Scaramanga
Brickhead
There must be some developer tactic we're missing with anti-cav. They seem to rely on support bonuses in triangle and diamond formations and getting promoted.
There must be some developer tactic we're missing with anti-cav. They seem to rely on support bonuses in triangle and diamond formations and getting promoted.
I have looked long and hard, I have even play entire games with spears. When they announced the zulu I laughed... they just die to xbow.There must be some developer tactic we're missing with anti-cav.
There must be some developer tactic we're missing with anti-cav.
The dev's probably think combined arms but all mounted or all ranged beats anything with spears in it.
I know all ranged kills pikes but all mounted too?. If I see crossbows and have pikes I back up quick, but that's what good scouting and terrain analysis is for.I have looked long and hard, I have even play entire games with spears. When they announced the zulu I laughed... they just die to xbow.
Spears die to bows badly, support does not count for ranged and so this means the spearmen have 0 defense against ranged
The dev's probably think combined arms but all mounted or all ranged beats anything with spears in it.
That, and the fact that they don't have the mobility of cavalry so they can't (always) attack without getting shot first. Horsemen don't get a buff against ranged but they can strike from three tiles out.When people say anti-cav are weak against ranged, is this because they don’t have a promotion vs. ranged?
I agree that ranged and horses are strong... But am I missing something? To me, swords absolutely suck. If you have iron you would use knights over swords any day.I am with you that ranged are very strong, swords are very strong, horse a very strong......it’s a 3 horse race with the pikes watching from a leaf tech.
You start with a foot army and then make a knight army, that does not mean you stop using your foot army.I agree that ranged and horses are strong... But am I missing something? To me, swords absolutely suck. If you have iron you would use knights over swords any day.
you have to give the berserker the "move after attack" ability AND the "extra attack each turn" ability.I just noticed I have the Berserker written as "move and attack" rather than "move after attacking" which is how the ability actually works. What I wanted to do was allow them to attack twice on the same turn. But I couldn't seem to make that work, even though there's a unit ability promotion that does the same thing. Could have been error on my part or maybe just doesn't work.
hard-built is not a word. it can only be built.- Can only be hard-built.
Edit: actually, one more suggestion. Either unit might benefit from earning experience a little faster, e.g. like they were trained in a Barracks even if you don't have a Barracks. That would be very punchy for Japan given it's half-price Encampments. Alternatively, Samurai would also maybe benefit from +1 movement.
I just finished working out the XP formula. Use an archer to shoot modern armour and it will reach the cap.The amount of XP you can earn from a given battle has a hard cap which is trivially easy to reach. This would end up being a nothing bonus.
You start with a foot army and then make a knight army, that does not mean you stop using your foot army.
I do think you are missing something. Swords like knight have an anti ranged promotion amd swords with ram do go through cities faster than ranged. Swords also get to muskets and infantry before tanks.
Knights are OP but a sword army does not suck... look at legions. If you think they suck in comparison to knights then fair enough, but then so do ranged.