6.0 - Turn Progression
6.1 - Time allowed for a turn
Every team has a maximum of 24 real world hours to play its move and to send the save. This does not mean, that every team must use all 24 hours.
6.2 - Extensions to time limits
6.2.1 - Limitations
In some cases a team is allowed to take more time for a move:
a. If the request is announced in time, which means before the requesting teams turn limit has expired, and if the game staff deem it reasonable.
or...
b. Technical problems, like a downed forum (verified by the game staff).
6.2.2 - Authority
The Game Staff will determine how much extra time is appropriate for the situation, if any.
6.3 - Sending the Save Game
6.3.1 - Mailing
Each team turnplayer is required to send the save to the citizens on his team via email, unless they do not want it. A thread entitled "Save Game Mailing List" will be put up in each forum. Each citizen who posts his/her email in that shall receive the save game upon its arrival in the mailbox of the team turnplayer.
A copy of sent save games will also be sent to the admins via email to the following addresses:
ale.of.ginger AT gmail DOT com (Ginger_Ale)
TitanicWhiz18 AT comcast DOT net (RegentMan)
6.3.2 - Notification of Playing
Immediately after the save has been played and e-mailed to the proper people, the team's designated player must notify the MTDG community by posting in the designated "Turn Tracker" thread.
6.4 - Passwords
Do not give out your passwords! The only time the password should be given out is via email along with the save game (to the citizens on the save game mailing list). The password for the save given out by the admins is confidential and random, and should stay that way.