TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,762
Hey all, there was some interest in the runaway AIs I've been working on.
I actually picked up the XML editing again after a long break for a PYL series special. I don't have the AIs set for that map, but I made a test run with 1 very powerful AI. I also tried to make one prioritize espionage relentlessly...not sure if that one is as effective.
Our new leaders are Runaway AI (in place of tokugawa): CRE/IMP, unitprob 90, waits to declare until it has a lot of power.
and
Water Poison: EXP/CHA, replaces washington. Unitprob 40, similar to runaway AI is very difficult to get a good disposition.
These guys weren't designed to be fair, which means some of the more advanced players might want to take a crack at games that include them, especially Runaway AI. I will have similar AIs vastly toned down for the next PYL game, so that you can choose to use them or default AIs.
To try them out, just past the contents into your CUSTOM assets folder.
View attachment 205075
I actually picked up the XML editing again after a long break for a PYL series special. I don't have the AIs set for that map, but I made a test run with 1 very powerful AI. I also tried to make one prioritize espionage relentlessly...not sure if that one is as effective.
Our new leaders are Runaway AI (in place of tokugawa): CRE/IMP, unitprob 90, waits to declare until it has a lot of power.
and
Water Poison: EXP/CHA, replaces washington. Unitprob 40, similar to runaway AI is very difficult to get a good disposition.
These guys weren't designed to be fair, which means some of the more advanced players might want to take a crack at games that include them, especially Runaway AI. I will have similar AIs vastly toned down for the next PYL game, so that you can choose to use them or default AIs.
To try them out, just past the contents into your CUSTOM assets folder.
View attachment 205075