Rurik said:
This game ended with a Domination Victory in 1625AD using a combination of oscillating DOWs (Declaration of Wars)...(sometimes without much direct fighting on my part), limited objective "spearman rush-ing", and Rider pillaging to disrupt AI commerce, growth, and production.
Everything I learned here at CFC "clicked" with me during this game and I was able to put various concepts together seamlessly into an overall plan that both was proactive and "survived contact with the enemy". Thanks everyone.
Summary:
Wars- [Note: duration of war followed by AI casualties in shield cost compared to my casualties]
2900BC-1950BC (40:0);
1750BC-950BC (130:20);
975BC-470BC (40:0);
590BC-470BC (100:50);
250BC-560AD (650:380) civ destroyed;
170AD-640AD (1,140:540);
300AD-770AD (380:320) civ destroyed (after I took heavy swordsmen losses against it's last darn 1 pop town);
660AD-800AD (690:130);
1000AD-1130AD (500:240) civ destroyed;
1140AD-1375AD (3,880:3,210) civ destroyed;
1425AD-1585AD (5,230:4,830) civ destroyed;
1620AD-1625AD (140:0) war interupted by victory
Total Casualty Comparison- 12,920 shield value inflicted : 9,720 taken
Switched to Monarchy gov't: 490AD-560AD
Ancient Age: 4000BC-640AD;
Middle Age: 640AD-1595AD
Golden Age (GA): 1010AD-1210AD
Leaders: 600AD, 1020AD, 1265AD, 1330AD, 1490AD, 1520AD