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Russian Review

Discussion in 'CivRev - Strategy & Tips' started by thedood123, Jul 20, 2008.

  1. thedood123

    thedood123 Destroyer

    Joined:
    Jul 5, 2008
    Messages:
    45
    Ok I going going to review the Russians by Bonuses

    Starting: Russians begin with more of the map visible- Can be very handy If you find some artifacts and some barbian camps.

    Ancient: +1 food from plains- This is what makes the Russians unique this is a very huge bonus and gives a lot of food if near plains...If not near plains it is useless

    Medieval: Defensive units receive the Loyalty upgrade- Good if you want defense and trying to build up your base and keep alive

    Industrial: Half-price Riflemen- Not that great but good if you want to mass rifleman

    Modern: Half-price Spies- I dont see much point in getting spies late in game not very handy at all

    Overall I give the Russians a 1-Sucks or 10-Perfect I give a 7.5/10
     
  2. civoholic

    civoholic Chieftain

    Joined:
    Jul 2, 2008
    Messages:
    111
    Your taking my schtick of reviewing my civs, everyone's taking my threads!
    One other person took my worst civ thread too
     
  3. thedood123

    thedood123 Destroyer

    Joined:
    Jul 5, 2008
    Messages:
    45
    I will remove the thread if youd like ;{
     
  4. civoholic

    civoholic Chieftain

    Joined:
    Jul 2, 2008
    Messages:
    111
    No, you don't have to do THAT, but don't do the review thing like i do

    i'll be posting a review, probubly of the indians, tommorow
     
  5. thedood123

    thedood123 Destroyer

    Joined:
    Jul 5, 2008
    Messages:
    45
    Im making a unit review instead
     
  6. bonafide11

    bonafide11 Worker

    Joined:
    Jun 8, 2006
    Messages:
    2,914
    Location:
    STL
    But then who's going to review the buildings?? :rolleyes:
     
  7. thedood123

    thedood123 Destroyer

    Joined:
    Jul 5, 2008
    Messages:
    45
    I am not sure but look at my unit review 1/20
     
  8. KAZUY4

    KAZUY4 Chieftain

    Joined:
    Jun 6, 2008
    Messages:
    264
    Location:
    Connecticut
    and you took mine ;)
     
  9. goofyballer

    goofyballer Chieftain

    Joined:
    Jun 12, 2008
    Messages:
    56
    I'm not sure how you arrive at 7.5/10 when none of the bonuses are particularly helpful.

    Starting w/ a map: Not bad, shows a couple barbarian camps right away so you can direct your warriors to them and get quicker gold, but not a huge impact.

    +1 food from plains: Pre-granaries, it's practically useless because it just turns plains into grasslands, which any civ could do by planning city locations better. Post-granaries cities near plains will grow really fast though which is helpful. Definitely the best Russian bonus imo (but even that isn't saying a lot).

    Free loyalty: Meh, not bad but it's not like the AI ever does a great job of pressuring your cities' defenses anyway.

    1/2 cost riflemen: Saving 10 resources on a unit that you'll only be producing for a shortish amount of time is near-worthless

    1/2 cost spies: Saving 12 resources on a unit that you can probably rush just as well when you need any of them is near-worthless

    I give them like 2.5/10.
     

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