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Ruhrgebietheld's Design Corner

Discussion in 'Civilization Design Resources' started by ruhrgebietheld, Jun 29, 2020.

  1. ruhrgebietheld

    ruhrgebietheld Warlord

    Joined:
    Nov 30, 2014
    Messages:
    164
    Location:
    Utah
    Hi everyone, I'm Ruhrgebietheld, and I've done civ design and civilopedia work for several Civ V mods in the past. Examples include the Faroe Islands, the Apache, Andorra, Arizona, and Brunei. After a lengthy break from Civ V modding, I've decided to get back into doing civ design and civilopedia work for the game. So I'll post design ideas here for civs I'd love to see added to the game as mod civs. If you are a mod creator and see a design here that you would like to make, feel free to go ahead and do so, or message me and I'll get involved in the project with you. If you like the idea of doing a civ here but would like a different design, please message me and I'll gladly work with you on a new design for that civ. Or, if you have an idea for a civ that you think I might be a good fit at doing the research and design for, go ahead and either post in the channel here about it or message me. I'm pretty much useless when it comes to coding or artwork, but I'm really passionate about the research, design, dialogue, and civilopedia entries of mod civs. So I'd be thrilled to work with any mod creators on civs mentioned here or others you think I might be a good fit for. Also, if anyone viewing this thread has comments or ideas on designs posted here, feel free to post those in the thread.
     
  2. ruhrgebietheld

    ruhrgebietheld Warlord

    Joined:
    Nov 30, 2014
    Messages:
    164
    Location:
    Utah
    Mauritius

    Leader:
    Seewoosagur Ramgoolam

    UA: Island of the Dodo
    Animal-based luxury, strategic, and bonus resources receive +1 :c5culture: culture, plus an additional :c5culture: culture for each era since it was first improved. Once flight is discovered, they also generate +1 :tourism: tourism each

    UB: Aapravasi Ghat
    Replaces the seaport. In addition to the normal effects of the seaport, it also adds +5% :c5food: food growth to the city and instantly grants the city 1 additional :c5citizen: population.

    UU: Special Mobile Force
    Does not replace anything. Once gunpowder is researched, any time :c5war: war is declared upon Mauritius or the empire enters into overall :c5unhappy: unhappiness, each city spawns a SMF. Ignores terrain costs, but is killed if it ends a turn outside your borders. Has no unit maintenance. Ignores ZOC. Increases in strength depending on what era it was spawned in. Does not receive bonus xp from barracks, armory, etc.
     
    Last edited: Jun 30, 2020
  3. ruhrgebietheld

    ruhrgebietheld Warlord

    Joined:
    Nov 30, 2014
    Messages:
    164
    Location:
    Utah
    Solomon Islands

    Leader:
    Sir Peter Kenilorea

    UA: Sharks of Marovo Lagoon
    Each fish resource spawns one shark bonus resource on an available adjacent tile when first improved. Shark resources provide +2 :c5culture: culture when worked, require no improvements, and give each adjacent tile +2 :c5food: food. Each worked shark resource provides +1 :tourism: tourism when flight is researched.

    UB: Paele
    Replaces the harbor, but is available much earlier, with the construction technology. In addition to the usual effects of the harbor, it also provides +1 :c5faith: faith.

    UU: Tomako
    Replaces the trireme. More expensive than the trireme to :c5production: produce or :c5gold: buy. Able to enter ocean tiles adjacent to coastal tiles. Embarked units that begin their turn on the same tile as a tomako have the same amount of :c5moves: movement points as the tomako, and can cross any terrain the tomako can.
     
  4. ruhrgebietheld

    ruhrgebietheld Warlord

    Joined:
    Nov 30, 2014
    Messages:
    164
    Location:
    Utah
    Mozabites

    Leader:
    Amir Moussa

    UA: Oases of Faith
    Oasis tiles provide +2 :c5food: food and :c5faith: faith. Cities working at least one oasis tile receive a 50% bonus to yields of :trade: trade routes originating from that city.

    UB: Kosar
    Replaces the caravansary. In addition to the normal effects of the caravansary, it also provides +3 :c5strength: city combat strength, and +10 city hp. These bonuses are doubled if the city is built on a hill. Also spawns a free Halgat in the city upon construction.

    UU: Halgat
    Replaces the inquisitor. In addition to the normal effects of the inquisitor, the Halgat costs no :c5gold: upkeep, and provides +2 :c5faith: faith, :c5happy: happiness, and :c5gold: gold when stationed in a city center.
     
  5. ruhrgebietheld

    ruhrgebietheld Warlord

    Joined:
    Nov 30, 2014
    Messages:
    164
    Location:
    Utah
    The Comoros

    Leader: Ikililou Dhoinine

    UA: Coelecanth Preservation
    Fish resources adjacent to land provide no food yield. Instead, they yield +2 :c5science: science and :c5gold: gold, and provide +1 :c5production: production to adjacent water tiles.

    UB: Ylang-ylang distillery
    Replaces the stone works. Does not require stone or marble, but instead requires at least one plantation in the city. +1 :c5happy: happiness. Provides +1 :c5production: production and :c5gold: gold on every plantation in the city.

    UU: Force Comorienne
    Replaces infantry. Significantly weaker than infantry (55 :c5strength: strength instead of 70), but receives a +50% :c5strength: combat bonus when fighting within two tiles of a coast tile. Has the amphibious promotion already.
     
  6. ruhrgebietheld

    ruhrgebietheld Warlord

    Joined:
    Nov 30, 2014
    Messages:
    164
    Location:
    Utah
    Tamna

    Leader:
    Go Dam

    UA:
    Traders and Tribute
    Naval :trade: trade routes to or from other civs have their :c5gold: gold yields increased by 50%. Gifts of :c5gold: gold to other civilizations give your cities an increase in :c5strength: combat strength for 30 turns equal to 5% of the amount of gold gifted.

    UI:
    Dol Hareubang
    Can only be built on tiles adjacent to coast. Provides +1 :c5faith: faith. Each worked Dol Hareubang increases its city's :c5food: food growth by +5%. Your units on or adjacent to a Dol Hareubang receive +2 :c5strength: combat strength. This bonus stacks.

    UB:
    Samseonghyeol
    Replaces the shrine. In addition to the normal effects of the shrine, it also provides +1 :c5food: food on sheep, cattle, and wheat resources in the city.
     
    Last edited: Aug 7, 2020
  7. ruhrgebietheld

    ruhrgebietheld Warlord

    Joined:
    Nov 30, 2014
    Messages:
    164
    Location:
    Utah
    Nagorno- Karabakh

    Leader: Arkadi Ghukasyan

    UA: We Are Our Mountains
    Free monastery in all cities. Cities located within two tiles of a mountain receive +2 :c5food: food and +1 :c5happy: happiness.

    UU: Jokat
    Replaces great war infantry, does not obsolete. Weaker overall than the great war infantry (42 :c5strength: combat strength vs. 50 :c5strength: combat strength). Whenever Nagorno-Karabakh enters into war, each city spawns a free Jokat. +25% :c5strength: combat strength and defense in hills. Modifier increases by 1% with each enemy killed by the Jokat.

    UB: Berd
    Replaces the arsenal. If the city is adjacent to a mountain, it provides double the city :c5strength: combat strength and hp bonuses of the arsenal. +3 :c5culture: culture after the Railroad technology is researched.
     
  8. ruhrgebietheld

    ruhrgebietheld Warlord

    Joined:
    Nov 30, 2014
    Messages:
    164
    Location:
    Utah
    Marshall Islands

    Leader: Amata Kabua

    UA: Bikini Atoll
    Receive +2 uranium for each civilization with which you have a declaration of friendship. Whenever :c5war: war is declared upon you, all civilizations with which you have a declaration of friendship automatically declare :c5war: war upon your attacker. Civs with which you have a declaration of friendship are unable to declare war on you for the duration of the declaration.

    UU: Iroijlaplap
    Replaces great admiral. +4 :c5happy: happiness in any city in which it is garrisoned. Can exist on the same tile as units from other non-hostile civs or city-states. Whenever an Iroijlaplap dies, another appears in your capital. Receive a free one upon discovering civil service.

    UB: Rebbelib
    Replaces the lighthouse. In addition to the normal effects of the lighthouse, increases the range of naval :trade: trade routes originating from this city by +25%. Naval units constructed in a city with a rebbelib gain +1 :c5moves: movement and sight.
     
  9. ruhrgebietheld

    ruhrgebietheld Warlord

    Joined:
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    Messages:
    164
    Location:
    Utah
    Cape Verde

    Leader: Pedro Pires

    UA: Natural Harbor
    Naval :trade: trade routes from other civs provide you with one copy of a random luxury resource that civ possesses that you do not. If that civ doesn't have any luxury resources that Cape Verde does not, receive instead a quantity of strategic resources equal to all base strategic resources that civ possesses, as well as +3 :c5gold: gold.

    UB: COSMAR
    Replaces the military base. Is available much earlier, at Military Science. Cities with a COSMAR exert zone of control on all sea tiles within five tiles of the city center.

    UB: Morna Cafe
    Replaces the opera house. Provides +2 additional :c5culture: culture, as well as +2 :c5food: food.
     
  10. ruhrgebietheld

    ruhrgebietheld Warlord

    Joined:
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    164
    Location:
    Utah
    Dilmun

    Leader: Rimum

    UA: Land of the Living
    All desert tiles have fresh water adjacency. :trade: Trade routes (both domestic and international) originating from cities with fresh water adjacency receive +2 :c5gold: gold.

    UB: Sea Tower
    Replaces the lighthouse. Available earlier, at agriculture. Much cheaper to build (40 :c5production: production vs. 70 :c5production: production)

    UI: Burial Mound
    Available at masonry. Can only be constructed on hills or adjacent to stone. Provide +1 :c5culture: culture and +2 :c5faith: faith. :c5culture: Culture increases by 1 for each era that has passed since the improvement was built.
     
  11. ruhrgebietheld

    ruhrgebietheld Warlord

    Joined:
    Nov 30, 2014
    Messages:
    164
    Location:
    Utah
    Havasupai

    Leader: Manakaja

    UA: Guardians of the Grand Canyon
    Tiles with river adjacency that are within two tiles of a mountain receive +1 :c5culture: culture, and upon researching the Railroad technology also provide +1 :tourism: tourism.

    UB: Red Ochre Cliff
    Replaces the mint. Does not require gold or silver, but the city must have at least one mountain within its working range. Adds +3 :c5gold: gold and +1 :c5production: production to all mountain tiles in the city's working range, and makes these tiles available to be worked. Each worked mountain tile in the city increases the :c5gold: gold gained from international trade routes in that city (both incoming and outgoing) by +1.

    UI: Cepukaka Plot
    Available at agriculture. Can only be built adjacent to mountains. Provides +2 :c5food: food, and a further +1 :c5food: food for each adjacent mountain. Cepukaka plots with fresh water adjacency receive +1 :c5food: food upon researching Civil Service, and those without fresh water adjacency receive +1 :c5food: food upon researching Fertilizer.
     
  12. ruhrgebietheld

    ruhrgebietheld Warlord

    Joined:
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    Messages:
    164
    Location:
    Utah
    Courland and Semigallia

    Leader: Jacob Kettler

    UA: Couronian Colonization
    Producing settlers does not halt :c5citizen: population growth. Receive +50% :c5production: production towards building settlers if you currently have less than 4 cities. Embarked settlers receive +2 :c5moves: movement.

    UB: Baroque Palace
    Replaces the Military Academy. Does not grant any xp to military units. Provides +3 :c5culture: culture, and +1 :c5greatperson: great writer, great artist, and great musician points per turn.. Has three great work slots of any type. When all three slots are filled, automatically provides theming bonuses. Requires 3 :c5gold: gold maintenance per turn.

    UU: Wappen
    Replaces the frigate. Does not require iron. Provides :c5gold: gold from kills equal to 200% of the defeated unit's combat strength.
     
    Last edited: Aug 4, 2020
  13. ruhrgebietheld

    ruhrgebietheld Warlord

    Joined:
    Nov 30, 2014
    Messages:
    164
    Location:
    Utah
    Belize

    Leader: Dean Barrow

    UA: September Celebrations
    We Love the King Days last 50% longer, and cities receive +25% :c5culture: culture while celebrating one.

    UU: BATSUB
    Replaces the infantry. Has +10 :c5strength: combat strength on jungle tiles. Once Plastics is researched, receive a free BATSUB whenever you sign a new declaration of friendship or defensive pact.

    UB: Dive Resort
    Replaces the stadium. In addition to its happiness bonus, also provides +1 :c5gold: gold and :tourism: tourism on each coast and ocean tile in the city's working limits.
     
  14. ruhrgebietheld

    ruhrgebietheld Warlord

    Joined:
    Nov 30, 2014
    Messages:
    164
    Location:
    Utah
    Bubi

    Leader: Moka

    UA: Sacred Seclusion
    Empire-wide :c5faith: faith output is increased by 50%, and :c5culture: culture by 25%, when you have no open borders or international :trade: trade routes.

    UU: Bechika
    Replaces the composite bowman, which it is weaker than (9 :c5rangedstrength: ranged strength vs. 11) Can only be seen by enemies with at least one of their units adjacent to it. Otherwise, it is invisible to that enemy and cannot be attacked by them. +50% :c5rangedstrength: ranged strength against embarked and naval units. Does not obsolete until Rifling.

    UB: Ritaka
    Replaces the castle. In addition to the usual effects of the castle, provides +1 :c5culture: culture. Also provides +1 :c5faith: faith for each forest or jungle tile adjacent to the city center.
     
  15. ruhrgebietheld

    ruhrgebietheld Warlord

    Joined:
    Nov 30, 2014
    Messages:
    164
    Location:
    Utah
    Moche

    Leader: Lord of Sipan

    UA: Ceramic Record
    Begin the game with Pottery already researched. Your palace receives an artist specialist slot each time you capture a foreign city (can only occur one time per city).

    UB: Adobe Huaca
    Replaces the temple. More expensive to build (120 :c5production: production vs 100). Provides fresh water on all desert tiles in the city. Military units trained in cities with an adobe huaca receive a promotion granting :c5faith: faith and :c5culture: culture from kills.

    UU: Decapitator Priest
    Does not replace anything. Available at Theology. May only be purchased with :c5faith: faith. Weak melee unit that has the ability to instantly execute any adjacent enemy under 25% health. When this ability is used, the tile yields of the tile the deceased unit was located on are granted to all Moche cities for 10 turns. This effect can be stacked.
     

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