Run Away!

Charles 22

King
Joined
May 21, 2004
Messages
944
Location
Dallas, Texas
Today I was inevitably going to lose a city, so instead of pulling a slight meaningless delaying action with one very weak unit, I decided to pull it out and throw that city's last production into specialists. When that was done the AI took the city and didn't raze it. Has anyone ever noticed whether enemy civs in this situation have a much higher rate of taking the city and not razing it?
 
When I know I am going to lose a city to an enemy I very often pass it onto a friendly power that isn't at war with the invading Civilization. Ideally, that civ won't have a right of passage with the invader and so it can act as a buffer.
 
I rarely flee from the enemy and try to keep the city at all cost, pop-rushing defenders, sending reinforcements...only when I have no chance I will retreat and take it back later, but I don't know if this affects the AIs decision on razing or keeping.
Maybe it is programmed like Genghis Khan and Alexander the Great...
 
From what I've seen, the AI war programming is take cities and pillage on it's way. They don't seem to have forward thinking for infrastructure when they take a city.
 
kittenOFchaos said:
When I know I am going to lose a city to an enemy I very often pass it onto a friendly power that isn't at war with the invading Civilization. Ideally, that civ won't have a right of passage with the invader and so it can act as a buffer.

Excellent idea! I have to try this one. :goodjob:
 
In previous versions of Civ, I'd do what the Russians did: starve the population, sell all the improvements, and salt they fields that I had time to salt.

I'm going to have to try those tricks!
 
GoodSarmatian said:
I rarely flee from the enemy and try to keep the city at all cost, pop-rushing defenders, sending reinforcements...only when I have no chance I will retreat and take it back later, but I don't know if this affects the AIs decision on razing or keeping.
Maybe it is programmed like Genghis Khan and Alexander the Great...

Sheesh, what was I thinking? I could have pop-rushed. The thing is I usually am well prepared for the standard semi-SoD the AI will throw at you. I had plenty of units to hold it, but they all fell. There was something somewhat contrary to the way things generally go that threw me into that. I usually don't pop-rush, and though I could had on that occasion (since there's no real pop loss since I'm losing the city anyway) all that would have given me was one unit more and it still would have fell.
 
kittenOFchaos said:
When I know I am going to lose a city to an enemy I very often pass it onto a friendly power that isn't at war with the invading Civilization. Ideally, that civ won't have a right of passage with the invader and so it can act as a buffer.

That's a nice little trick, but since pretty sure the AI would never do that I can't help but to treat that as cheating and so I won't do it. My main concern was whether there was something to gain by emptying the city, because at least the population is friendly to me, should I fight for it again or the culture overcome it.
 
Charles 22 said:
I usually don't pop-rush, and though I could had on that occasion (since there's no real pop loss since I'm losing the city anyway) all that would have given me was one unit more and it still would have fell.
I was thinking pop-rush also, but not for the extra defender. I was thinking along a scorched earth policy. I would rather the AI capture a size-one city than a size five or six city.
 
if it can not be held, retreat, regroup, retake. live to fight another day. this is my way.
 
Charles 22 said:
That's a nice little trick, but since pretty sure the AI would never do that I can't help but to treat that as cheating and so I won't do it. My main concern was whether there was something to gain by emptying the city, because at least the population is friendly to me, should I fight for it again or the culture overcome it.

On the one occasion I had to use this - repeatedly - it didn't save my bacon as they came then by ship.

It was my first encounter with Emperor difficulty and Qin got the mother of all continents pretty much all to himself!
 
The Tyrant said:
I was thinking pop-rush also, but not for the extra defender. I was thinking along a scorched earth policy. I would rather the AI capture a size-one city than a size five or six city.

Yes, but there's always the consideration that the larger populace left behind makes it rougher for him, and easier for you should you retake it. If you're never going to retake it, then reducing the populace would be the thing. Funny enough though, when I said I put all the production into specialists I was doing as much of a razing job as I possibly could, therefore generating a slight science upturn to my empire alongside starving those citizens as much as possible.

It seems I've been in that situation before, and maybe I retake it 30 turns later, only to find that somehow almost all the improvements have been destroyed. It does mystify me a bit because I can't destroy any of them myself or sell them as in Civ3. Since that is the way it is, you would have to wonder if the number of people left behind contributes very largely to the number of facilities destroyed when it's taken over. Too bad you can't order them to leave them alone too, but then if they don't destroy them the AI probably will when you retake it.
 
Charles 22: I'm easily confused but you said you turned all your pop to specialists to starve the city (and get a bonus) and you also said that you wouldn't gift the city to a neutral civ because that was something the AI wouldn't do and was therefore cheating. Have you noticed the AI turning a city's pop to specialists just before you take it?
 
pigswill said:
Charles 22: I'm easily confused but you said you turned all your pop to specialists to starve the city (and get a bonus) and you also said that you wouldn't gift the city to a neutral civ because that was something the AI wouldn't do and was therefore cheating. Have you noticed the AI turning a city's pop to specialists just before you take it?

There's no way I can check that, but it's a minor enough cheat if that's your point. No, come to think of it, it's not a cheat at all. A true cheat would be to know what the AI does at all times. When the AI, or I, can manipulate our people in any way we deem, then what can be cheating about moving them to VERY slightly favor a city I know is going to fall? To gift a city to another AI as suggested earlier, I guarantee is WAY beyond the scope of at least the original AI to this game, as it's quite exotic and clearly is beyond the spirit of the game in my book. IOW, it's a trick the AI will not do, whereas putting production away from building what was being built, and instead into a paltry few more science points I'm hoping the AI will do too should the occasion arise. In any event, I've seen that there are clearly times when it's best to -not- starve them, such as when you think you will re-capture that city. Either strategy (starve or business as usual) is completely acceptable as far as I'm concerned, and I'm confident the AI does one or the other, or both at different times.

So, in case I haven't made it clear:

1. Moves that are exotic by nature and try to use the system against itself is basically cheating. If I knew the AI were doing it, which I have no evidence of, I have to conclude it does not, and therefore won't do it. I know the AI sells techs between themselves in many instances, so I will try to sell the same tech to as many civs as possible in the same player turn for example. It's not really outside the spirit of the game for the AI to do this, but it just something the non-initiated who hasn't played civ3 doesn't expect. From what I've seen it looks sometimes as though after I've made that first transaction that same civ has the opportunity to sell it to the other civs before me (in civ4), but I might be seeing things (it used to wait until the player turn finished in civ3 to sell between themselves). Even if it does do that, there's nothing I can do about it.

2. Moves which are entirely permissable and logical, and aren't exotic in the least, are allowable, even if for some reason I somehow find out the AI doesn't do it. With this particular move in question, the end result is so minor that it scarcely matters anyway. If you want to dig more extensively, over time you might find that I do something which fits into category 1, but I doubt it, but even so the main criteria for me is that I don't make it too easy for myself. I lose at this game on the noble level often enough that I can say I certainly don't cheat enough to win routinely :lol: . You see, I would rather play noble forever and not cheat, and still lose often, than to cheat big time and play deity.

BTW, pigswill, just for your general question, the AI uses specialists FAR more than I do as they're being born all over the place, and since it's a legitimate use it doesn't bother me, so I sure don't feel any twinge of conscience even if he doesn't do a similar shift in the same situation. NOw the bigger question may be do I consider it cheating to quit the game after I've lost a city? Not really and I'll tell you why. While I think it's true that the AI can't quit it's not a fair comparison. Why? Because when I do that I consider it an AI win. Often enough I will restart because of something like that, sometimes I will not. But I see no point in continuing to play the game when I've in essence "given up". I'll start a different game and hope to get revenge.
 
I defend my city at all costs. I usually have some sort of reinforcements ont he way. You can always pop rush a unit or walls. And also you should be able to inflict some sort of casualties, considering you should have walls and some cultural defense.
 
theimmortal1 said:
I defend my city at all costs. I usually have some sort of reinforcements ont he way. You can always pop rush a unit or walls. And also you should be able to inflict some sort of casualties, considering you should have walls and some cultural defense.

Oh yeah, I do that too 'most' of the time, but sometimes you just get beaten down by too many enemies or they just came overwhelmingly (like twice of the size of your entire army). It's very rare that I will go as far as leaving more than a couple of cities defenseless, because so much of the time otherwise peaceful civs want to jump all over that.
 
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