1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Saibotlieh's Leaderhead Collection

Discussion in 'Civ4 - Graphics Modpacks' started by SaibotLieh, Sep 7, 2010.

  1. Kathy

    Kathy Prince

    Joined:
    May 28, 2008
    Messages:
    590
    Yes, the ears look a bit strange, otherwise I would also be interested in using her.
     
  2. SaibotLieh

    SaibotLieh Emperor

    Joined:
    Sep 25, 2009
    Messages:
    1,492
    Thanks guys. :)
    I've made a quick remodeling of her ears. Should be alright as long as nobody takes a closer look. The shader and noshader version are attached to this post. Hope you like it. :)
     

    Attached Files:

  3. Kathy

    Kathy Prince

    Joined:
    May 28, 2008
    Messages:
    590
    Yes, thanks, thank is another great leaderhead from you - and a great support!
     
  4. Civciv5

    Civciv5 Grand Emperor

    Joined:
    Aug 14, 2011
    Messages:
    2,103
    Location:
    Nergenshuizen, Belgium
    Saibotlieh,somebody has downrated some of your leaderheads!
    Grace O'Malley,Quiliago and Zelda are badly underrated!
    I already gave all of them an A+,so maybe can some people uprate them?
     
  5. SaibotLieh

    SaibotLieh Emperor

    Joined:
    Sep 25, 2009
    Messages:
    1,492
    Hm, you are right, very strange. :confused:

    Well, thanks for uprating the leaderheads again. :)
     
  6. Yoshiegg737

    Yoshiegg737 Jungo Jungo

    Joined:
    Nov 14, 2010
    Messages:
    3,589
    Location:
    Canada
    I'll help uprate them again. I love your leaderheads :D
     
  7. Kathy

    Kathy Prince

    Joined:
    May 28, 2008
    Messages:
    590
    Hello, SaibotLieh...
    I have a little problem with this version of Prinzess Zelda. It seemes she does not work with the Elisabeth.kfm from the original one. When I load her ingame, she is always looking like the immobile leaderhead model in the .nif. Do you have any idea what I can do?
     
  8. SaibotLieh

    SaibotLieh Emperor

    Joined:
    Sep 25, 2009
    Messages:
    1,492
    Ah, don't use that kfm. I just overlocked it as I was deleting unnecessary files. Use this line for your kfm definition instead:
    Code:
    <KFM>art/LeaderHeads/Elizabeth/elizabeth.kfm</KFM>
    With this, the leaderhead should work (at least it does for me). :)
     
  9. Kathy

    Kathy Prince

    Joined:
    May 28, 2008
    Messages:
    590
    Thank you very much, now it works.

    Edit: Iupdated my ratings, too.
     
  10. SaibotLieh

    SaibotLieh Emperor

    Joined:
    Sep 25, 2009
    Messages:
    1,492
    Thanks again to you all for uprating my leaderheads. I'm glad that you like them that much. :)

    Since I am now more experienced in leaderhead making I took some time to update some of my first leaderhead. I've uploaded new versions of

    Cleopatra:
    Spoiler :

    Made some adjustments to the meshes and changed some of the rigging. Also moved the arms nearer to the torso and modified the lighting.

    (Left: old version, right: new version)




    Jingu:
    Spoiler :

    Made some adjustments to the meshes and modified the lighting.

    (Left: old version, right: new version)


    Joan of Arc:
    Spoiler :

    Modified the lighting.

    (Left: old version, right: new version)



    Enjoy! :)
     

    Attached Files:

  11. Lemon Merchant

    Lemon Merchant Disinterested Observer Moderator

    Joined:
    Jun 27, 2008
    Messages:
    8,108
    Gender:
    Female
    Location:
    Red Sector A
    Beautiful work, Sai. As always. :)
     
  12. SaibotLieh

    SaibotLieh Emperor

    Joined:
    Sep 25, 2009
    Messages:
    1,492
    I've uploaded my next leaderhead. It's another female native american leader.
    Spoiler :





    I've chosen to make Cockacoeske out of her since the clothing fits the era (I hope) and Cockacoeske became leader of her tribe quite young, which also fits the model.

    There is no noshader included to preserve hard drive space. If somebody wants a noshader version I could create such a version as well.

    Btw, I took the hair from a Oblivion mod. Converting meshes from these mods is quite easy, since they are already in the nif format. These meshes only have to be rigged to the rest of the leaderhead using the Bone Weight Copy script in Blender.

    Download link: http://forums.civfanatics.com/downloads.php?do=file&id=20004

    Enjoy! :)
     
  13. Lemon Merchant

    Lemon Merchant Disinterested Observer Moderator

    Joined:
    Jun 27, 2008
    Messages:
    8,108
    Gender:
    Female
    Location:
    Red Sector A
    Absolutely breathtaking! Well done :)
     
  14. cybrxkhan

    cybrxkhan Asian Xwedodah

    Joined:
    Aug 10, 2006
    Messages:
    9,687
    Location:
    The Universe
    Glad to see your new stuff is just as good.

    She'd be good for Pocahontas or Sacagagagagagagwweaea or any generic native american female, too, I think.
     
  15. Nitram15

    Nitram15 Pro Libertate!

    Joined:
    Sep 15, 2009
    Messages:
    1,855
    Location:
    Hungary
    Beautiful! :D
     
  16. Kathy

    Kathy Prince

    Joined:
    May 28, 2008
    Messages:
    590
    I like it, it's good to see that you are still uploading new models. Ow course I downloaded her immediatelly.
     
  17. AbsintheRed

    AbsintheRed Deity

    Joined:
    Jul 27, 2009
    Messages:
    8,280
    Location:
    Szeged, Hungary
    Hmm, sounds interesting!
    I was thinking how great is the hair on that LH when I first saw it
    Would be awesome for some older LHs I guess, but didn't check all the hairs on your link yet
     
  18. SaibotLieh

    SaibotLieh Emperor

    Joined:
    Sep 25, 2009
    Messages:
    1,492
    As always, thanks for your kind words. :)
    Sure thing, only reason I did not took one of them is that they were no leader of their tribes.
    There are a lot of beautiful hair meshes available, they often have a quite high polycount though. Also you might run into problems if they work with a lot of transparency. I had to divide the hair in a lot of smaller meshes and arrange them in some way to make it work right. None the less these mods are definitely worth a look.
     
  19. Spillsandstains

    Spillsandstains Warlord

    Joined:
    Mar 31, 2008
    Messages:
    218
    My Terrible Problem

    Dear saibotlieh:

    first, thank you for your lovely artwork, i use most of the released stuff; the mermaid serves as an amazon uu!

    but . . . err . . . i have a problem with two of your leaderheads.

    cockacoeske: i downloaded this and did some powhatan confederacy research (you can never have too many civs in my opinion) and tested the leaderhead; it crashed, on occasion, and intermittently showed up in the 'pedia with black angular shapes shooting out of her, poor woman. i've attached some screenies, although they don't do justice. i've seen this before on dodgy units, it causes crashes

    miranda: i found the same with this one, but i didn't take any pictures

    any ideas?
     

    Attached Files:

  20. The_Coyote

    The_Coyote Emperor

    Joined:
    Mar 1, 2008
    Messages:
    1,367
    Location:
    Europe
    Normally this error indicates a problem with the shader version of the mesh (a broken skinPartition). But unfortunally i am not able to reproduce the error on my pc (tested both lhs in sceneviewer and miranda also in game), so am not sure that this is really the reason for your problems. Btw, your pc uses the shader version of the models?

    Nevertheless, as test i stripified the meshes, adjusted the shader names and removed the skinPartitions from the miranda lh. (Using a skinPartition on lhs can cause the described problem.) Could you please test the attached nif (simply replace [of course after backup] the one in SaibotLieh modul)?
     

    Attached Files:

Share This Page