2360 BC - We discover how to put food into something else than directly our stomach. Mysticism is next.
2320 BC - Osaka is founded on the copper/cow spot. It starts on a granary. As you guys don't seem to be in a major rush for a rush, getting granaries first can't be too disastrous an option. Hence the capital also goes for a granary after the warrior is completed.
2240 BC - We meet this guy.
2040 BC - And this one.
We get mysticism, masonry is next. Decide to queue a monument in Osaka, to be whipped next turn. With Washington about to pop borders (like Kyoto) the sooner we get some culture, the better.
2000 BC - Monument is whipped in Osaka. Our woody 2 warrior that is exploring towards the north finds a hut. Yay! We get experience. Duh. Well, at least now we have a woody 3 guy and a level 4 unit so HE is unlocked FWIW. However, he end his turn next to a barb archer. Not being able to bare the tension of this cliffhanger, play an extra turn.
1960 BC - He survives, but barely! Obviously needs some healing now.
Osaka has its monument, continues with granary. It has both the cow and the bronze online, so decide to move the worker to a forest to start chopping. Kyoto popped its borders and now the cities are connected, not least because the coast tile 1E of the cows was still in the fog, but no longer.
If Kyoto is MM'd to work a 2 food tile instead of the mine it'll grow next turn and then the granary can be whipped immediately. Given our surroundings and the rather limited and subpar land at our disposal, I'd really like to go for barracks and axes rather soon. Even just getting the city of Washington would give enough breathing space, IMO. Roosey can then still expand from New York to the North East. If we don't want to go have a fight we'll need to settle the pigs rather quickly.
Note we met all AIs but one. Mao of all people founded hinduism, the missing one likely founded buddhism and is very far away or alone on an island (or both), I suppose. Also not many religious freaks out there, nor particularly aggressive ones.
Silu must be up with rolo on deck.
2320 BC - Osaka is founded on the copper/cow spot. It starts on a granary. As you guys don't seem to be in a major rush for a rush, getting granaries first can't be too disastrous an option. Hence the capital also goes for a granary after the warrior is completed.
2240 BC - We meet this guy.
2040 BC - And this one.
We get mysticism, masonry is next. Decide to queue a monument in Osaka, to be whipped next turn. With Washington about to pop borders (like Kyoto) the sooner we get some culture, the better.
2000 BC - Monument is whipped in Osaka. Our woody 2 warrior that is exploring towards the north finds a hut. Yay! We get experience. Duh. Well, at least now we have a woody 3 guy and a level 4 unit so HE is unlocked FWIW. However, he end his turn next to a barb archer. Not being able to bare the tension of this cliffhanger, play an extra turn.
1960 BC - He survives, but barely! Obviously needs some healing now.
Osaka has its monument, continues with granary. It has both the cow and the bronze online, so decide to move the worker to a forest to start chopping. Kyoto popped its borders and now the cities are connected, not least because the coast tile 1E of the cows was still in the fog, but no longer.
If Kyoto is MM'd to work a 2 food tile instead of the mine it'll grow next turn and then the granary can be whipped immediately. Given our surroundings and the rather limited and subpar land at our disposal, I'd really like to go for barracks and axes rather soon. Even just getting the city of Washington would give enough breathing space, IMO. Roosey can then still expand from New York to the North East. If we don't want to go have a fight we'll need to settle the pigs rather quickly.
Note we met all AIs but one. Mao of all people founded hinduism, the missing one likely founded buddhism and is very far away or alone on an island (or both), I suppose. Also not many religious freaks out there, nor particularly aggressive ones.
Silu must be up with rolo on deck.