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Rule with Faith

Rule with Faith

  1. MooneYY

    MooneYY Chieftain

    Joined:
    Dec 9, 2018
    Messages:
    4
    Gender:
    Male
    Hey!
    I'm getting the problem that when I try to start the game, it gives me error code (before showing which civ I'd get in random civ game) and returns to either main menu or mod management.
    I've tried the modding.log thing to search for "failed to release save point" (none found) and fixes given, to no avail. I've tried verifying integrity of game files and no use.
    Game works with all my other mods together but not with Rule With Faith
    Game doesn't work with all un-official mods disabled except Rule With Faith

    I got R&F and Aztec DLCs from the official ones.
    Modlist will include the rest.

    Thanks in advance for help!

    Attaching logs and modlist.
    Actually logs apparently can't be uploaded, so I'll link through pastebin
    https://pastebin.com/BdUVGLri - Modding.log
    https://pastebin.com/b6PC6nLX - Database.log
    https://pastebin.com/BZ2N90RR - Lua.log

    Edit: Apparently the attachments did go through against all odds, in the .txt form as I converted since .log didn't work.
     

    Attached Files:

  2. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
    Messages:
    9,107
    Location:
    The Kingdom of New Zealand
  3. MooneYY

    MooneYY Chieftain

    Joined:
    Dec 9, 2018
    Messages:
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    Gender:
    Male
    Thank you for quick response.
    Sadly however, I do not have the mentioned Persia DLC so this fix a bust for me :(
     
  4. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
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    9,107
    Location:
    The Kingdom of New Zealand
  5. Sumerian Bara Husband

    Sumerian Bara Husband Chieftain

    Joined:
    Jun 11, 2018
    Messages:
    15
    I have a question: In a previous version of the mod, putting the Age of Migration Dark Policy in your tableau would actually generate a melee unit in *all* cities in your empire except your capitol upon adopting it, rather than in new cities upon founding them. Is this deliberate? If not, was it fixed in the current version?
     
    Last edited: Dec 10, 2018
  6. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
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    9,107
    Location:
    The Kingdom of New Zealand
  7. Sumerian Bara Husband

    Sumerian Bara Husband Chieftain

    Joined:
    Jun 11, 2018
    Messages:
    15

    Thanks for listening! I like "Imperial Monarchy" or "Imperial Hierarchy" a lot as a name for the Roman/Chinese/Persian style of government with highly centralized political and spiritual authority, and might offer "Feudal State" or even "Princely State" if you want a less purely western conception of similarly organized states - referring again to the various Indian nations again here. A "Warring Kingdoms" Dark Age Policy from the Middle Ages could be a cool way to model states like Feudal Japan and Germany/HRE where anything resembling the "King's Peace" was often non-existent even while people offered nominal allegiance to their liege, cutting the cost of purchasing or upgrading units, at the expense of losing glory when you do, or something.
     
  8. Ceridran

    Ceridran Chieftain

    Joined:
    Dec 4, 2017
    Messages:
    3
    Germany's Frederick Barbarossa does not seem to recieve his free military policy card with ~Rise and Fall~ Rule with Faith enabled. I checked if other mods were interfering, but they were not.
     
    Last edited: Jan 11, 2019
  9. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
    Jul 9, 2015
    Messages:
    2,070
    The effect is only applied once you unlock ugh the Civic that gives the Naval Production because otherwise you softlock the game as Horde.
     
  10. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
    Messages:
    9,107
    Location:
    The Kingdom of New Zealand
    Military Tradition I think.I thought I amended the UA text but will do in the next update. Since all successive military policies require that civic u don't actually end up losing out, except in terms of rwfs policy overhaul. Should just make Germany's UA less bland tbh :p
     
  11. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
    Jul 9, 2015
    Messages:
    2,070
    Split soontm
     
  12. circeus

    circeus Chieftain

    Joined:
    Jan 1, 2005
    Messages:
    47
    Does the new version of RwF affect St Basil's Cathedral? I've picked up civ after a while, and that wonder didn't give the food, production and culture boost anymore. (might have been another mod, but 90% of them were single civs or single natural, so RwF seems like the most likely offender)
     
  13. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
    Jul 9, 2015
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    2,070
    It's changed to allow you to unlock Policy changes with Faith, as the Description text explains.
     
  14. circeus

    circeus Chieftain

    Joined:
    Jan 1, 2005
    Messages:
    47
    I noticed. I wasn't sure if the loss of the land-based gains was intended, thanks for clarifying. It certainly has caused the Cathedral to lose any and all interest it might've held for me.
     
  15. JFD

    JFD Kathigitarkh

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    Location:
    The Kingdom of New Zealand
  16. circeus

    circeus Chieftain

    Joined:
    Jan 1, 2005
    Messages:
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    Oh gosh, thanks for including that! I mean, I would have used the mod either way, but having the original St. Basil just seems better.

    As a side note, is legitimacy deactivated by default because it's nonfunctional for the time being? It shows up here an there in the UI, but isn't mentioned in the description when starting a game, so I was wondering.
     
  17. Chrisy15

    Chrisy15 Flower, Beautiful

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    It's still being developed and tested; the few scattered references to it can just be ignored for the time being.
     
  18. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
    Messages:
    9,107
    Location:
    The Kingdom of New Zealand
    Unless there's any serious issues that crop up, this is the final update before some months after Gathering Storm. It's back to V for me.

    https://steamcommunity.com/sharedfiles/filedetails/?id=1575079496
    https://drive.google.com/open?id=1P7qfJqkWJ3aWmu2dZ7EQY-CjmmyG1poE

    • Fixed issues when the player didn't have the Persia DLC.
    • Fixed issue where Royal Tombs was granting Faith and Culture on Wonders.
    • Added LuaEvents.JFD_PeerageChanged(playerID, numPoints) to alter the peerage balance through lua.
    • Mercenary units can no longer be upgraded.
    • You can now switch First Ministers if you've unlocked switching Governments/Policies with Gold or Faith.
    • Fixed issue with First Minister effects not persisting on reload.
    • Added Legitimacy as a new yield: Legitimacy is accumulated from your Citizens in cities that are at full Loyalty, up to 100 Legitimacy. Legitimacy can be used to take radical steps in your Government. For now, this is just to Empower it, or to switch between classes (changed from Loyalty loss), but later this will include enacting National Decisions.
    • Fixed issue where Constitutional Monarchy didn't account for Governor Titles distributed via Techs.
    • Clarified that Barbarossa now gets his extra Military slot with Craftmanship.
    • Increased Crownlands peerage to 5 and Imperial Provinces to 2.
    • Govt and Consulate Plazas now generate some Influence and Peerage themselves.
    • Added an Envoy to Mysticism and a Governor Title to Writing.
    • Moved Writing ahead a tier.
    • Fixed issue with Great Migration policy not working.
    • Renamed Aristocratic class to Oligarchic.
    • Civ and Leader-specific titles have been depreciated.
    • Democracy now gives Statesmen and Merc Points on City Centres.
    • Made some alterations to the Governments.
    • Added Empowerments. Just read about them in the startup tutorial tbh.
    • Fixed issue with Arts Patronage not working as intended.
     
  19. MooneYY

    MooneYY Chieftain

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    Thanks for the update!
    Didn't have a chance to test the game itself properly, but at least they start now. Cheers!

    Oh buggers... game crashing after first "next turn"... investigating!
     
    Last edited: Dec 16, 2018
  20. skodkim

    skodkim Deity

    Joined:
    Jan 16, 2004
    Messages:
    2,221
    Location:
    Denmark
    A lot of your Civilization mods (and other peoples civilization mods) have have references to GOVERNMENT_JFD_CONSTITUTIONAL_MONARCHY which isn't in the new update and therefore causes bugs.

    and with no other mods active but a few UI mods I get the following in database. log (it's related to RwF_GameDefines_Leaders.sql but I havenøt found the exact line):

    Spoiler :

    [3072239.108] [Localization]: StartupErrorMessages.xml
    [3072239.108] [Localization]: Input XML does not contain database entry tags. GameData, GameInfo or Database
    [3072241.642] [Localization]: Validating Foreign Key Constraints...
    [3072241.643] [Localization]: Passed Validation.
    [3072241.653] [Configuration]: Validating Foreign Key Constraints...
    [3072241.653] [Configuration]: Passed Validation.
    [3072248.099] [FullTextSearch]: Initializing FullTextSearch
    [3072249.272] [Gameplay]: Validating Foreign Key Constraints...
    [3072249.282] [Gameplay]: Passed Validation.
    [3072251.815] [Configuration]: Validating Foreign Key Constraints...
    [3072251.815] [Configuration]: Passed Validation.
    [3072269.415] [FullTextSearch]: FTS - Creating Context
    [3072276.248] [Configuration]: Validating Foreign Key Constraints...
    [3072276.248] [Configuration]: Passed Validation.
    [3072281.683] [Gameplay] ERROR: UNIQUE constraint failed: Traits.TraitType
    [3072281.683] [Gameplay] ERROR: UNIQUE constraint failed: Traits.TraitType
    [3072281.793] [Gameplay]: Validating Foreign Key Constraints...
    [3072281.808] [Gameplay]: Passed Validation.
    [3072282.842] [Database] ERROR: near "SELECT": syntax error
    [3072288.870] [FullTextSearch]: FTS - Creating Context
    [3072289.463] [FullTextSearch]: FTS - Creating Context
    [3072290.123] [FullTextSearch]: FTS - Creating Context
    [3072290.694] [FullTextSearch]: FTS - Creating Context
    [3072291.962] [FullTextSearch]: FTS - Creating Context


    \Skodkim
     

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