First, and answering to Mr Fox: we technically won by Domination, in spite of having the requirements for winning by conquest. But more on that later.....
First, I hit enter and notice that Saladin broken out..... would he vassal?
So, let me see, you are afraid for those guys that have roughly your power, but not of me? Nice logic .....
Cities started dropping out
The others 2 cities I got that turn were far less shiny....
And then things started to get extremely wierd... Sury got free from Charlie. Would this be the beggining of a quick Conquest win by vassaling?
You wished ..... I know this will make me look like some CFC members that rant a lot about the vassaling system, but give me a break: 3 guys , with less than 1/5 of my power each, all afraid of each other more than me? Is this remotely reasonable? I haven't tested ( will do as soon as I finish this report ), but I'm pretty sure that if i had made a cease fire with one of them the others would cap and then i could redeclare and cap the last one. Very, very logical, Firaxis ...
As we are in gripes mode, I also discovered that a paratrooper can't enter a city with no land units after a paradrop if the city has ships in this game
( was trying to get that ex-khmer city that charlie had, that, by luck, entered in revolt ). Oh well, extremely logical again.....
P.S I just got back to 1956 autosave and discovered that i could had chain capped and win by dom in 1957 if I had killed
exactly 2 or 3 of Sury grens ( not more not less... it has to be exactly 2 or 3, otherwise either Sury or Charlie will be the ones above the average of power and will say that they are fine on their own , with the other afraid of our enemies
). This allows Sury to cap, and then Charlie ( Sal will not vassal because we still have to kill some units of his..... ). Very intuitive indeed
Some more turns of conquering cities, with some very funny changes of mood and of the excuses ( there was a turn where the 3 stoogges all passed from "we are afraid of your enemies" to "we are doing fine" atleast once, by capture of cities and/or SoD erase..... it is funny because the game was completely under control , but anyway..... ) and we got to 1958, beginning of the turn:
0,06% of winning
Anyway, we needed just one tile ( and just one more turn too
)... So, we got it:
I knew we we were going to win, but decided to give a look to the diplo screens. And what would know....
The $%&#%$#"# decided to chain vassalize in the turn where I already had enough to win. Thanks dudes, just 4 or 5 turns too late .....
As we were going to win anyway, I just pushed the green button and...
Save avaliable at request ( I'm already erasing old saves for lack of space
)
Good game ( and really, really nice holy city/corp HQ revenue
). Will start the next RR game during the week, probably Thursday or later, but I'm undecided between 2 variants: Space win in either AW or AP in a decently high level ( Emperor at least ). What would you prefer?