WIZARD NEEDS ART BADLY. POST IS OLD AND SO ARE ALL THE UNIQUES EXCEPT SAVARAN. WON'T BOTHER UPDATING UNTIL I CAN GET SOME LEADER ART. Greetings! I aim to make Sasanian Iran a civ of its own, and am starting with Shapur II. The reason for breaking away from Firaxis' Persia is that it is based on the Achaemenid empire, and I don't think it translates well to the late antique Sasanid empire. This mod is mostly finished. I just need to get the art from some talented artists. However, I welcome feedback in terms of balance! SASANIAN IRAN — SHAPUR II LEADER TRAIT Who Pierces Shoulders: Capturing a city grants +2% Production toward military units. Building a district grants a missionary if you have founded a religion. LEADER UNIQUE UNIT Kidarite Horse Archer: Unit unique to Shapur II. Ranged unit with exceptionally low combat strength, but can move after attacking. (3 Melee Strength, 25 Ranged Strength) CIVILIZATION TRAIT Hunting Parks: Camps generate +2 Gold and +2 Culture, and grant adjacent Districts +1 Gold and +1 Culture. Units that begin their turn on a Camp gain +4 Movement for that turn. CIV UNIQUE UNIT Savaran: Sasanian unique mounted unit that replaces the Knight. CIV UNIQUE UNIT ABILITY Storm-Livened: A Savaran will push back enemies if it does more damage than it takes when attacking. Defenders that cannot be pushed back take additional damage. CIV UNIQUE DISTRICT Frahangestan: A unique Sasanian district that replaces the Theatre Square. Gains +2 Tourism when adjacent to a Camp with the Natural History civic. Frahangestan buildings grant a 25% XP bonus to cavalry units trained in the city. FAVORED STARTS Resources: Deer, Truffles, Ivory, Furs — Tier 1 Terrain: Desert Hills, Desert, Coast, Grasslands, Plains — Tier 2 LEADER AGENDA Canon and Conquest: Shapur II respects warmongers, and hates those who attempt to convert his cities. GREAT PEOPLE ADDED WITH CIV Bahram Chobin (Great General) Retire ability: Eliminate occupation penalties for owner. Wuzurgmihr (Great Scientist) Grants one Backgammon, a luxury resource that provides +4 Amenities. CORE CIV STRATEGY Culture and Domination The goal is to encourage city placement that favors camps, and to further encourage camps as a central feature in those cities. If used properly, camps will benefit the player with steady culture and gold, while buffing the Frahangestan. What's more, the Royal Hunt movement ability tied to camps will, while brief, better equip Sasanian Iran for getting new units to the front line or units to nearby cities. A player with a bit of luck and planning can string cities along camps to better take advantage of these one-turn bursts of speed. While providing no direct culture victory advantages besides the tourism bonus from camps, the Frahangestan buffs the cavalry units that will form the core of your military. COMMENTS Who Pierces Shoulders: The aim with Shapur II is to focus on both his military prestige, and the codification of Zoroastrianism during his reign (as a response to the Christianization of Rome). Kidarite Horse Archer: It was recommended that I add a unique unit for the leader, so I chose the Kidarite Horse Archer. Horse archers formed the waves between Savaran during certain assaults. The Savaran would bunch up the defenders, making them easy targets for the following line of horse archers, which would then make them vulnerable to the wave of Savaran that came after. Shapur II was known to ally with the Kidarite leader Grumbates. Hunting Parks: Hunting parks were crucial to the culture, faith, and military of Sasanian Iran. The empire had a real appreciation for court, religion, king, and nature—often finding unity in depictions of the Royal Hunt. I've tried to balance this around both camps being scarce and players having no choice over where camps spawn. Savaran: These heavily-armored horsemen were a force to be reckoned with, and the powerhouse around which the Sasanian military formed its waves tactics. The thought process behind its unique ability follows those tactics. I realize stirrups were only introduced late into the Sasanian era, and they qualify more as Classical than Medieval units, but I'm working within the constraints of the system. Frahangestan: Schools that imparted the many cultural and intellectual tenets of a well-rounded member of the nobility: memorizing the sacred utterances, scribemanship, calligraphy, horsemanship, jousting, polo, playing musical instruments, singing, poetry, dancing, astronomical knowledge, mastering board games. Thanks for any feedback. Looking forward to getting this out there! More to come as I get it taken care of (Agendas and such).