Hi everybody. I've always been really fascinated by micro-states and other nations or autonomous territories that you don't hear about that often. So, I've decided to make civs of a bunch of them. I currently have 15 of them fully planned out. I'm starting off with Monaco (which has been slowly progressing for about 4 months now), but after that I don't have a set order for which ones I will focus on next (aside from the fact that I won't attempt Singapore for quite a while, because I want it to go in a direction that is currently way above my abilities). I can use all of the help I can get, so if any of these interest you, let me know what you'd be willing to help out with. I'm pretty set on research and civilopedia entries, but everything else is coming along much slower, since I've been picking those abilities up very slowly over the last half a year or so, and I can pretty much guarantee you that your xml, sql, lua, map, leader screen, and icon skills are way better than mine (especially the lua,sql, and leader screen skills). So, here are the basic details for those 15 civs (which will most likely change and evolve as I get input from all of you). I'll spare you the monotonous details, like start bias, city lists, etc. here. Monaco Leader: Prince Rainier III UA: Playground of the Rich and Famous. Receive tourism equal to 1/10th of your gold per turn. Your palace generates 2 additional gold and 1 additional food per turn. UU: Princes Caribinier. Replaces Rifleman. +100% combat strength within your borders, -25% outside your borders. Can repair pillaged tile improvements. Can move from land to water and vice versa within your borders for only one movement point. UB: Monte Carlo Casino. Replaces Hotel. Also adds a base 4 tourism, yield doubles if you have 4 cities or less. Increases citys gold output by 10%. Marshall Islands Leader: Amata Kabua UA: Bikini Atoll. Receive +2 uranium for each civilization with which you have a declaration of friendship. Whenever war is declared upon you, all civilizations with which you have a declaration of friendship automatically declare war upon your attacker. Civs with which you have a declaration of friendship are unable to declare war on you for the duration of the declaration. UU: Iroijlaplap. Replaces great admiral. +4 happiness in any city in which it is garrisoned. Can exist on the same tile as units from other non-hostile civs or city-states. Whenever an iroijlaplap dies, another appears in your capital. Receive a free one upon discovering civil service. UB: Rebbelib. 75% naval trading range increase instead of 50%. Naval units constructed in cities with a rebbelib gain +2 movement. Cape Verde Leader: Pedro Pires UA: Natural Harbor of Porto Grande Bay. Naval trade routes from other civs provide you with one copy of a random luxury resource that civ possesses that you do not. If that civ doesnt have any luxury resources that Cape Verde does not, receive instead a quantity of strategic resources equal to all base strategic resources that civ possesses, as well as +3 gold. Sending a naval trade route to another civ forces them to send their next available naval trade route to you, if able to. Naval trade routes sent to city states by Cape Verde provide +2 culture. UI: Salt Evaporation Pond. Must be constructed within five tiles of a coast tile, and cannot be constructed next to other luxury resources or within two tiles of other salt evaporation ponds. Provides one copy of salt. Provides only +1 production, but provides +3 food and +5 gold. UB: Morna Cafe. Replaces opera house. Provides 2 additional culture, as well as two food. Greenland Leader: Jonathan Motzfeldt UA: The Frozen North. All units can cross ice. Cities founded on or adjacent to ice or snow require 33% less food per citizen. Farms can be constructed on tundra and snow tiles without access to fresh water. Farms adjacent to ice receive +1 food. Observatories can be constructed in any cities located on or adjacent to snow or ice tiles, regardless of whether they have an adjacent mountain. UI: Nunatuk. Can be constructed on snow tiles that are entirely surrounded by other snow tiles, or on ice tiles. Provides +2 food, +2 science, and +1 happiness. Provide 1 additional happiness and 2 additional science once flight is researched. UU: Sirius Patrol. Replaces scout. +2 sight. Triple movement on ice and snow tiles. Much stronger than the scout on ice and snow tiles. Madagascar Leader: Philibert Tsiranana UA: Biodiversity hotspot. Culture, food, production, and science increased in each city by 5% for each different terrain type adjacent to that city. UB: Famadihana. Replaces monument. Provides 2 culture. Each time you progress an era, existing famadihanas receive +1 culture and faith. UB: Sapphire Pit. Replaces mint. Provides one free copy of gems. Gems gain +2 gold and production. Maldives Leader: Ibrahim Nasir UA: White Sand Beaches and Resort Islands. Cities located on islands on which no other cities are present receive +3 tourism. Flatland coastal tiles produce +1 food and production. UU: Dhoni. Replaces the work boat. Is not expended when it improves a sea resource, but instead takes 3 turns to construct the improvement. Can defend itself. Can be shipped from one coastal city to another, in the same manner as the great admiral. Produces a small amount of culture whenever it improves a resource. Upon the discovery of refrigeration, each city with a dhoni garrisoned in it receives +1 tourism. UB: Kabttaj. Replaces the mint. City must be located on the coast. No bonuses from gold and silver. Instead, +1 gold from each worked coast tile. +2 gold from every outgoing naval trade route. +1 tourism once steam is discovered. Mauritius Leader: Seewoosagur Ramgoolam UA: Island of the Dodo. Animal-based luxury, strategic, and bonus resources receive +1 culture, plus an additional culture for each era since it was first improved. Once flight is discovered, they also generate +1 tourism each. UB: Mineral Import Station. Replaces Stock Exchange. In addition to normal effects, increases the quantity of strategic resources gifted by allied city-states by 100%, and also grants 50% of the strategic resources of city-states with whom you are friends, but not allies. Also adds +1 tourism to any building in that city that already generates tourism. UU: Special Mobile Force. Does not replace anything. Once gunpowder is researched, any time war is declared upon Mauritius or the empire enters into overall unhappiness, each city spawns a SMF. Ignores terrain costs, but is killed if it ends a turn outside your borders. Has no unit maintenance. Ignores ZOC. Increases in strength depending on what era it was spawned in. Does not receive bonus xp from barracks, armory, etc. Nagorno-Karabakh Leader: Arkadi Ghukasyan UA: We Are Our Mountains. Free monastery in all cities. Cities located adjacent to mountains receive +2 food and +10 hp. UB: Mountain monument. Replaces monument. +1 faith and culture for each mountain tile adjacent to the city in which it is built. UU: Jokat. Replaces great war infantry, does not obsolete. Weaker overall than the great war infantry. Whenever Nagorno-Karabakh enters into war, each city spawns a free jokat. +25% combat strength and defense in hills. Modifier increases by 1% with each enemy killed by the jokat. Namibia Leader: Sam Nujoma UA: The Skeleton Coast. Coastal cities adjacent to at least one desert tile receive a free source of gems. Mines constructed on desert tiles have a chance to discover uranium. +2 gold from gems and uranium. Tile improvements on desert tiles built 25% faster. UI: Water Borehole. Available with engineering. Can be constructed on desert tiles. Cannot be constructed adjacent to another borehole. +1 food and +1 production. Further +1 food when biology is researched. Grants +1 food and gold to adjacent tiles, and acts as a source of fresh water. UU: Herero Woman Warrior. Replaces Great War Infantry. Gains culture upon killing an enemy. Reduces the defensive strength of adjacent enemy units. Available at electricity. San Marino Leader: Maria Lea Pedini-Angelini UA: Safety of Monte Titano- Cities located on hill tiles adjacent to mountains cannot have their borders entered by barbarians or hostile foreign units. Trade routes originating from these cities cannot be plundered. UU: Guard of the Rock- Rifleman replacement. +33% combat strength within 5 tiles of your borders. Provide +2 tourism when garrisoned. UI: Tramway- Replaces railroad. No gold maintenance on hill tiles, and on these tiles instead generates +1 gold and culture per turn. Plus 1 tourism for every three tramway tiles. Singapore Leader: Lee Kuan Yew UA: Land Reclamation. Cannot gain settlers, or annex or puppet cities. Cities conquered by Singapore are immediately razed, and 1/5 of the citys population migrates to Singapore. When foreign capitals are conquered, it registers towards a domination victory, but city turns into a mercantile city-state instead of becoming occupied, and no migration occurs. When such a city state is created, start at 75 influence with them. Working radius is expanded from 3 to 6 tiles. Tile claiming extends beyond the 5-tile radius, continuing indefinitely. Markets, banks, harbors, seaports, and stock exchanges increase the rate of tile acquisition by 5% each. UU: MATADOR. Replaces anti-tank gun. No terrain penalties and +1 movement. In addition to the standard anti-armor bonus, also gains +50% strength against cities, and can gain the Siege 1 and 2 promotions. Does not obsolete. Can move after attacking. UB: Port of Singapore. Replaces East India Company. Allows for +3 additional trade routes. Incoming and outgoing sea trade routes produce an extra 4 gold each for Singapore. Increases the gold modifier of markets, banks, and stock exchanges by 10%. Solomon Islands Leader: Sir Peter Kenilorea UA: Sharks of Marovo Lagoon- Each fish resource spawns one shark bonus resource on an available adjacent tile when first improved. Shark resources provide +2 culture when worked, require no improvements, and give each adjacent tile +2 food. Each worked shark resource provides +1 tourism when flight is researched. UU: War Canoe- Replaces trireme. Able to enter ocean tiles adjacent to coastal tiles. Embarked units that begin their turn on the same tile as the war canoe have the same amount of movement as the war canoe. +1 strength for every 10 faith produced overall. UU: Panpipe ensemble- Replaces great musician. Great works of music created by the panpipe ensemble provide an additional 3 culture, as well as 2 faith. When expended on a concert tour, provides 100 culture and 100 faith. Suriname Leader: Henck Arron UA: Unspoiled Rainforest. Improvements can be constructed on jungle tiles without removing the jungle. +2 gold from aluminum and gold resources. UU: Maroon. Worker replacement. Constructs improvements 25% faster on all tiles outside the capitals working radius. Can found cities on or adjacent to jungle tiles. Can defend itself, but cannot attack. Has a chance to withdraw from melee attacks. UU: Jungle Commando. Replaces infantry. Double movement through forest and jungle. No movement penalty from crossing rivers. +25% combat strength on jungle tiles. Swaziland Leader: King Sobhuza II UA: Incwala. WLTKDs last 50% percent longer. When the capital is celebrating a WLTKD, all of its yields are doubled. UB: Cattle Byre (Replaces Stable). In addition to the yields of the stable, also produces 1 culture and faith. Adds +1 gold to each source of cattle being worked in that city. UI: Homestead. Can only be built next to a pasturable resource, and on a tile with no resources. May not be constructed adjacent to another homestead. Provides +2 food, +1 production, +1 faith, and +1 culture. Each of those yields increases by one once the modern era is reached. Costs 2 gold maintenance per turn. Trinidad and Tobago Leader: Eric Williams UA: Birthplace of Calypso. Receive 2 GP points towards a Steel Orchestra in the capital for each coastal city you have. Golden ages cost half as much. UU: Steel Orchestra. Replaces great musician. Empire-wide culture, tourism, and happiness are increased by 5% for each Steel Orchestra you possess. Receive +5 tourism in your capital for each Steel Orchestra currently in another civs borders. Can defend itself. Adjacent military units are 20% stronger. Generated 50% faster than the great musician. Cannot conduct concert tours. Great works of music can be removed at any time and returned as a steel orchestra. UB: Cricket pitch. Replaces stadium. Generates +4 happiness, as well as 2 culture. Receive 4 golden age points for each cricket pitch in your empire. Costs only 1 maintenance. I'm sure there are plenty of balance issues that you can already see, so let me know what needs some adjusting. Also, let me know if there's anything that's just flat-out not code-able. Since I'm fairly new to this, I don't know all the boundaries yet of what's even possible. As far as Singapore is concerned, I'm well aware that its concept is one giant mess right now. Planning a sufficiently powerful forced one-city challenge is complicated, and its concept is very much still a work in progress. And anyfeedback is greatly appreciated on these civs. Thanks for taking the time to read through all this.