ruins/barrows clearing

BlazeRedSXT said:
I like the idea of a sacked city spawning into a Ruins after a certain number of turns. Sounds apt that if some structures are left something would inhabit it.

Also, someone noted a text issue that made it sound like more powerful units could spawn from barrows... I like that idea too.
Perhaps add in something that after year xxx(don't know what the year would be, have to balance that against the units), Wraiths and maybe even eventually a Lich could spawn if those nasty little places aren't taken care of.

Cheers!

More powerful units do spawn from barrows and ruins if they aren't eliminated (including eventual wraits from barrows). The text confusion was because it sounded like you have to kill the skeletons to keep the powerful undead from coming, instead of have to destroy the barrow.
 
SchpailsMan said:

Five people in a row supporting my suggestion. I guess I have to try to do some emotional stuff. (Lorgen, trying to fake some tears and truly being proud:D )
 
this may have to wait until later phases...

but i think it would be interesting if certain "dungeons" like this could only be cleared by units with the Hero promotion

other units could sit on top, and fight the creatures as they spawn, but only heroes could go down and eliminate them
 
khanjackal said:
this may have to wait until later phases...

but i think it would be interesting if certain "dungeons" like this could only be cleared by units with the Hero promotion

other units could sit on top, and fight the creatures as they spawn, but only heroes could go down and eliminate them

I guess you`re thinking of the "fire" version when they`re supposed to include "Hell"(??), and that only heroes can enter Hell to get rid of the source of the spawns. AFAIK, the team has plans to add even more spawnings, and to conquer Hell, you will need a hero or a specific (unknown)promo.

But, to help the tem, here`s a map of Hell and it`s current location :D

http://www.norway.com/directories/d_map.asp?id=3517&lang=47
 
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