1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

RR2- No Worker Paradise

Discussion in 'Civ4 - Succession Games' started by r_rolo1, Nov 6, 2008.

  1. r_rolo1

    r_rolo1 King of myself

    Joined:
    May 19, 2006
    Messages:
    13,818
    Location:
    Lisbon, Portugal
    After having beaten the AI in a no espionage game in RR1, I decided to pick a idea that has be bugging my head since warlords days, when someone jokingly said that workers were useless .....

    In fact I already proposed this idea for a SG ( see here ) but even ppl that try to win OCC-AW in Immortal thinked that the idea was crazy at the time ;) Now ,after the RBtS6 games ( see here and here ) that had a somewhat similar idea ( no improvements.... both teams won easily ), I hope that less people think that I'm crazy :p

    So without further unneeded delay, I present to you RR2:

    :crazyeye: No Worker Paradise :crazyeye:

    Ruleset:

    - We may not build workers.

    - Every worker we capture should be released from his slave life with the "delete" button . C'mon, we are in XXI century .... emancipation for all the slaves :p

    Standart Fractal map with Churchill. Dificulty is Noble, Normal speed.

    Roster:

    r_rolo1
    Mystyfly
    Ad Hoc
    Stuge
    ZPV
    pnaxighn

    Alternates :
    RRRaskolnikov
    MyOtherCar

    Our fearless leader:
    Spoiler :

    And our start
    Spoiler :
     

    Attached Files:

  2. ZPV

    ZPV Short for ZPVCSPLFUIFDPEF

    Joined:
    Jan 16, 2008
    Messages:
    3,883
    Location:
    England
    I'll jump on one of those open slots*, if you'll have me.

    What with LK145 over and DMIXII lacking a future, I am down to "just" SGOTM.

    *I might even play in one of them, too ;)
     
  3. r_rolo1

    r_rolo1 King of myself

    Joined:
    May 19, 2006
    Messages:
    13,818
    Location:
    Lisbon, Portugal
    Ok, mr Z(PVCSPLFUIFDPEF :p ), good to play with you again ;) I'll slot you after stuge
     
  4. pnaxighn

    pnaxighn Chieftain

    Joined:
    Oct 24, 2008
    Messages:
    165
    This is probably beyond my skill level, but it sounds like a lot of fun. With enough discussion to avoid screwing things up, I'd be interested in giving it a shot.
     
  5. r_rolo1

    r_rolo1 King of myself

    Joined:
    May 19, 2006
    Messages:
    13,818
    Location:
    Lisbon, Portugal
    I'm not sure if it isn't above above my skill level too, pnaxighn ;) Welcome to the team....
     
  6. pnaxighn

    pnaxighn Chieftain

    Joined:
    Oct 24, 2008
    Messages:
    165
    I'm assuming this is BTS 3.13, no mods?
     
  7. ZPV

    ZPV Short for ZPVCSPLFUIFDPEF

    Joined:
    Jan 16, 2008
    Messages:
    3,883
    Location:
    England
    BTS v3.17 :)
     
  8. Ad Hoc

    Ad Hoc Chieftain

    Joined:
    Nov 12, 2006
    Messages:
    416
    Location:
    Norwich , England
    Sign me up for my one SG at a time. :)
     
  9. RRRaskolnikov

    RRRaskolnikov Goldfish

    Joined:
    Oct 10, 2008
    Messages:
    4,231
    Location:
    Paname
    Hi guys :hatsoff: !

    I'd be interested in joining the game... but it seems I am too late...

    Lurking mode on!

    Cheers,

    Raskolnikov
     
  10. r_rolo1

    r_rolo1 King of myself

    Joined:
    May 19, 2006
    Messages:
    13,818
    Location:
    Lisbon, Portugal
    RRR, I'll put you in the alternates. As neither stuge or mystyfly said something , there is a change for you to get in :p

    On other issues: map, civ , leader.I think that this variant is perfect for sitting bull: resourceless UU, philo and pro ( draft for the win :p ), like the RBtS6 teams discovered. Not sure if it isn't too perfect :p Mao... Pangea may be too iffy, continents is dull......

    So, opinions?
     
  11. RRRaskolnikov

    RRRaskolnikov Goldfish

    Joined:
    Oct 10, 2008
    Messages:
    4,231
    Location:
    Paname
    An idea:

    Espionnage buildings give free commerce (2 for courts, 8 for the others) points... That could be the path of your end game (after nationalism and constitution)... Draft for more cities, and whip spy buildings to steal the techs you missed... Fred (ORG+Philo) or Hammurabi (ORG +AGR) could be nice for this strat.

    Cheers,

    Raskolnikov
     
  12. Tatran

    Tatran Chieftain

    Joined:
    Aug 23, 2002
    Messages:
    4,184
    Willem van Oranje, high sea level, archipelago map. ;)
     
  13. r_rolo1

    r_rolo1 King of myself

    Joined:
    May 19, 2006
    Messages:
    13,818
    Location:
    Lisbon, Portugal
    Not sure of that, Tatran :p
     
  14. Korias

    Korias Chieftain

    Joined:
    Sep 1, 2008
    Messages:
    605
    I'll lurk on this one, and Tatran has a point. It was never specified you cant build work boats, so that should boost your ability to trade for resources if you can capture as much fish as possible.
     
  15. ZPV

    ZPV Short for ZPVCSPLFUIFDPEF

    Joined:
    Jan 16, 2008
    Messages:
    3,883
    Location:
    England
    Can we build Fast Workers? If so then India is probably optimal. :lol:

    Something tells me the answer is "No" :mischief:
     
  16. r_rolo1

    r_rolo1 King of myself

    Joined:
    May 19, 2006
    Messages:
    13,818
    Location:
    Lisbon, Portugal
    :lol:

    No, and we can't capture fast workers as well :p
     
  17. pnaxighn

    pnaxighn Chieftain

    Joined:
    Oct 24, 2008
    Messages:
    165
    I'm assuming we can't build work boats.

    As to leaders, looking at all the traits:

    Aggressive:
    Gunpowder unit bonus could be useful, since we won't have much of a military until then, anyway.

    Charismatic:
    Happiness bonus would be *very* useful since we'll have trouble securing happiness resources (trade only).

    Creative:
    Kinda sucky. Culture is good for border pop, but when resources don't matter nearly as much, that's not as exciting.

    Expansive:
    Health bonus would be *very* useful since we'll have trouble securing health resources (trade only) and can't rely on food resources to balance disease (unless we capture them already upgraded...)

    Financial:
    Hard to take advantage of sans cottages.

    Imperialistic:
    Just as good as normal, it would seem. Which is, really, not very.

    Industrious:
    Sucky. Wonders without stone/marble? Meh.

    Organized:
    Just as good as normal, I think. Maybe better, since it can help accelerate research even without resources.

    Philosophical:
    Hugely powerful, since cottages are basically not an option. Specialist economy, here we come!

    Protective:
    Sucky as always.

    Spiritual:
    Pretty much unchanged by our workerlessness.

    Given all that, I kinda like Washington for this -- he's built more to deal with lack of resources, rather than to rush some poor noble neighbor and take over resources. Frederick would be my second choice.
     
  18. mystyfly

    mystyfly Knight of Cydonia

    Joined:
    Aug 29, 2007
    Messages:
    3,669
    Location:
    CH
    Finally checking in :salute:

    Map/leader suggestion:
    fractal/willem (c'mon archipelago + willem kinda is just avoiding the rules -> cheap :D)

    Otherwise I'd like SB, I like that idea.

    BTW next game, if you want me to chime in earlier, leave a note in the old thread that the next game started... :p
     
  19. ZPV

    ZPV Short for ZPVCSPLFUIFDPEF

    Joined:
    Jan 16, 2008
    Messages:
    3,883
    Location:
    England
    OK, my suggestion is Medium and Small, building the Great Lighthouse for a trade route economy. Not sure which leader yet.

    I agree that with mystyfly that we want a watery map that isn't too watery. It is only Noble, after all. Alternatively, we could go with Archipelago>tiny Islands and bump the difficulty up to Prince.
     
  20. r_rolo1

    r_rolo1 King of myself

    Joined:
    May 19, 2006
    Messages:
    13,818
    Location:
    Lisbon, Portugal
    Well, my rules were stated as simple as possible. if the team wants to drop a No WB rule, I can live with that, but so far this is a no worker realm ( think on the fishing boats as bored rich ppl :p ).

    About leaders, in conversation with mysty on IM some leader suggestions appeard:
    -Dutch/Willem
    -NA/Sitting Duck
    -England/Churchill
    -Korea/Wang

    I can imagine some other options ( Zara for a instance ).....

    Other thing: I'm not sold to the idea of going archipelago and cheese out with willem. In fact i'm pretty much tempted to go Fractal ( or even tectonics ). Suggestions?
     

Share This Page