Kael
Deity
BlazeRedSXT said:I like the idea of a sacked city spawning into a Ruins after a certain number of turns. Sounds apt that if some structures are left something would inhabit it.
Also, someone noted a text issue that made it sound like more powerful units could spawn from barrows... I like that idea too.
Perhaps add in something that after year xxx(don't know what the year would be, have to balance that against the units), Wraiths and maybe even eventually a Lich could spawn if those nasty little places aren't taken care of.
Cheers!
More powerful units do spawn from barrows and ruins if they aren't eliminated (including eventual wraits from barrows). The text confusion was because it sounded like you have to kill the skeletons to keep the powerful undead from coming, instead of have to destroy the barrow.
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