Hackapell
Rhetorician
What I aim to do here is to provide a comprehensive directory to all of the many games that have been played out in the strategy and tips forum. This is meant to be as complete as possible, so if I miss any games, please post here with the link. I am unsure of how I will group these, whether by theme, strategy, or by version played as (i.e. Vanilla, Warlords, BtS). Initially, I will group by thread starter and give you the overall purpose to the game.
Why the need for this? Well, many people come to the forum asking for some sort of guide, or some comments on their current game. The most common question is how to beat Noble, and there are threads that specifically pertain to that, but cannot be easily referenced. This directory will try to do that, similar to the ALC bullpen, but with any game played on the forum.
Therefore, without further ado:
All Leaders Challenge (hosted by Sisiutil and Lord Parkin)
This is the most commonly referenced source for discussion on Civ strategy. Almost constantly running, the games showcase each leader's traits, UU, UB, starting techs, and starting position. Each game, however, often takes its own flavor and can be highly instructive, covering topics such as isolated starts, using GMs to power your economy, fun with the AP, SE, and recovering from overexpansion.
The All Leaders Challenge Bullpen
Game 1: Aztec/Montezuma (Prince Level; Domination Victory; Score: 15232)
Game 2: China/Mao Zedong (Prince Level; Space Victory; Score: 14668)
Game 3: China/Qin Shi Huang (Prince Level; Space Victory; Score: 21247)
Game 4: Egypt/Hatshepsut (Prince Level; Domination Victory; Score: 44777)
Game 5: England/Victoria (Prince Level; Cultural Victory; Score: 24409) Feature: Late-game cultural win
Game 6: France/Louis XIV (Prince Level; Domination Victory; Score: 21695)
Game 7: Germany/Frederick the Great (Prince Level; Domination Victory; Score: 35418) Features: Pyramids gambit, Specialist Economy
Game 8: Greece/Alexander the Great (Prince Level; Conquest Victory; Score: 21194) Feature: Hybrid Economy
Game 9: Inca/Huayna Capac (Monarch Level; Diplomatic Victory; Score: 37721) Features: First Monarch Level ALC, Isolated Start
Game 10: India/Asoka (Monarch Level, Warlords; Space Victory; Score: 37790) Feature: First Warlords ALC
Game 11: Carthage/Hannibal (Monarch Level, Warlords; Space Victory; Score: 22718) Feature: Internet Project
Game 12: Japan/Tokugawa (Monarch Level, Warlords; Domination Victory; Score: 75824)
Game 13: Mali/Mansa Musa (Monarch Level, Warlords; Space Victory; Score: 37247)
Game 14: Mongolia/Kublai Khan (Monarch Level, Warlords; Domination Victory; Score: 91103) Feature: Great Merchant Economy
Game 15: Ottoman/Mehmed II (Monarch Level, Warlords; Loss; Score: 2657) Feature: Isolated Start
Game 16: Persia/Cyrus (Monarch Level, Warlords; Domination Victory; Score: 76759)
Game 17: Russia/Peter (Monarch Level, Warlords; Loss)
Game 17, Take 2: Russia/Peter (Monarch Level, Beyond the Sword; Space Victory; Score: 38754) First Beyond the Sword ALC
Game 18: Spain/Isabella (Monarch Level, Beyond the Sword; Diplomatic Victory; Score: 66550) Feature: Apostolic Palace early religious diplomatic victory
Game 18, Take 2: Spain/Isabella (Emperor Level, Beyond the Sword; Domination Victory; Score: 48052) Feature: First Emperor Level ALC
Game 19: Sumer/Gilgamesh (Emperor Level, Beyond the Sword; Space Victory; Score: 39919)
Game 20: Vikings/Ragnar (Emperor Level, Beyond the Sword; Domination Victory; Score: 102108) Feature: Early Astronomy Gambit
Game 21: Zulus/Shaka (Emperor Level, Beyond the Sword); Domination Victory; Score: 123429) Features: Aggressive AI, No Tech Brokering, No Goody Huts
Game 22: Arabs/Saladin (Emperor Level, Beyond the Sword); Loss
Game 22, Take 2: Arabs/Saladin (Emperor Level, Beyond the Sword; Domination Victory; Score: 108819)
Game 23: America/Lincoln (Immortal Level, Beyond the Sword; Space Race Victory; Score: 50980) Feature: First Immortal Level ALC
Game 24: Babylon/Hammurabi (Immortal Level, Beyond the Sword; Domination Victory; Score: 135666)
Game 25: Celts/Boudica (In Progress)
Emperor Masters Challenge/Immortal Challenge (hosted by aelf)
The sister to the ALC that has only recently started back up, the Immortal Challenge plays at a slightly higher level that the ALC, but that is more because the ALC tends more to the learning side, while the IC tends to be more nuanced and subtle, especially in the realm of diplomacy. The IC also has no real mission statement, but each game follows some sort of overall strategy, which, along with skillful diplomacy, often wins.
(NB all games are vanilla/warlords, as aelf has yet to get BtS)
The Emperor Masters' Challenge 1
The Emperor Masters' Challenge 2
The Emperor Masters' Challenge 3
The Emperor Masters' Challenge 4
The Immortal Challenge 1: Apocalypto
The Immortal Challenge 2: For the Fatherland
The Immortal Challenge 3: The Gathering Storm
The Immortal Challenge 4: Flight of the Phoenix
King of the World Series (hosted by Neal)
King of the World #1: Montezuma (Earth18, Monarch, Normal, Warlords)
King of the World #2: Frederick (Earth18, Monarch, Normal, Warlords)
King of the World #3: Tokugawa (Earth18, Monarch, Normal, Beyond the Sword)
King of the World #4: Mansa Musa (Earth18, Monarch, Normal, Beyond the Sword)
King of the World #5: Isabella (Earth18, Monarch, Epic, Beyond the Sword)
King of the World #6: Huayna Capac (Earth18, Monarch, Epic, Beyond the Sword)
King of the World #7: Saladin (Earth18, Emperor, Epic, Beyond the Sword)
King of the World #8: Shaka (Earth34, Emperor, Epic, Beyond the Sword)
King of the World #9: Genghis Khan (Earth18, Emperor, Epic, Beyond the Sword)
King of the World #10: Charles de Gaulle (Earth34, Emperor, Epic, Beyond the Sword, OCC)
King of the World #11: Darius I (Earth14 Ancient, Immortal, Epic, Beyond the Sword)
King of the World #12: Sitting Bull (Earth16 Non-Vanilla, Immortal, Epic, Beyond the Sword)
Noble Games (hosted by Orion071 and the members of the noble's club)
These are games played at the noble level for the players who are not as good as the ones on the ALC or the IC, although they do still give advice on each of them, and who wish to improve. This was Sryth's original idea, but orion took up the torch. Each game of Orion's show a different path to victory, and so is a good guide to pursuing each type of victory, peaceful or warlike. A new group has also recently started up called the Noble's Club for people who wish to improve their skills at the Noble level.
Orion's Home School: Winning at Noble
Orion's Home School 2: Nobles in Space
Orion's Home School 3: Nobles Learning Culture
Noble's Club Bullpen
Nobles Club
Nobles Club I, Elizabeth. FIN and PHI are traits that are fairly easy to play.
Nobles Club II, Ramesses II. SPI/IND, another set of great traits, on a Continents map.
Nobles Club III, Kublai Khan. CRE/AGG, Pangaea Map, great UU for a Conquest/Domination situation.
Nobles Club IV, Frederick. Map unknown. but an attempt to try and learn to play an SE with a strong leader for that style.
Nobles Club V, Hannibal. A water based map with a very strong leader on that type of map. Trade Route Economy learner.
Nobles Club VI, Brennus. Another "war oriented" type of game, with Aggressive AI setting turned on, and a Civ with solid warmongering traits and UU/UB.
Nobles Club VII, Sitting Bull. Who is the AI that makes you groan the most when he pops up? For me, its no contest, SB takes it by a mile!
Nobles Club IX - Joao II! OK guys, here it is, another water leader with a solid UU. I requested some special features this map, but I dont want to give away too much. I will tell you that rolo used the new Tectonics format, but he assures me we will be able to have both some Barb lands and AIs that arent reachable pre-Optics.
* Nobles Club X - Zara Yaqob! Our leader = Zara has an excellent combo of traits, both of which aid in one of this games primary goal, grabbing land. His starting techs arent bad either, although unless you start with deer, you need food to get some food techs going:
* Nobles Club XI - Catherine! A known backstabber, Catherine has traits that truly excel when REXing. CRE means fast border pops and IMP means fast settlers. But beware, overexpansion is a very real possibility in the hands of the human player.
* Noble's Club XII-Elizabeth Revisited! Alright so a bunch of us (me (Krick19) included) thought Elizabeth would be a great leader to take us to the next level. So she's back and badder than ever! Her traits are great, FIN and PHI, two of my faves. This calls for a great hybrid economy. Her UU, the Redcoat gets a 25% bonus against Gunpowder Units, which is really helpful when you're attacking muskets or rifles. Lastly the UB is a Bank with 65% more income instead of 50%. This combines for a nasty combo.
* Noble's Club XIII - Alexander of Greece Hello everybody, TMIT takes a break from messing with AI XMLs to present the 13th installment of the Noble's Club series! Our leader is Aggressive and Philosophical. This match of traits allows for some economy (especially early) and some warmongering!
* NC XIV - Saladin of Arabia Sal is considered by many to be a weak leader, lending mostly to his protective trait. Nevertheless, he boasts a solid, early UB that allows for some culture control and religious manipulation via great prophets...only Egypt can get them this easily other than Arabia! The UU is a knight that does not require Iron, and with a hefty bonus to its withdrawal chance, making medieval combat a little more intriguing.
* Noble's Club XV: Roosevelt of America America...America. We bestow questionable UUs and UBs on thee. Nonetheless, the collection of leaders for this civ have strong traits, and the starting techs are nice and allow for versatility also. Our leader today is known for wonderspam and for the fact that he is probably the fastest person to get the Great Lighthouse in the game.
* Noble's Club XVI - Shaka We all know him. Some probably hate him. Tied with 3 other AIs for the most probability to train units, Shaka is a devastating warmonger that declares at pleased. The Impi is a utility troop and is a little difficult to use against targets with metal, but if an opponent lacks it has all the devastating power of traditional mounted troop charges. The UB is among the top in the game, early maintenance reduction in a barracks that coupled with the courthouse is nearly as strong a total effect as Holy Rome's.
* Noble's Club XVII - Tokugawa One of the game's biggest one-trick ponies, Toku is all military and no economy. Unless, of course, you count having more cities as economy. The UU is fairly strong if you get there in time, the UB is not that strong in my opinion but hey, at least you're guaranteed to have full advantage if you get infantry. Not that you'll need the help with the game's best gunpowder troops.
* NC XVIII: Willem This time we are using: THE NETHERLANDS! Many will argue he's a top leader on a water map due to the UB. I personally think the UB is good but far from great, because it comes later. However, it has the potential to shine on a map like this. Combine it with Moai for some true abuse. The UU is a bit cooler, since it's more cost-effective to invade. Good hunting!
* NC XIX: Napoleon This time we are using: France. With the little general. UB isn't the worst thing ever, just close. The UU IMO is underrated, as are units with >1 move in general. Musket smackdown! How fast can YOU get to gunpowder?!
* NC XX: Montezuma Whip till you bleed! It's everyone's favorite zealous backstabbing #2 tier (as an AI) warmonger, Montezuma! The UU is a niche unit but quite useful potentially. The UB? One of the best in the game. It's borderline unlimited whips.
* NC XXI: Ragnar Rangar, everyones favorite wannabe Horn Get ready for some intercontinental delivery of pain. UU is a Maceman with added city attack and free amphibious, perfect for building an medival coastal empire, UB is a Lighthouse which makes your ships faster.
* NC XXII: Suleiman Silly Man! It's been gone over in recent times, but the Ottomans are among the most well-rounded civs in the game. Silly Man gets less of the spotlight than the dreaded Mehmed, but is actually a top flight leader with powerful expansion and power tech traits!
Monarchist Cookbook Series(Hosted by Futurehermit, r_rolo1, Bleys, Diamondeye, and OTAKUjbski)
The Monarchist Cookbook is a concurrent succession game series to help readers learn how to play and win at Monarch level in Civilization 4: Beyond the Sword.
The Monarchists' Cookbook Bullpen
Monarchists' Cookbook games:
Immortal Cookbook Games
Hosted by Tycoonist/Carl Corey
Emperor Cookbook Games
Hosted by ChromiumL
Deity Cookbook Games
Hosted by Dirk1302/Carl Corey
The Immortal University(hosted by silverbullet)
The Immortal University is a series of open-save games at the Immortal level. Any player can grab a save and run with it, showing people how they played out the game.
The Immortal University I - Montezuma, Aztec
The Immortal University II - Suryavarman II of Khmer
The Immortal University III - Louis, France
Immortal University IV: Suleiman of the Ottoman Empire
Immortal University V - Cyrus of Persia
Immortal Univesity VI: Carolus Magnus of the Holy Roman Empire
Immortal University VII - Hannibal of Carthage
Immortal University VIII - Pacal, Maya
Immortal University IX - Ghengis Khan of the Mongolians
Immortal University X - Alexander The Great
Immortal University XI - Washington
Immortal University XII - Joao II of Portugal
Immortal University XIII - Zara Yaqob
Immortal university XIV - Pacal II of the Maya
Monarch Student (hosted by members)
MS I - Ramesses
MS II - Joao, hosted by gcm4738
MS III - Asoka, hosted by gcm4738
MS IV - Boudica, hosted by Single Malt
MS V - Catherine
MS VI - Pericles, hosted by assass1n
MS VII - Mao
MS VIII - Genghis Khan
MS IX - Mansa Musa, hosted by nanomage
MS X - Charlemagne
MS XI - Washington
MS XII - Mehmed
MS XIII - Isabella
MS XIV - Sitting Bull
MS XV - DeGaulle
MS XVI - Victoria
MS XVII - Frederick
MS XVIII - Gilgamesh
MS XIX - Justinian
Why the need for this? Well, many people come to the forum asking for some sort of guide, or some comments on their current game. The most common question is how to beat Noble, and there are threads that specifically pertain to that, but cannot be easily referenced. This directory will try to do that, similar to the ALC bullpen, but with any game played on the forum.
Therefore, without further ado:
All Leaders Challenge (hosted by Sisiutil and Lord Parkin)
This is the most commonly referenced source for discussion on Civ strategy. Almost constantly running, the games showcase each leader's traits, UU, UB, starting techs, and starting position. Each game, however, often takes its own flavor and can be highly instructive, covering topics such as isolated starts, using GMs to power your economy, fun with the AP, SE, and recovering from overexpansion.
The All Leaders Challenge Bullpen
Game 1: Aztec/Montezuma (Prince Level; Domination Victory; Score: 15232)
Game 2: China/Mao Zedong (Prince Level; Space Victory; Score: 14668)
Game 3: China/Qin Shi Huang (Prince Level; Space Victory; Score: 21247)
Game 4: Egypt/Hatshepsut (Prince Level; Domination Victory; Score: 44777)
Game 5: England/Victoria (Prince Level; Cultural Victory; Score: 24409) Feature: Late-game cultural win
Game 6: France/Louis XIV (Prince Level; Domination Victory; Score: 21695)
Game 7: Germany/Frederick the Great (Prince Level; Domination Victory; Score: 35418) Features: Pyramids gambit, Specialist Economy
Game 8: Greece/Alexander the Great (Prince Level; Conquest Victory; Score: 21194) Feature: Hybrid Economy
Game 9: Inca/Huayna Capac (Monarch Level; Diplomatic Victory; Score: 37721) Features: First Monarch Level ALC, Isolated Start
Game 10: India/Asoka (Monarch Level, Warlords; Space Victory; Score: 37790) Feature: First Warlords ALC
Game 11: Carthage/Hannibal (Monarch Level, Warlords; Space Victory; Score: 22718) Feature: Internet Project
Game 12: Japan/Tokugawa (Monarch Level, Warlords; Domination Victory; Score: 75824)
Game 13: Mali/Mansa Musa (Monarch Level, Warlords; Space Victory; Score: 37247)
Game 14: Mongolia/Kublai Khan (Monarch Level, Warlords; Domination Victory; Score: 91103) Feature: Great Merchant Economy
Game 15: Ottoman/Mehmed II (Monarch Level, Warlords; Loss; Score: 2657) Feature: Isolated Start
Game 16: Persia/Cyrus (Monarch Level, Warlords; Domination Victory; Score: 76759)
Game 17: Russia/Peter (Monarch Level, Warlords; Loss)
Game 17, Take 2: Russia/Peter (Monarch Level, Beyond the Sword; Space Victory; Score: 38754) First Beyond the Sword ALC
Game 18: Spain/Isabella (Monarch Level, Beyond the Sword; Diplomatic Victory; Score: 66550) Feature: Apostolic Palace early religious diplomatic victory
Game 18, Take 2: Spain/Isabella (Emperor Level, Beyond the Sword; Domination Victory; Score: 48052) Feature: First Emperor Level ALC
Game 19: Sumer/Gilgamesh (Emperor Level, Beyond the Sword; Space Victory; Score: 39919)
Game 20: Vikings/Ragnar (Emperor Level, Beyond the Sword; Domination Victory; Score: 102108) Feature: Early Astronomy Gambit
Game 21: Zulus/Shaka (Emperor Level, Beyond the Sword); Domination Victory; Score: 123429) Features: Aggressive AI, No Tech Brokering, No Goody Huts
Game 22: Arabs/Saladin (Emperor Level, Beyond the Sword); Loss
Game 22, Take 2: Arabs/Saladin (Emperor Level, Beyond the Sword; Domination Victory; Score: 108819)
Game 23: America/Lincoln (Immortal Level, Beyond the Sword; Space Race Victory; Score: 50980) Feature: First Immortal Level ALC
Game 24: Babylon/Hammurabi (Immortal Level, Beyond the Sword; Domination Victory; Score: 135666)
Game 25: Celts/Boudica (In Progress)
Emperor Masters Challenge/Immortal Challenge (hosted by aelf)
The sister to the ALC that has only recently started back up, the Immortal Challenge plays at a slightly higher level that the ALC, but that is more because the ALC tends more to the learning side, while the IC tends to be more nuanced and subtle, especially in the realm of diplomacy. The IC also has no real mission statement, but each game follows some sort of overall strategy, which, along with skillful diplomacy, often wins.
(NB all games are vanilla/warlords, as aelf has yet to get BtS)
The Emperor Masters' Challenge 1
The Emperor Masters' Challenge 2
The Emperor Masters' Challenge 3
The Emperor Masters' Challenge 4
The Immortal Challenge 1: Apocalypto
The Immortal Challenge 2: For the Fatherland
The Immortal Challenge 3: The Gathering Storm
The Immortal Challenge 4: Flight of the Phoenix
King of the World Series (hosted by Neal)
King of the World #1: Montezuma (Earth18, Monarch, Normal, Warlords)
Spoiler :
Space Race, 1848 A.D., 34082 points. We smashed Roosevelt early, vassalized Huayna Capac later on and basically turtled up, cottaging over South America and heading off to a tech lead and victory.
Spoiler :
Abandoned, 1858 A.D. A failed attempt at a kill'em all, let God sort'em out game. We survived early on and earned a respectable lead through ridiculous luck and AI idiocy, then got bogged down in a miserable war with Persia. This game nearly turned me off to Civ IV for good
Spoiler :
Apostolic Victory, 1862 A.D., 98954 points. A romping conquest game that ended with me controlling all of eastern Asia, the Mediterranean Coast, and most of the Americas. I ended up taking the religious win in order to wrap things up and move on.
Spoiler :
Space Race, 1954 A.D., 19596 points. A tough win. I kept my head low early game, then took over Egypt and Spain and colonized South America. The spaceship landed just as the world erupted in epic AI wars of conquest that I'd never seen before or since.
Spoiler :
Conquest, 1510 A.D., 251567 points. Featured Choose religions. Started with a Warrior rush of France and Germany and ended with the Capitulation (and Conversion to Christianity) of the entire globe.
Spoiler :
Space Race, 1910 A.D., 25005 points. A basic isolationist Space Race win. fought off South America's barbarian hordes, then cottaged up and headed for the stars. Featured a fun little late game world war.
Spoiler :
Domination, 1818 A.D., 129973 points. A rollicking no-vassal romp that ended with pretty much the whole of Eurasia and Africa being painted green. Began the tradition of opening up South America and moving Isabella to the coast.
Spoiler :
Cultural Victory, 1762 A.D., 42541 points. We took over (but never left) Africa and turned the capital and Egypt's two Nile cities into cultural centers for the win.
Spoiler :
U.N. Victory, 1812 A.D., 152572 points. A straightforward, fun little Diplomatic-as-Domination victory. Featured the colonization of Australia
Spoiler :
Died, 1866 A.D., 0 points/Space Race, 1955 A.D., 10406 points. A tough game that featured a little bit of war, a lot of snivelling diplomacy, and even our first genuine loss!
Spoiler :
Domination, 1700 A.D., 289987 points. Another massive wargame featuring three great empires: Us, Rome, and China. Great military showdown with Caesar.
Spoiler :
In progress.
Noble Games (hosted by Orion071 and the members of the noble's club)
These are games played at the noble level for the players who are not as good as the ones on the ALC or the IC, although they do still give advice on each of them, and who wish to improve. This was Sryth's original idea, but orion took up the torch. Each game of Orion's show a different path to victory, and so is a good guide to pursuing each type of victory, peaceful or warlike. A new group has also recently started up called the Noble's Club for people who wish to improve their skills at the Noble level.
Orion's Home School: Winning at Noble
Orion's Home School 2: Nobles in Space
Orion's Home School 3: Nobles Learning Culture
Noble's Club Bullpen
Nobles Club
Nobles Club I, Elizabeth. FIN and PHI are traits that are fairly easy to play.
Nobles Club II, Ramesses II. SPI/IND, another set of great traits, on a Continents map.
Nobles Club III, Kublai Khan. CRE/AGG, Pangaea Map, great UU for a Conquest/Domination situation.
Nobles Club IV, Frederick. Map unknown. but an attempt to try and learn to play an SE with a strong leader for that style.
Nobles Club V, Hannibal. A water based map with a very strong leader on that type of map. Trade Route Economy learner.
Nobles Club VI, Brennus. Another "war oriented" type of game, with Aggressive AI setting turned on, and a Civ with solid warmongering traits and UU/UB.
Nobles Club VII, Sitting Bull. Who is the AI that makes you groan the most when he pops up? For me, its no contest, SB takes it by a mile!
Nobles Club IX - Joao II! OK guys, here it is, another water leader with a solid UU. I requested some special features this map, but I dont want to give away too much. I will tell you that rolo used the new Tectonics format, but he assures me we will be able to have both some Barb lands and AIs that arent reachable pre-Optics.
* Nobles Club X - Zara Yaqob! Our leader = Zara has an excellent combo of traits, both of which aid in one of this games primary goal, grabbing land. His starting techs arent bad either, although unless you start with deer, you need food to get some food techs going:
* Nobles Club XI - Catherine! A known backstabber, Catherine has traits that truly excel when REXing. CRE means fast border pops and IMP means fast settlers. But beware, overexpansion is a very real possibility in the hands of the human player.
* Noble's Club XII-Elizabeth Revisited! Alright so a bunch of us (me (Krick19) included) thought Elizabeth would be a great leader to take us to the next level. So she's back and badder than ever! Her traits are great, FIN and PHI, two of my faves. This calls for a great hybrid economy. Her UU, the Redcoat gets a 25% bonus against Gunpowder Units, which is really helpful when you're attacking muskets or rifles. Lastly the UB is a Bank with 65% more income instead of 50%. This combines for a nasty combo.
* Noble's Club XIII - Alexander of Greece Hello everybody, TMIT takes a break from messing with AI XMLs to present the 13th installment of the Noble's Club series! Our leader is Aggressive and Philosophical. This match of traits allows for some economy (especially early) and some warmongering!
* NC XIV - Saladin of Arabia Sal is considered by many to be a weak leader, lending mostly to his protective trait. Nevertheless, he boasts a solid, early UB that allows for some culture control and religious manipulation via great prophets...only Egypt can get them this easily other than Arabia! The UU is a knight that does not require Iron, and with a hefty bonus to its withdrawal chance, making medieval combat a little more intriguing.
* Noble's Club XV: Roosevelt of America America...America. We bestow questionable UUs and UBs on thee. Nonetheless, the collection of leaders for this civ have strong traits, and the starting techs are nice and allow for versatility also. Our leader today is known for wonderspam and for the fact that he is probably the fastest person to get the Great Lighthouse in the game.
* Noble's Club XVI - Shaka We all know him. Some probably hate him. Tied with 3 other AIs for the most probability to train units, Shaka is a devastating warmonger that declares at pleased. The Impi is a utility troop and is a little difficult to use against targets with metal, but if an opponent lacks it has all the devastating power of traditional mounted troop charges. The UB is among the top in the game, early maintenance reduction in a barracks that coupled with the courthouse is nearly as strong a total effect as Holy Rome's.
* Noble's Club XVII - Tokugawa One of the game's biggest one-trick ponies, Toku is all military and no economy. Unless, of course, you count having more cities as economy. The UU is fairly strong if you get there in time, the UB is not that strong in my opinion but hey, at least you're guaranteed to have full advantage if you get infantry. Not that you'll need the help with the game's best gunpowder troops.
* NC XVIII: Willem This time we are using: THE NETHERLANDS! Many will argue he's a top leader on a water map due to the UB. I personally think the UB is good but far from great, because it comes later. However, it has the potential to shine on a map like this. Combine it with Moai for some true abuse. The UU is a bit cooler, since it's more cost-effective to invade. Good hunting!
* NC XIX: Napoleon This time we are using: France. With the little general. UB isn't the worst thing ever, just close. The UU IMO is underrated, as are units with >1 move in general. Musket smackdown! How fast can YOU get to gunpowder?!
* NC XX: Montezuma Whip till you bleed! It's everyone's favorite zealous backstabbing #2 tier (as an AI) warmonger, Montezuma! The UU is a niche unit but quite useful potentially. The UB? One of the best in the game. It's borderline unlimited whips.
* NC XXI: Ragnar Rangar, everyones favorite wannabe Horn Get ready for some intercontinental delivery of pain. UU is a Maceman with added city attack and free amphibious, perfect for building an medival coastal empire, UB is a Lighthouse which makes your ships faster.
* NC XXII: Suleiman Silly Man! It's been gone over in recent times, but the Ottomans are among the most well-rounded civs in the game. Silly Man gets less of the spotlight than the dreaded Mehmed, but is actually a top flight leader with powerful expansion and power tech traits!
Monarchist Cookbook Series(Hosted by Futurehermit, r_rolo1, Bleys, Diamondeye, and OTAKUjbski)
The Monarchist Cookbook is a concurrent succession game series to help readers learn how to play and win at Monarch level in Civilization 4: Beyond the Sword.
The Monarchists' Cookbook Bullpen
Monarchists' Cookbook games:
I: Otto Van Bismarck of Germany, finished,here
Chancellor: Diamondeye, Deputy: OTAKUjbski, Featured Player: None.
Map provided by OTAKUjbski
II: Pericles of Greece, finished, here
Chancellor: OTAKUjbski, Deputy: Bleys, Featured Player: Solon70.
Map provided by WinstonHughes
III: Hammurabi of Babylon, finished, here
Chancellor: Bleys, Deputy: R_Rolo, Featured Player: WinstonHughes.
Map provided by Sisiutil
IV: Mao Zedong of China, Finished, here
Chancellor: R_Rolo1, Deputy: FutureHermit, Featured Player: ?
Map provided by R_Rolo1
Chancellor: Diamondeye, Deputy: OTAKUjbski, Featured Player: None.
Map provided by OTAKUjbski
II: Pericles of Greece, finished, here
Chancellor: OTAKUjbski, Deputy: Bleys, Featured Player: Solon70.
Map provided by WinstonHughes
III: Hammurabi of Babylon, finished, here
Chancellor: Bleys, Deputy: R_Rolo, Featured Player: WinstonHughes.
Map provided by Sisiutil
IV: Mao Zedong of China, Finished, here
Chancellor: R_Rolo1, Deputy: FutureHermit, Featured Player: ?
Map provided by R_Rolo1
Immortal Cookbook Games
Hosted by Tycoonist/Carl Corey
I: Franklin Roosevelt of America, Finished, here
Hosted by Tycoonist, map provided by Tycoonist.
II: Pericles of Greece, NORMAL GAMESPEED, Running, here
Hosted by Carl Corey, Map provided by Carl Corey.
In between poll on ruleset, here
III: Saladin of Arabia, Running, here
Hosted by Carl Corey, Map provided by Carl Corey.
Hosted by Tycoonist, map provided by Tycoonist.
II: Pericles of Greece, NORMAL GAMESPEED, Running, here
Hosted by Carl Corey, Map provided by Carl Corey.
In between poll on ruleset, here
III: Saladin of Arabia, Running, here
Hosted by Carl Corey, Map provided by Carl Corey.
Emperor Cookbook Games
Hosted by ChromiumL
I: Mhatma Gandhi of India, Finished, here.
Hosted by ChromiumL, map provided by R_Rolo1
II: Mehmed II of the Ottomans, Running, here.
Hosted by ChromiumL, map provided by Oyzar
III: Kublai Khan of the Mongols, Running, here.
Hosted by ChromiumL, map provided by ChromiumL (?)
Hosted by ChromiumL, map provided by R_Rolo1
II: Mehmed II of the Ottomans, Running, here.
Hosted by ChromiumL, map provided by Oyzar
III: Kublai Khan of the Mongols, Running, here.
Hosted by ChromiumL, map provided by ChromiumL (?)
Deity Cookbook Games
Hosted by Dirk1302/Carl Corey
I: Gilgamesh of Sumeria, Running, here
Hosted by Dirk1302, map provided by Dirk1302
Hosted by Dirk1302, map provided by Dirk1302
The Immortal University(hosted by silverbullet)
The Immortal University is a series of open-save games at the Immortal level. Any player can grab a save and run with it, showing people how they played out the game.
The Immortal University I - Montezuma, Aztec
The Immortal University II - Suryavarman II of Khmer
The Immortal University III - Louis, France
Immortal University IV: Suleiman of the Ottoman Empire
Immortal University V - Cyrus of Persia
Immortal Univesity VI: Carolus Magnus of the Holy Roman Empire
Immortal University VII - Hannibal of Carthage
Immortal University VIII - Pacal, Maya
Immortal University IX - Ghengis Khan of the Mongolians
Immortal University X - Alexander The Great
Immortal University XI - Washington
Immortal University XII - Joao II of Portugal
Immortal University XIII - Zara Yaqob
Immortal university XIV - Pacal II of the Maya
Monarch Student (hosted by members)
MS I - Ramesses
MS II - Joao, hosted by gcm4738
MS III - Asoka, hosted by gcm4738
MS IV - Boudica, hosted by Single Malt
MS V - Catherine
MS VI - Pericles, hosted by assass1n
MS VII - Mao
MS VIII - Genghis Khan
MS IX - Mansa Musa, hosted by nanomage
MS X - Charlemagne
MS XI - Washington
MS XII - Mehmed
MS XIII - Isabella
MS XIV - Sitting Bull
MS XV - DeGaulle
MS XVI - Victoria
MS XVII - Frederick
MS XVIII - Gilgamesh
MS XIX - Justinian