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Russian Translation Help Needed Please

Well, a French general will not bother to move for an instance a Bataillon de Chasseurs Alpins, he would simply say "Send the 27th BCA there!" ;)

:lol: An American general would no doubt do much the same thing, refer to his units by name. To start the mod I may see if I can work out some actual unit names from the Orders of Battle Web site. Also I have the West Point Atlases of World War II which give the locations of some units on occasion. But I'll probably start most units out in cities anyway. From there on it will be up to the player to name his units if he wants to. :)
 
You`re welcome !

Not just me, but the whole CivIII Community needs your help on making some stuff for units. :p

By the way, how firm is your relationship with unit`s animations ? ;) :lol:

I can animate most non-human units in Bryce. I don't possess Poser. I'm not too familiar with how Bryce textures work but I can usually fiddle around until I come up with something that will work, at least as a stop-gap.

The biggest stumbling block I have is palettes. I can't figure them out. Even when I think I have an idea of what I'm doing I can't seem to work them correctly. Fortunately Vuldacon has been a tremendous asset in getting my few units to completion by doing some great palette work for them. That's why I usually split the credit with him. My units would be a complete disaster without his help on palettes.
 
Looks easy enough. I need to get Paint Shop Pro, however. That's probably the main reason I have such a difficult time with palettes. I just use PEdit right now and it doesn't seem to be helping me much.

BTW I love your Civlopedia editor! I just started using it and it is GREAT!!! :)
 
Well... I muss confess I'm not using it anymore for my mod :mischief: .

I think you can get the same result as I do with other tools such as PhotoShop.

As long as you can reduce the numbers of color of a storyboard to 160, and then display the resulting palette.

Then you use PEdit to organize this palette as needed for Civ.
 
I looked at Wyrmshadow's tutorial and I did what I thought I was supposed to do but for some reason it didn't work. I created a template palette with the Civ specific sections blocked off and then chose colors from the attack animation like he instructed but for some reason it didn't work for me. But, like I say, I need to get Paint Shop Pro to better manipulate the BMP files and reduce the number of colors. (I think).

Something about palettes just confuses me, then again I'm pretty easily confused. :crazyeye:
 
Palettes are not so difficult to use.

I have a good method coming from my conversion of American Conquest unit.

http://forums.civfanatics.com/showthread.php?t=158020&highlight=palette

Hi Steph, I think I did exactly what your instructions said and this is what I came up with:

messed_up.png


Why did the designers of Civ use palettes at all???? :mad:
 
First I eliminated the pink background by choosing a black background. Then I eliminated the Civ blue to black and came up with this:

messed_up2.png


I selected to reduce the palette to 160 colors, then selected edit palette and this is the palette that came up:

messed_up3.png


I don't know where all the greens and blues and other weird colors in the palette came from since I don't think there were any of them in the image. Then I went to PEdit and selected the 160 palette colors and placed them on the blank rows in this palette template which Vuldacon sent me for starting normal units:

messed_up4.png



????? :confused:
 
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