Lonecat Nekophrodite
Deity
- Joined
- Jan 10, 2019
- Messages
- 2,833
How can I reskin a unit asset (cloned out of existing ones) safely and can still be viewed by Asset Editor?
I've tried manually with Fusilier. Yes I want to create 'Red collars' version out of existing redcoats (which have blue collars) which reflects historical units, like Prussian Line Infantry, Austrian Line Infantry, and American Continental Army.
I've followed this guidelines given by Deliverator https://forums.civfanatics.com/threads/art-assets-in-civilization-6-a-modding-guide.612050/ Including creations of new Materials file
And compared to the preexisting T34 models asset entry. value edited using Notepad++
The results is.. I CAN'T VIEW THE WHOLE THING IN ASSET EDITOR!
Is there any 'point and click' methods to do so? Is it possible to apply new textures and materials with Asset Editor? and how?
I've tried manually with Fusilier. Yes I want to create 'Red collars' version out of existing redcoats (which have blue collars) which reflects historical units, like Prussian Line Infantry, Austrian Line Infantry, and American Continental Army.
I've followed this guidelines given by Deliverator https://forums.civfanatics.com/threads/art-assets-in-civilization-6-a-modding-guide.612050/ Including creations of new Materials file
And compared to the preexisting T34 models asset entry. value edited using Notepad++
The results is.. I CAN'T VIEW THE WHOLE THING IN ASSET EDITOR!
Is there any 'point and click' methods to do so? Is it possible to apply new textures and materials with Asset Editor? and how?