r_rolo1
King of myself
Ok, time for another rumble in the Earth 1000 AD map ...
This is most likely a easier task than the previous game ( linked for reference and images of the rest of the world in game start ... they are the exact same ) in spite of being with a suposedely bigger handicap... and we have some interesting quirks to our task
Ok, on some newer pics:
This is what we get in t0:
Relations with China and Korea, both already in war ( with the Mongols ) ...
Going to WB ...
China is big and it is heavily advanced ( the more advanced civ in the world at this point ... they even know gunpowder ), but has a paper-thin army ( no cities with more than a token archer as defender and no SoD anywhere ) and issues with dealing with the northern keshiks that are still in the desert to the north.
Korea has only 2 cities, but has a more solid defense per city than the Chinese ( 2 archers per city ) ... hence my surprise to see them overrun by the mongols.
To the south, and not visible, the Khmer are still lurking in the shadows, but they rarely are a minimal threat to anyone.
So, the common wisdom would be tackling China before they can deploy muskets in garrisons, right ? Well, the devs that designed the BtS version decided to curve ball that a little since the vanilla version ( where Koreans were represented by a single barb city )
Note that I'm not exactly complaining about the techs we start with, especially after making a game with the Incans Hey we can even get Lib out of the bat ( or oracle it if we want to )
The issue is that we have only one galley and no means of making more until we get Sailing ( that should be our #1 tech IMHO ). This waters down heavily the prospect of a surprise tour de force on China ( it does not make it unviable, though ) ... it would require to move the galley we have to the south, load 2 samurai drop them in the nearest chinese city, come back and bring more troops ... and pray for no musket whips on China :/ But even with this dangers, I think that we need to tacke China now or sooner, because it will not get easier with time.
My broad plan for world conquest would be:
- Tacke China ASAP and gobble what can be taken before our offensive breaks. Repeat when possible until there is no more China
- Take Korea down
- Take Khmer
- Take India
- Somewhere near here make a invasion to Central America and tackle Monty out + the barb cities. Send some pocket change to finish the Incans
- Attack Saladin, that should still be a big menace ( those Christian and Muslim shrines are extremely profitable ).
-Europe, here we go Peter should be the worse menace at this point, most likely the AP controller and huge as hell ( with a likely cohort of vassals ), but by that time I'm pretty sure we can use brute force
Ok, on more concrete concerns:
- Techwise IMHO we need to go to Sailing ASAP ( 4 turns @ 100% ). After that ... Guilds would be tempting, but we don't have horses Anyway , it does not make a lot of difference with a 40 /turn tech rate ... it will take forever to get anything besides Sailing by the time being ( maybe Alpha would be a good choice ? 11 turns @ current tech rate ... or trailing slowly to Calendar . We have dyes in Hokkaido and Silk already inside our borders ... not that we need more happiness now )
In builds ... well, we need a extra galley fast. There is a lot of unimproved tiles as well and we have 2 workers. We only have a library and we need one more lighthouse. More troops would be needed as well ... and this with 3 cities with a combined hammer power or 5 We will need ...
Civic changes . We are running HR/Vassal/baseline in the rest . IMHO we could do a double swap to Bureau/Slavery in 1 turn of anarchy ( or you want Pacifism ? lol ). Sold to Slavery ( we really need it with this hammer deprived start ), not so sure about Bureau. Feel free to drop input.
Diplowise ... OB ASAP with both China and Korea. Trade routes bait ... after that it depends of who barges out first. We should see Mongols, Indians and Khmer soon enough.
Roster
r_rolo1
Thy_Spellcraft
nocho
Brian Shanahan
Liquidated
lymond
Alternates
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-----------
P.S A CFC cookie for the first poster that knows from where the thread title comes from. Double cookie if it is old enough to have actually seen it Triple cookie if it actually understands the relation of the thread's title with the game we are going to play
Earth 1000 AD
Japan
Win by conquest
Spoiler game start screen :
This is most likely a easier task than the previous game ( linked for reference and images of the rest of the world in game start ... they are the exact same ) in spite of being with a suposedely bigger handicap... and we have some interesting quirks to our task
Ok, on some newer pics:
This is what we get in t0:
Spoiler :
Relations with China and Korea, both already in war ( with the Mongols ) ...
Going to WB ...
Spoiler :
China is big and it is heavily advanced ( the more advanced civ in the world at this point ... they even know gunpowder ), but has a paper-thin army ( no cities with more than a token archer as defender and no SoD anywhere ) and issues with dealing with the northern keshiks that are still in the desert to the north.
Korea has only 2 cities, but has a more solid defense per city than the Chinese ( 2 archers per city ) ... hence my surprise to see them overrun by the mongols.
To the south, and not visible, the Khmer are still lurking in the shadows, but they rarely are a minimal threat to anyone.
So, the common wisdom would be tackling China before they can deploy muskets in garrisons, right ? Well, the devs that designed the BtS version decided to curve ball that a little since the vanilla version ( where Koreans were represented by a single barb city )
Spoiler tech tree :
Spoiler military tab :
Note that I'm not exactly complaining about the techs we start with, especially after making a game with the Incans Hey we can even get Lib out of the bat ( or oracle it if we want to )
The issue is that we have only one galley and no means of making more until we get Sailing ( that should be our #1 tech IMHO ). This waters down heavily the prospect of a surprise tour de force on China ( it does not make it unviable, though ) ... it would require to move the galley we have to the south, load 2 samurai drop them in the nearest chinese city, come back and bring more troops ... and pray for no musket whips on China :/ But even with this dangers, I think that we need to tacke China now or sooner, because it will not get easier with time.
My broad plan for world conquest would be:
- Tacke China ASAP and gobble what can be taken before our offensive breaks. Repeat when possible until there is no more China
- Take Korea down
- Take Khmer
- Take India
- Somewhere near here make a invasion to Central America and tackle Monty out + the barb cities. Send some pocket change to finish the Incans
- Attack Saladin, that should still be a big menace ( those Christian and Muslim shrines are extremely profitable ).
-Europe, here we go Peter should be the worse menace at this point, most likely the AP controller and huge as hell ( with a likely cohort of vassals ), but by that time I'm pretty sure we can use brute force
Ok, on more concrete concerns:
- Techwise IMHO we need to go to Sailing ASAP ( 4 turns @ 100% ). After that ... Guilds would be tempting, but we don't have horses Anyway , it does not make a lot of difference with a 40 /turn tech rate ... it will take forever to get anything besides Sailing by the time being ( maybe Alpha would be a good choice ? 11 turns @ current tech rate ... or trailing slowly to Calendar . We have dyes in Hokkaido and Silk already inside our borders ... not that we need more happiness now )
In builds ... well, we need a extra galley fast. There is a lot of unimproved tiles as well and we have 2 workers. We only have a library and we need one more lighthouse. More troops would be needed as well ... and this with 3 cities with a combined hammer power or 5 We will need ...
Civic changes . We are running HR/Vassal/baseline in the rest . IMHO we could do a double swap to Bureau/Slavery in 1 turn of anarchy ( or you want Pacifism ? lol ). Sold to Slavery ( we really need it with this hammer deprived start ), not so sure about Bureau. Feel free to drop input.
Diplowise ... OB ASAP with both China and Korea. Trade routes bait ... after that it depends of who barges out first. We should see Mongols, Indians and Khmer soon enough.
Roster
r_rolo1
Thy_Spellcraft
nocho
Brian Shanahan
Liquidated
lymond
Alternates
-----------
-----------
P.S A CFC cookie for the first poster that knows from where the thread title comes from. Double cookie if it is old enough to have actually seen it Triple cookie if it actually understands the relation of the thread's title with the game we are going to play