Sabretooths - you gotta be kidding me

Discussion in 'Rise from Erebus Modmod' started by xalien, Dec 22, 2009.

  1. xalien

    xalien Prince

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    Some people say that they start a new game if Acheron pops near them, I wonder what they'd say having a 24:strength: invisible cannibalizing fearsome 6-12 first strikes animal running amok and spawning 12:strength: invisible cannibalizing fearsome 3-6 first strike beasts.

    That thing can totally shutdown all expansion in the area and if you somehow manage to capture it you can destroy every civ that you can find without any effort whatsoever.
     
  2. Nadrak

    Nadrak Chieftain

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    It's the same with griffins and cave bears. Although Animal invasion is off, they are still spawning - bug
     
  3. Vermicious Knid

    Vermicious Knid King

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    Bug. We're working on it. :)
     
  4. Cyrusfan

    Cyrusfan King

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    Does having Animal Invasion off actually block them from appearing? I thought it just kept them outside your borders.
     
  5. Nadrak

    Nadrak Chieftain

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    It should do both, but currently it's keeping them outside of borders only.
     
  6. Vermicious Knid

    Vermicious Knid King

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    Uh...nope. Animal invasion just keeps them outside borders.
     
  7. Nadrak

    Nadrak Chieftain

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    Orly...? I think I never saw 18str Griffin with Animal invasion off in my games with older patches...
     
  8. arcticnightwolf

    arcticnightwolf Emperor

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    can you keep this "bug" and make a new challenge of this ?? :D
    something like "Challenge: Animals unleashed" ...

    (( well ... but you could still remove invisibility or code removal - when animal reaches lv XY invisibility/stealth promo is removed ... ))
     
  9. Vermicious Knid

    Vermicious Knid King

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    Making animals stronger isn't a problem at all. :mischief:
     
  10. Cyrusfan

    Cyrusfan King

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    And I thought Perpentach was insane...
     
  11. xalien

    xalien Prince

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    So the bug is that they spawn even without the animal invasion option (which in my case is on) and not their ridiculous strength? I'm pretty confident that I'll be able to capture it with some help from 7:strength: ice elementals and shadow mana. Challenging or not, but if that happens it's pretty much game over. At least capturing Acheron requires a fairly late tech to get subdue beasts.
     
  12. Valkrionn

    Valkrionn The Hamster King

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    No. The bug is that they are spawning EARLY, not that they are spawning without a game option.

    All 'Animal Invasion' does is allow some animals to enter your cultural borders and attack you. Some start with it, others gain it as they age.
     
  13. Bitwise

    Bitwise Warlord

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    Is it the same bug that keeps making Minotaurs wipe out my opposition in the first 70 turns (normal)? Or is that working? Just checking to see if I should be overcrowding maps to get the right amount of opponents.
     
  14. Valkrionn

    Valkrionn The Hamster King

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    No, Minotaurs are meant to be spawning. They're just too strong. Balance issue, rather than a bug. ;)
     
  15. Machiosabre

    Machiosabre Chieftain

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    any chance of getting a 'no animals or any other bs' option? i didn't mind the old animals much but freaking dragons, mutated scorpions, demon stags and flaming bears destroying anyone not inside a border(or Minotaurs inside) is pretty much stopping me from starting a game.

    seems like rife has this weird obsession with making the world my biggest enemy when I'd rather be fighting other people.
     
  16. Cyrusfan

    Cyrusfan King

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    I think the "weird obsession" is half the point of the mod. They want the game to be harder and they want to slow down expansion. Oddly, I find it compels me to expand faster, at least up to my nearest neighbors, so that they take the brunt of the wilderness' rage.
     
  17. Valkrionn

    Valkrionn The Hamster King

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    There should already be a 'No Animals' game option, just like the one for Barbs and Demons. ;)
     
  18. Machiosabre

    Machiosabre Chieftain

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  19. Evalis

    Evalis Prince

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    Any chance we can change this to be 'no crazy stastics animals' instead? I actually like being able to capture bears and whatnot to build the impossible to build managerie.

    Plus.. there is a massive issue with nations that start out friendly to animals where late game they will still have lairs inside their lands that are spawning creatures that CAN enter other lands becuase there are no free non-culturally claimed tiles to enter. Oh and.. is there something about them that causes them to auto-target the player? I went into the world editor to check this.. and there was a literal bee-line of enemy monsters heading for my city. If once a monster nation lose to something does it keep auto targeting it until it wins?
     
  20. Valkrionn

    Valkrionn The Hamster King

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    As I've said over a dozen times now (Not actually bothered, just don't want to type it out again. :p) the barb system will be entirely redone.
     

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