINING                         
	Tech=TECH_MYSTICISM                         
	Tech=TECH_FISHING                         
	Tech=TECH_THE_WHEEL                         
	Tech=TECH_AGRICULTURE                         
	Tech=TECH_HUNTING                         
	Tech=TECH_BRONZE_WORKING                         
	Tech=TECH_MASONRY                         
	Tech=TECH_POLYTHEISM                         
	Tech=TECH_MEDITATION                         
	Tech=TECH_SAILING                         
	Tech=TECH_POTTERY                         
	Tech=TECH_ANIMAL_HUSBANDRY                         
	Tech=TECH_ARCHERY                         
	Tech=TECH_PRIESTHOOD                         
	Tech=TECH_WRITING                         
	Tech=TECH_HORSEBACK_RIDING                         
	Tech=TECH_IRON_WORKING                         
	Tech=TECH_METAL_CASTING                         
	Tech=TECH_MONARCHY                         
	Tech=TECH_MATHEMATICS                         
	Tech=TECH_COMPASS                         
	Tech=TECH_CONSTRUCTION                         
	Tech=TECH_CODE_OF_LAWS                         
	Tech=TECH_CURRENCY                         
	Tech=TECH_CALENDAR                         
	Tech=TECH_MACHINERY                         
	Tech=TECH_CIVIL_SERVICE                         
	Tech=TECH_FEUDALISM                         
	Tech=TECH_PHILOSOPHY                         
	Tech=TECH_MUSIC                         
	Tech=TECH_PAPER                         
	Tech=TECH_EDUCATION                         
	Tech=TECH_GUNPOWDER    
	Tech=TECH_AESTHETICS
	AtWar=10                         
	RevealMap=0                 
EndTeam                  
BeginTeam                 
EndTeam
By the same order than above
 
Wow thats a lot of techs there. I'll run through the start quite a few times over the weekend and see if I can come up with anything. I'd say testing the first 50 turns over and over to squeeze as much as possible out of the start is our best option as regards setting ourselves up for victory.
 
I agree ... I have a pretty good idea of what to do in the first 20 turns in terms of MM , city builds , worker actions and techs, but some investigations will always help. A nice reminder of my SGOTM times :D
 
When I mentioned the north, I wasn;t implying at all north America, rather hitting the crabs just south of panama and then using that as a port to (northern) South America.

Let's get a picture going..

rr9northishsouth.jpg


Just a rough idea in that if we want to sneak a town for those dyes, move red up so it really acts like a canal.

I understand that we have limited resources, considering the distance all these places are, and just focusing on south via chile's deer town is prolly the better plan. That's some nice land there just north of us though :D

Would like to know your planned 20 turn route, not that I doubt it.

Cheers!
-Liquidated
 
Well if we're lucky they could be there later on when we've settled around Buenos Aires, and they'd be a decent gateway into the Amazon.
 
I think silver/fish should be our canal. I wouldn't want to stifle a city just to make it a canal.
 
yeah agreed on silver fish, I just threw something up willy nilly to provide an example of what I was talking about.

The quest is can we snag that area before monty and, if so, do we want it at the expense of pushing south via deer and corn.

Dunno!

Cheers!
-Liquidated
 
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