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Rushing trick

Discussion in 'Civ3 - Strategy & Tips' started by Loki130, Sep 23, 2008.

  1. Loki130

    Loki130 I remember when...

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    Just discoverred an interesting trick with rushing units-I didn't have the money to rush a big one, so I rushed one that cost half as much, then rushed it all the way. The results were the same, and the second option was cheaper. Did I just discover some kind of cheat here?
     
  2. Xethorsiph

    Xethorsiph Chieftain

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    Specific examples and clearer explanaition please.
     
  3. Taras Bulba

    Taras Bulba gone

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    cavs do serve some purpose in the modern age
     
  4. NickyH

    NickyH Bismarck with lipstick…

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  5. Globex

    Globex President Scorpio

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    Its called short rushing and its been used for a long time. The most effective way to do it is to rush a worker first and then rush the project the whole way. Since it costs twice the money to rush a project with no shields in it than one with at least one shield, short rushing cuts your rushing cost by a lot.

    I don't really think that its much of a cheat since you can just wait a turn for the city to contribute at least one shield to the project and get the same results as short rushing.
     
  6. capnvonbaron

    capnvonbaron Democratia gladii

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    hmmmm.... daddy has a new trick up his sleeve....
     
  7. ecuwins

    ecuwins Emperor

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    Yarrrr, it be an old trick.
     
  8. capnvonbaron

    capnvonbaron Democratia gladii

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    Yaarrrr! This chair be high, says I!
     
  9. Aigburth

    Aigburth Sea Dog

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    Also, for example, if you are producing 50 shields per turn and want to rush a 100 shield unit you should only rush the first 50 shields.
     
  10. Hasdrubal Barca

    Hasdrubal Barca Emperor

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    Rushing something in total is also waste, since you are wasting a whole turn of shields production of a city. Short-rushing should be done prior, you see what units you have of lower value to the actual unit you want and you short-rush to it.

    Worker-10
    Archer-20
    Sword-30
    City produces 10 shield per turn - Sword ready in 3 turns - short rush worker, sword ready in 2 turns or instead short rush archer, Sword ready in 1 turn (10 shields lacking in the box will be provided by city - 0% waste) that simple.

    There are also other tricks/exploitish nature to be used, civil engineers add 2 shields to a city production pool for improvements only, there for, begin by short-rushing units every turn and switching tobuilding and then adding civil engineers on end of turn, at beginning of turn break into build sequence and switch back to a unit, the shields will carry over, then short rush another unit and switch back to a building, add the civil engineers again and do the same process over and over, its a bit time consuming but you´ll be producing like mad.
     

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