Varlin Saliptor
Does not hate the future.
After *counts on fingers* three (nearly four) years, I have finally created something worth contributing to share with the community. Bear in mind though, this is only a beta version, though (yeah, it still isn't finished yet), so things aren't complete. If any of you remember my previous releases of RTW, please stifle your groans. I am more mature than I was back then, and actually know what I am doing.
(I also had no intention of trying to steal Hikaro's fire from his Beta-release -which is awesome, by the way- as this release was purely coincidental. )
Enough chatter, here are the stats:
Seven new Civilizations:
The Scots
The Moors
The Malays
The Tibetans
The Polynesians
The Malinese
The Basotho
Many New Units
Flavor Units
New Unit Lines (in progress)
A second Unique Unit for each civilization (all but ten of those have been added so far)
New abilities for old units
New resources, governments and a few other surprises.
Oh, and what I hope to be this mod's claim to fame: The redesigned traits.
Militaristic civs can negotiate alliances earlier than any others
Commercial Civs get double gold from the wealth improvement
Industrious Civs can bridge rivers frm start
Seafaring civs get an early start on Sea travel
Religious Civs can conduct sacrifices early
Scientific civs can irrigate without fresh water from the beginning
Agricultural civs learn to better cultivate the land as the game progresses
Expansionist civs have a faster settler than other civs
Still not finished:
The Civilopedia entries and icons for some civs and units
Not all leaderhead graphics implemented yet
Not all UU's added yet
Not all flavor units added yet
Latter three tech trees not completed
Status: Playable and nearly completed for first era, with some progress on the second era.
Download from this page.
The download is hosted on my own webspace, so there is none of that download queue business from the other sites. The final version will be mirrored and hosted on my website.
Please note any errors you find as you play, and post them in this thread.
Thank you for your time!
(I also had no intention of trying to steal Hikaro's fire from his Beta-release -which is awesome, by the way- as this release was purely coincidental. )
Enough chatter, here are the stats:
Seven new Civilizations:
The Scots
The Moors
The Malays
The Tibetans
The Polynesians
The Malinese
The Basotho
Many New Units
Flavor Units
New Unit Lines (in progress)
A second Unique Unit for each civilization (all but ten of those have been added so far)
New abilities for old units
New resources, governments and a few other surprises.
Oh, and what I hope to be this mod's claim to fame: The redesigned traits.
Militaristic civs can negotiate alliances earlier than any others
Commercial Civs get double gold from the wealth improvement
Industrious Civs can bridge rivers frm start
Seafaring civs get an early start on Sea travel
Religious Civs can conduct sacrifices early
Scientific civs can irrigate without fresh water from the beginning
Agricultural civs learn to better cultivate the land as the game progresses
Expansionist civs have a faster settler than other civs
Still not finished:
The Civilopedia entries and icons for some civs and units
Not all leaderhead graphics implemented yet
Not all UU's added yet
Not all flavor units added yet
Latter three tech trees not completed
Status: Playable and nearly completed for first era, with some progress on the second era.
Download from this page.
The download is hosted on my own webspace, so there is none of that download queue business from the other sites. The final version will be mirrored and hosted on my website.
Please note any errors you find as you play, and post them in this thread.
Thank you for your time!