RTS in civilization

Marcin

Chieftain
Joined
Mar 15, 2004
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3
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Warsaw
One of the Fanatics - Sampledestal suggested that in Civilization there could be some elements of RTS and he came in for massive criticism! I agree that Civ should never be transormed into RTS game, however I believe that If RTS was an optional feature it could be fun. You could act as, for example a general and the battles could be led by your generals with particular characteristics and skills (just like heros in Heroes of Might and Magic). Do not condemn my link :) - I am a true traditionalist as far as Civ is concerned and and I've been playing civ since civ2 was created. But some real time battles could bring a new thrill into Civ, altough to me it is almost a perfect game now and absolutely the best among the existing ones. Salud!
 
Really it would be great like to keep the old civ III way of playing and making it in Active in battle like Ages of the empire in battle or something rise of nations is kind of weird because it goes very very fast! even when we lower the game speed its like there isn't a lot of buildings to and stuff, It would be cool if we can build houses and soldiers in battle, And it would be cool if WE! can choose where to put the buildings and wonders when we build them *im taking aobut Ariel view here*
 
excellent idea, though it was more or less the same thing i was trying to explain. as far as faster-than-life combat goes, i'd like to see how faster it is going (in other rts's too). like a little number in a corner that says "X10". then i'd be more relaxed about the combat speed
 
You're forgetting something: Unlike in Rome, civilization makes sure to put an emphasis away from combat. It's about settling cities, choosing your tech tree, manipulating your neighbors... A simple and abstract combat form is fine.
 
The problem with making it an option is that it really isn't. If you will consistently win more often choosing the RTS, would you not use it? Of course, you would. So it isn't really optional is it?
 
Sid Meier could have made a Total War game instead of civ 3, but didn't because of what he calls the covert action rule (found here)

So I call it the Covert Action Rule. Don't try to do too many games in one package. And that's actually done me a lot of good. You can look at the games I've done since Civilization, and there's always opportunities to throw in more stuff. When two units get together in Civilization and have a battle, why don't we drop out to a wargame and spend ten minutes or so in duking out this battle? Well, the Covert Action Rule. Focus on what the game is
 
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