Save Infomation.

We will get a settler in the next turn. :D [party] :dance:
 

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classical_hero said:
We will get a settler in the next turn. :D [party] :dance:

and because we grow the same turn the other teams think w built a worker :evil:
 
Is there a chance they popped a town from a goody hut? Or was this nullified from the changes?
 
BigNHuge said:
Is there a chance they popped a town from a goody hut? Or was this nullified from the changes?
I did not change any rules, except the ones I was requested to change -Statue of Zeus does not need Ivory and costs 300 shields, instead of 200 shields- and I saw it neccesary to change the luxury wines.
Wine was changed from 1 food + 1 commerce to 2 commerce and 0 food. See here.

That means: Popping a settler / city can still happen, AFAIK.
 
BigNHuge said:
Is there a chance they popped a town from a goody hut? Or was this nullified from the changes?
By the looks of it, they do no have as many warriors that we do, so they were able to build a settler quicker.
 
Look at what have got. :D I also adjusted the lux slider so that it is back to max science so that we can get Iron working faster. It now takes two turns less than before.
 

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Warrior movement. The northern warrior has been moved to the mountain range. This should give us a good view of the surrounding terrain.
 

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We have another ivory. This is also another good city location for the future. I am moving the settler to the winning position of the first city poll.
 

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Good stuff Hero. We've learned more about the good terrain around us. We all decided well on the moves. :)
 
wait, did they attack; fortify, what?
 
Nice one on the second city! :dance: I can't wait to get a city with all that tobacco. I can smell the cash already.

As for the warrior, how about crossing the river and healing there, then coming back to bash them?
 
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