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Saturday, February 11, 2 PM CST; 20:00 GMT

Discussion in 'Civ3 - Game of Democracy VII' started by TimBentley, Feb 8, 2006.

  1. TimBentley

    TimBentley Chieftain

    Joined:
    Apr 26, 2004
    Messages:
    2,898
    Location:
    Troy, MI
    Term 7, Game Session 3, 1590 AD

    This will be an online session.
    The Designated Player is: TimBentley

    Start Date/Time: Saturday, February 11, 2 PM CST
    GMT: Saturday, February 11, 20:00

    Relevant Links:
    Current Save
    Previous Turnchat Thread

    Please use the "title" part of your instruction post to state your office title.

    Instruction Checklist:
    President - Instructions posted
    Minister of Defense - Instructions posted
    Minister of Foreign Affairs - No instructions posted
    Minister of Trade and Technology - Instructions posted

    Governor of Olympus - No instructions posted
    Governor of Civatonia - Instructions posted
    Governor of Styx - No instructions posted
    Governor of Augean Stables - Instructions posted
    Governor of Priapos - No instructions posted
    Expatriate Governor - Instructions posted

    Please use the following compass for directions:


    Only elected officials may post in this thread!
     
  2. TimBentley

    TimBentley Chieftain

    Joined:
    Apr 26, 2004
    Messages:
    2,898
    Location:
    Troy, MI
    Berlin:
    Build queue:
    wealth
    start tank prebuild one turn before motorized transportation if you want


    Besancon:
    Build queue:
    wealth
    start tank prebuild one turn before motorized transportation if you want

    Micromanagement:
    switch entertainer to different specialist (note that all specialists would allow 80% to finish in 5 turns)


    Rome:
    Build queue:
    wealth
    build army (disband cav army with build set to coal plant) at your leisure


    Istakhr:
    Build queue:
    university->hospital->factory

    Micromanagement:
    turn 0: switch NNE mountain to floodplain (20f, 36s, 10fpt, 15spt)
    turn 2: new citizen should be working mountain
    switch mountain, mined plain to floodplains (0f, 69s, 17fpt, 12spt)
    turn 3: switch 3 floodplains to mountain, mined plain, irrigated plain (17f, 81s, 6fpt, 19spt)
    turn 4: university->hospital
    switch mountain, mined plain, irrigated plain to 3 floodplains (23f, 0s, 17fpt, 12spt)
    turn 5: new citizen should be working mountain
    WLTKD ends
    switch 2 floodplains to mined plains
    switch mountain to mined plain (0f, 15s, 8fpt, 18spt)
    turn 10: switch new citizen from mountain to floodplain (0f, 108s, 11fpt, 18spt)
    turn 12: switch mined plain to floodplain (22f, 144s, 15fpt, 16spt)
    turn 13: hospital->factory
    switch 3 floodplains to mined plains (37f, 0s, 3fpt, 23spt)
    turn 14: new citizen should be working mined plain (0f, 25s, 2fpt, 25spt)

    Worker actions:
    Have plain mined by turn 5, 2 more mined by 13
    join some workers on turn 14 and mine more tiles if you want


    Augean Stables:
    Build queue:
    wealth
    start tank prebuild one turn before motorized transportation if you want

    Micromanagement:
    switch specialists if desired

    The micromanagement may be altered based on worker actions or pollution.
     
  3. RegentMan

    RegentMan Chieftain

    Joined:
    May 7, 2003
    Messages:
    6,951
    Location:
    Washington State
    Please research according to this list:

    1. Mass Production
    2. Motorized Transportation
    3. Flight
    4. Fission
    5. Computers

    Should one of our free techs be fission or computers, just bypass it on the list.
     
  4. RegentMan

    RegentMan Chieftain

    Joined:
    May 7, 2003
    Messages:
    6,951
    Location:
    Washington State
    Continue "building" wealth, and follow governor TimBentley's example of pre-building for a tank should we require these weapons of war. An airport would be most appreciative too, after which, the FAF could be created.

    1. Wealth
    2. Tanks (if needed)
    3. Airport
    4. Bombers
     
  5. TimBentley

    TimBentley Chieftain

    Joined:
    Apr 26, 2004
    Messages:
    2,898
    Location:
    Troy, MI
  6. Furiey

    Furiey No Longer Just Lurking

    Joined:
    Nov 18, 2003
    Messages:
    6,345
    Location:
    Bedfordshire UK
    Please stop the chat if we get to the stage where we are ready to move in on the other continent as the sooner we are able to cut the Japanese down to size the better.

    Luxury:
    Use the slider or specialists, whichever is most cost and production effective to keep our cities from rioting. .

    Science:

    Keep science high to achieve the techs in the minimum number of turns using deficit spending if we can afford it. Always check over the last few turns and reduce the science rate if it is possible to do so.

    In case of emergency it is allowable to reduce science slightly to gain some additional gold necessary.
    Do not let our treasury run dry!

    Treasury Spending:
    Upgrades of Galleons to Transports (750 gold), Elite Galley to Transport (105 gold), any necessary spending should allow us to keep a cushion of at least 1000 gold to be used in emergencies and potential rushes for our future foothold in Japan.

    Wonders:
    We’ve built all we can, when appropriate start a prebuild for the UN in Styx.

    Great Leaders:
    Next Military Leader: Use to rush an improvement in Istkahr, eg: a Factory or save for a rush during the Japan invasion.

    Scientific Leader: Please save for the modern age wonders.

    Colonies:
    Please use non-German or French slaves to build colonies if we need to.

    Workers:
    Natives, French and German Slaves may be joined to cities if they can be freed from other tasks, please stacks workers for efficiently railing/improving as necessary.

    The DP may use Workers to road/rail to the front lines or blockade as needed by Minister of Defence or as necessary, just make sure the Workers are left in a safe position or adequately protected. Swap blockading workers that have finished railing with blockading troops on unrailed tiles.

    Please note: there are gaps in the wall (one on the tundra tip in the SE, the Iron hill in the S,
    Keep our Workers safe, but that shouldn’t mean hiding in cities!
     
  7. ravensfire

    ravensfire Member of the Opposition

    Joined:
    Feb 1, 2002
    Messages:
    5,281
    Location:
    Gateway to the West
    Please maintain the Wall of Fear. If you get bored, swap workers and other units to build additional Fortresses around the area. There is a group of workers in the West that is building a railroad around the continent, please continue that.

    There are various troops spread throughout the land on Barbarian watch. Yes, even now, we have barbarians.

    The troops are in your hands!

    -- Ravensfire, Minister of Defense
     
  8. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    Build: destroyers or cruisers at DP's discretion
     
  9. TimBentley

    TimBentley Chieftain

    Joined:
    Apr 26, 2004
    Messages:
    2,898
    Location:
    Troy, MI
    Preturn save: Turn 0
    Turn 5: 1615 AD
    Ending save: Turn 11

    We learned mass production in turn 5 and motorized transportation in turn 9; flight is due in 4 turns. We got Socrates as a SGL upon researching mass production.
    Japan learned corporation in turn 6, so we sold it to Persia for their world map (after having sold our territory map to Rome for their world map) and 22g (they would have learned it that turn anyways). We then sold our world map to Japan for 19g.

    We have 2 tank armies, with 6 tanks coming next turn. With 5 destroyers and 11 transports, we should start moving our fleet to the place from which we wish to begin our Japanese invasion.
     

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