Save crashes and freeze after end of turn

fil7er

Chieftain
Joined
Feb 2, 2016
Messages
10
Latest SVN, i use world builder to add some units and change difficult. Is there any advice to fix this? Thanks .
 

Attachments

  • zeta BC-12390.CivBeyondSwordSave
    2 MB · Views: 140
I can try reset the crash sequence using the World Builder and saving in scenario mode, but i afraid if this will getting worse.
 
I'm stuck on another debug project and have not been able to address this yet. What you posted, provided it does crash immediately when I hit the red button, will be useful enough once I'm cleared up on the debug project I'm on.
 
It occurs to me that I may not be understanding you. Will this save crash when I hit the end of turn or does it crash when you add some units? I haven't looked yet but I'm soon to do so. Please instruct me on exactly how to replicate the crash.
 
I manage to extend my game not using world builder save(scenario mode) to change difficult, but in BUG options, i uploaded here, i think this crash is the same reason of another save. Some strange things happened then in this map:
1- Most stone resources spawning in coast(I manage to add terrain in one to regain access)
2- Volcano events happens 3x even if don't have volcano in the island
3- The AI Egyptian tribe, trying to build a city in marsh, because this he unable to build other cities(Manage again to remove this unit)
4- The Green Man discover the World is round, You are the worst enemy of The Green Man (This happens after use World builder save in scenario mode)

Yes, just hit the red button,and no the only unit i spawned is some great people. Thanks again for quick response
 

Attachments

  • zeta BC-5143.CivBeyondSwordSave
    2.1 MB · Views: 131
I manage to extend my game not using world builder save(scenario mode) to change difficult, but in BUG options, i uploaded here, i think this crash is the same reason of another save. Some strange things happened then in this map:
1- Most stone resources spawning in coast(I manage to add terrain in one to regain access)
2- Volcano events happens 3x even if don't have volcano in the island
3- The AI Egyptian tribe, trying to build a city in marsh, because this he unable to build other cities(Manage again to remove this unit)
4- The Green Man discover the World is round, You are the worst enemy of The Green Man (This happens after use World builder save in scenario mode)

Yes, just hit the red button,and no the only unit i spawned is some great people. Thanks again for quick response
2. Volcano event is global for all players - everyone knows about them, when event happens anywhere in the world.
4. Someone failed to properly initialize players - it should look like this in map configuration:
Also WorldBuilder fails to save it properly every time.
Spoiler :

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LeaderType=NONE
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Color=NONE
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Handicap=HANDICAP_NOBLE
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ArtStyle=NONE
Handicap=HANDICAP_NOBLE
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Team=47
LeaderType=NONE
CivType=NONE
Color=NONE
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LeaderType=NONE
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Handicap=HANDICAP_NOBLE
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This example has defined one player of concrete nation spawning in concrete place.
 
Last edited:
2. Volcano event is global for all players - everyone knows about them, when event happens anywhere in the world.
Events has severe shortcomings as a system.
I would like to change all the events in the game more or less, but there is little point in working on an event overhaul project without first changing the fundamental inner workings of the event system that is located in the dll.
 
We need to get a lot more creative with events. We only added a few of the Stone Age mod's events when we expanded back in history. For example there were a few "barbarian invasion" events as well as some free building events.
 
True. But I also agree with Toffer that the event system itself has some inherent flaws that have long frustrated us. Unfortunately, in terms of priority (partly due to the massive complexity) a major rework of the system is nowhere on the horizon.
 
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