guspasho
Prince
- Joined
- Apr 5, 2005
- Messages
- 367
I'm not very far along but Budapest and Talinn seem to be going great. My stability is solid. I don't know if instability will be a problem later in the game but my economy is strong and that seems to be a good counter.
I realized that I don't know what I should be doing with my workers. I know tons and tons of cottages are important and necessary but some of my cities like Talinn really need some workshops or watermills to enhance their production. I'm hesitant to chop forests because I could fill them with lumbermills later, and I lose their productive capacity, which the city managers don't seem to want to make up by working the workshops. I spend a lot of time wondering what I should be doing with my workers and what is most important. So what should I build to develop my city tiles?
Also, I'm addicted to the whip. I don't know when I should switch civics. On the first turn I switched to Hereditary Rule, Vassalage, Slavery, and Organized Religion. I also didn't adopt Christianity until after I got a few techs from China, but did eventually. But I understand that in RFC each time you switch has a negative effect on your stability, and certain combinations of civics have a negative effect, so I don't know what I should switch to, and when. It seems I should adopt state property as soon as I get Communism, but that's an industrial era tech so what switches, if any, should I make before I get there? Caste system or Serfdom? Representation or Universal Suffrage? Should I hold off on adoptions at any point until I get a certain combination to avoid reducing my stability?
What techs should I aim for? Trading techs is a challenge, most of the time I'm behind and as soon as I research a tech that someone else doesn't have they won't trade me anything for it. Should I aim for for what appears to be unresearched by others so I can trade it as soon as I get it? How do I keep up?
I realized that I don't know what I should be doing with my workers. I know tons and tons of cottages are important and necessary but some of my cities like Talinn really need some workshops or watermills to enhance their production. I'm hesitant to chop forests because I could fill them with lumbermills later, and I lose their productive capacity, which the city managers don't seem to want to make up by working the workshops. I spend a lot of time wondering what I should be doing with my workers and what is most important. So what should I build to develop my city tiles?
Also, I'm addicted to the whip. I don't know when I should switch civics. On the first turn I switched to Hereditary Rule, Vassalage, Slavery, and Organized Religion. I also didn't adopt Christianity until after I got a few techs from China, but did eventually. But I understand that in RFC each time you switch has a negative effect on your stability, and certain combinations of civics have a negative effect, so I don't know what I should switch to, and when. It seems I should adopt state property as soon as I get Communism, but that's an industrial era tech so what switches, if any, should I make before I get there? Caste system or Serfdom? Representation or Universal Suffrage? Should I hold off on adoptions at any point until I get a certain combination to avoid reducing my stability?
What techs should I aim for? Trading techs is a challenge, most of the time I'm behind and as soon as I research a tech that someone else doesn't have they won't trade me anything for it. Should I aim for for what appears to be unresearched by others so I can trade it as soon as I get it? How do I keep up?