Rule with Faith
How would one go about doing that? I’m pretty new here.
There's an explanation in the OP...
Oh right. No, it won't be updated for that patch, if there's some issue with it. You'll just have to get Rise and Fall
The text change for the Synagogue doesn't seem to be going through.
Had a hunch and went to check the MODINFO file. Yep, missing from the UpdateDatabase!
That’s a shame but thanks for letting me know. It’s a great mod - I’m just gonna have to wait for that summer sale to play it!
I'm seeing this error in my LUA log file. (I'm trying to track down another bug that I think is unrelated to RWF, but figured I should report this too). Thanks!
Runtime Error: R:\Program Files (x86)\Steam\steamapps\workshop\content\289070\901339687\Lua\UI\Overrides\TechAndCivicSupport.lua:767: attempt to index a nil value
R:\Program Files (x86)\Steam\steamapps\workshop\content\289070\901339687\Lua\UI\Overrides\TechAndCivicSupport.lua:767: in function 'RealizeCurrentCivic'
C:\Users\Foenyx\Documents\My Games\Sid Meier's Civilization VI\Mods\AiQuick\WorldTracker.lua:197: in function 'UpdateCivicsPanel'
C:\Users\Foenyx\Documents\My Games\Sid Meier's Civilization VI\Mods\AiQuick\WorldTracker.lua:310: in function 'OnCivicCompleted'
[C]: in function 'func'
[C]: in function '(anonymous)'
This should hopefully work as a hotfix for the time being, in case a full update is being delayed by other things. Overwrite the files in JFD's Rule With Faith\Lua\UI\Overrides.
PS your top panel extension mod is awesome
is this mod compatible with Historical religions and Real great people Mods?
Yes Historical Religions and has some extra support for some of the new religions. Dunno about or of that other mod.
it's a UI mod by Infixo, revamping the UI and adds pictures for all GP. it must have quality so I'd be nice if it worked here too, at least the UI aspect.
If it overwrites the GP screen then it's incompatible.
Ran into a minor bug related to the Exodus of the Evangelists golden age dedication and/or Great Theologians.
I obtained the Theologian Borromeo (free apostle, all apostles start with debater) while running said dedication. And while the apostle did, in fact, start with debater (and another promotion, as usual), the apostle did NOT receive its two extra charges, as one would expect with the dedication.
Out of curiosity, on that same turn, I bought another apostle, and that one had both debater AND the extra charges.
Just picked Merchant Republic and finished a Harbor ... no Lighthouse or anything else.
Supposed to get a free first tier building, right?
Same issue as above. No free first tier building
Hi JFD! Infixo has found a typo while i've asked him for compatibility betwen RwF and BRS in the Better Report Screen thread.
Thanks for your mods!
I encountered a weird, really annoying bug. It happened that i dont get any diplomatic policy slots, no matter if the government has one or i built the Forbidden City. I just wont get even one of that slot. All others work just fine.
Are you playing as America? All of their Diplomatic slots are converted to Wildcard slots in the base game. I assume the mod hasn't changed this.
Some other bugs i found:
1) All legacy policies give the wrong effect. They still have the original vanilla effects. Mod's text is deceptive.
2) None of the policies that has district/building requirements work with the substitute districts/buildings. Example: hospices (requires temple) don't work with stave church or prasat. It is true for encampment/ikanda, stable/ordu, theater/acropolis and so on.
3) Labour Camps only counts mine on bonus, not strategic resources.
As mentioned above, I too am not getting any first tier buildings when first building the Commercial/Port districts under Merchant Republic.
Also, can anyone remind me where I find out the type and strength of any Legacy bonuses I should have. I can't seem to find them.
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