Translation: I've always wondered, Stierlitz, if there's a limit to your audacity and cynicism.
In other words?
View attachment 743579
In other words?
View attachment 743579
Still -grad/-gorod is not so generic as -sk. Many new cities founded/renamed during Soviet times used this suffix way too much, with good example being dozen of settlements named Sovietsk (SovietTown) throughout Russia, including renamed Tilsit in East Prussia (basically all names in Kaliningrad oblast are these generic Soviet names) and Kukarka in Vyatka region. Also, town on lake Ladoga that used to be part of Finland and used Swedish name Käxholm during Imperial times, was renamed Priozersk (ByLakeTown) when it was finally annexed after WWII, despite the fact that it was founded by Novgorodians and had cool Russian name Korela (Old Russian form of Karelia). Personally, I am for restoring historical and more unique names, while retaining Slavic Russian sound. Like Korolevec or Korolëvgrad instead of both Kaliningrad and Königsberg (with the name becoming translatable, thus being named Königsberg in German and Królewiec in Polish).I remember enjoying learning that its name used to be Tsaritsyn. The -grad suffix makes it stereotypical sounding.
Yeah, due to uniqueness and historicity, I also prefer name Caricyn (Tsaristyn) over both Volgograd and Stalingrad.Stalingrad definitely has the biggest "punch" to its name. It's a legendary city. When I was young, I was confused as to where it was, since the globe (dated 1980) my family had showed the USSR but no Stalingrad. "Tsaritsyn" is the most unique name, but Volgograd is fun to say in my opinion. English and alliterative sounds have a very long history together.
Rare moment that Leoreth followed my suggestion! <3- St Basil's Cathedral requires Firearms and Statecraft
It's not a problem now. You need fur to build it (Although deer also was ok)Rare moment that Leoreth followed my suggestion! <3
Okay, I've actually tried it out previously (by modding it myself), and I somehow made it work... let's see if I can replicate it again. I might start with Rus again as I've discussed in this thread originall for some more immersion, and to build St. Sophia as well.
, but
, so farms and windmills make more sense to me, especially if you want a specialist economy. But going all in on low population cities with high
might still be the way to go thanks to the bonus to conversion to
. Alternatively, go State Party+Public Welfare to count as communist in the late game.What if we tie St. Basil to Orthodoxy directly instead of the player's state religion?St Basil does not obsolete but has a powerful effect associated with your state religion. Maybe it should obsolete to encourage a secular USSR.
Well, I don't want to build it as Russia. I need to channel Russia's first turns to building up eco and mil. And as @AOS9001 said, it's really helpful for UHV2. I, for one, barely run Great Merchants when playing Rus UHV.It's not a problem now. You need fur to build it (Although deer also was ok)
But New effect not so good, food from merchants was awesome. For cites in not so welcome environment
Obdorsk/Salechard - yes, Vorkuta - probably not worth it on the new map, some resources are just outside of the city reach, Norilsk - I could not find where it is on the new map (I have always settled it on the old map).1) Does anyone bother to settle the northern parts of Siberia outside of the resources near the Urals? I keep putting my cities as south as the UHV will allow.
No artic horses (Post in thread 'The "OMG! Look what happened in DoC!" Thread' https://forums.civfanatics.com/threads/the-omg-look-what-happened-in-doc-thread.442137/post-16471104 ) and so no Norilsk on New map.Obdorsk/Salechard - yes, Vorkuta - probably not worth it on the new map, some resources are just outside of the city reach, Norilsk - I could not find where it is on the new map (I have always settled it on the old map).
Yes, including the Urals ones you mention. I like to settle the Siberian railroad cities (Yakterinburg, Tyumen, Omsk, Novosibirsk, Krasnoyarsk, Irkutsk, and Chita [not a Siberian city]), here's all the others not on the route:Ok, I've done a test run of the first two UHV and they're nicely balanced. As always the Kremlin mobility bonus is awesome but you still need to watch out for the many barbarians so your civilians units can't advance east too quickly, you need escorts.
1) Does anyone bother to settle the northern parts of Siberia outside of the resources near the Urals? I keep putting my cities as south as the UHV will allow.



The Motherland is proud of you, comrade!Yes, including the Urals ones you mention. I like to settle the Siberian railroad cities (Yakterinburg, Tyumen, Omsk, Novosibirsk, Krasnoyarsk, Irkutsk, and Chita [not a Siberian city]), here's all the others not on the route...
Yeah so I've already said I personally don't like Russia's UP but this should pretty much close the deal: when do you actually have to whip in a Russia game? And in which city?Russia you're not lacking, but
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In all your newer, smaller cities, to get you to the church on time.Yeah so I've already said I personally don't like Russia's UP but this should pretty much close the deal: when do you actually have to whip in a Russia game? And in which city?
That depends on how many cities Russia gets on spawn. By the time you meet the three cathedrals goal in 1500, you have 12 or 13 cities, several of which are in Siberia (or the Urals - Yekaterinburg, Obdorsk, Tyumen, something on the west side of the mountains too). Once you hit this goal you can start pumping settlers and missionaries easily, the real problem is getting them into position by 1700. So far I've managed this goal every time by the late 1600s, especially if I get exploration early enough to send the galleon around the world to Okhotsk.By the way, as you have practical experience with settling all these cities, how feasible the first Russian UHV goal I suggested seems with 1472 starting date, particularly getting continuous territory to Pacific port (most likely Okhotsk) by 1720?
Having cities in Siberia and Ural (especially named like Ekaterinburg in XVIII century fashion) in 1500 is really absurd for anyone who is familiar with history of Russia, for me surely. That (unrealistic city placement in unhistorical period) is something what really should remain in the original RFC (just like Germany starting in 840 in Berlin and founding something like Brest-Litowsk), not in DoC, considering the level of historicity this mod aspires to have.That depends on how many cities Russia gets on spawn. By the time you meet the three cathedrals goal in 1500, you have 12 or 13 cities, several of which are in Siberia (or the Urals - Yekaterinburg, Obdorsk, Tyumen, something on the west side of the mountains too). Once you hit this goal you can start pumping settlers and missionaries easily, the real problem is getting them into position by 1700. So far I've managed this goal every time by the late 1600s, especially if I get exploration early enough to send the galleon around the world to Okhotsk.
If all you have is Moscow in 1472, I don't think it's going to happen... but if Rus has properly settled the Muscovite lands circa 1472 and they all flip? It should be easily doable.