[BTS] Saved Game - What to do here?

I do need help with micro here. One worker will go with the settler to build the second city. One will stay behind. Between chops I will build another warrior and when the chop hits, I will build a settler. When the warrior is done, I will only build a settler. After the settler is produced, the worker will go with the settler. I will need a worker for the capital then.
Sounds good. Just time the warrior with growth and you'll be fine. It's possible that you should drop the gold for a turn or two.

It's also important to secure the 3rd site well, with two warriors. Both from Charlie (unless you can get peace) and barb archers.
 
How I'd micro it if I wanted mids:
Tech path: Masonry > TW > AH.
Settle 1 north of the marked site, so 2N of wheat.
Capital: Build another settler/worker/warrior, and then mids.
2nd City: Builds monument and then worker. Grows on unimproved FP then works quarry.
Workers: Continue chopping around capital. Sync up 1 worker arriving on quarry when Masonry comes in. Other worker chops out the forests between capital and quarry to improve roading speed. Both workers then road when TW comes in. Then chop mids & improve cows when AH comes in.

The justification here is that even though wheat takes less time to improve than FP and will have 1 extra hammer, the only relevant food goal is getting that city to size 2 after which it will need a border pop. Growing on FP will reach this about the same time as improving and working wheat. It won't involve worker turns improving the wheat though, or worker turns chopping monument and improving desert gold, the likely follow-up. While everyone values wheat tile more than stone tile, stone will actually outperform wheat in building an EXP worker.
 
How I'd micro it if I wanted mids
I didn't even mention Mids, because I thought you'll get it nevertheless on immortal. Maybe ~T70 or so, but I admit there is a possibility of losing the race.
 
The AI would need stone. Even then you are looking at 1000bc at best by AI? Improving stone is a big worker investment. Plus you still have to think about barbs. If you are going mids you need to save some forest near capital. As non maths chops give only 40H. 500 hammer build?
 
I'm on turn 28 now. The settler just came out. One of my warriors chased down the HRE scout clear across the map and killed him. Charley is still furious and wants no peace. I did find another copper northeast of Jumbo. AH finishes in two turns.
Spoiler :
T28.jpg


How I'd micro it if I wanted mids:
Tech path: Masonry > TW > AH.
Settle 1 north of the marked site, so 2N of wheat.
Capital: Build another settler/worker/warrior, and then mids.
2nd City: Builds monument and then worker. Grows on unimproved FP then works quarry.
Workers: Continue chopping around capital. Sync up 1 worker arriving on quarry when Masonry comes in. Other worker chops out the forests between capital and quarry to improve roading speed. Both workers then road when TW comes in. Then chop mids & improve cows when AH comes in.

The justification here is that even though wheat takes less time to improve than FP and will have 1 extra hammer, the only relevant food goal is getting that city to size 2 after which it will need a border pop. Growing on FP will reach this about the same time as improving and working wheat. It won't involve worker turns improving the wheat though, or worker turns chopping monument and improving desert gold, the likely follow-up. While everyone values wheat tile more than stone tile, stone will actually outperform wheat in building an EXP worker.
I love the Mids, but I really need to secure myself with a strategic resource right now. I'm actually kind of nervous that my little worker stealing war may make things more difficult. The stone can't be connected without the wheel. Pottery is very important because Isabella is EXP. After AH, I probably want to go TW > Pottery > Masonry. Techs are coming quickly with all the gold on the map. It is likely that are neighbors also have gold though too.
 

Attachments

Last edited:
Actually, two workers and a settler at turn 28 is pretty good.
 
Last edited:
Looking at the mini-map it looks like one of your warriors is in the NW. For what purpose? You are being greedy with your scouting, something that I see a lot of players do when climbing in difficulty. Main issue is that losing a warrior would've been a disaster, but also that you don't do much with the scouting info right now. Better idea was to secure south of cap. I'd assume the warrior in the E killed HRE scout, because it has gained a level.
I really need to secure myself with a strategic resource right now.
You are giving immortal AI too much credit. You should get your peace soon.
 
edit: also, one interface suggestion. Top right in some of the screenshots it shows the %-amount of turns completed. That info is useless. The number of the turn is useful. Well I can see it's T24 from the date, but still. I don't remember exactly how to change it, sorry.

Eureka!
Spoiler :

upload_2022-5-6_22-50-21.jpeg



Hit the bug for the BUG mod options.
Hit the Clock Tab.
Turn off the "Alternate Game Clock."

ADDED:
Now to print screen, I hit shift and print screen.
About 25% of the time, the print screen shows the text box where I type in the title of the screen shot. How do I avoid this?
 
Now to print screen, I hit shift and print screen.
About 25% of the time, the print screen shows the text box where I type in the title of the screen shot. How do I avoid this?
To print screen, you should hit Print Screen. :shifty:
 
@Harv-Thanks, I got rid of the percentage.

The horse showed up in some odd places. There's two horse right near my capital just outside of cultural boundaries.
Spoiler :

T30.jpg


Sid wants me to settle south of town.
Spoiler :
T30b.jpg
 
Looking at the mini-map it looks like one of your warriors is in the NW. For what purpose? You are being greedy with your scouting, something that I see a lot of players do when climbing in difficulty. Main issue is that losing a warrior would've been a disaster, but also that you don't do much with the scouting info right now. Better idea was to secure south of cap. I'd assume the warrior in the E killed HRE scout, because it has gained a level.

You are giving immortal AI too much credit. You should get your peace soon.
I'll move the warrior to the jungle hill south of town.
 
Try to settle the city and cease fire. Not sure if AH or settling a city adds power though. Pretty sure wheel next? 3rd worker instead of settler is worth considering, or perhaps mandatory as played. You could use an extra guy chopping and you are not safe to settle a 3rd city that claims copper/horse. Again, you are scouting like a madman instead of defending your future city sites!
 
To print screen, you should hit Print Screen. :shifty:
Print screen will capture all three monitors. Alt+Print Screen captures the current active window.
Pretty sure wheel next?
Yes.
3rd worker instead of settler is worth considering, or perhaps mandatory as played.
With a chop, a worker is done in one turn.
You could use an extra guy chopping and you are not safe to settle a 3rd city that claims copper/horse. Again, you are scouting like a madman instead of defending your future city sites!
How do you defend a future city site? Other than planting a city quicker than an AI, I don't see how to defend it. Could a warrior on the jungle hill to the south prevent Charley from settling near there?
Try to settle the city and cease fire. Not sure if AH or settling a city adds power though.
It looks like Charlemagne wants peace...
Spoiler :

He wants the new city for a peace treaty and he said no to a cease fire.
T30c.jpg

You could use an extra guy chopping and you are not safe to settle a 3rd city that claims copper/horse.
Spoiler :

Did you mean copper and horse or one or the other? This city would have both but I would have to wait like 12 turns for the second ring to be cultural borders. Any particular city sites you think would be good?
T30d.jpg

 
Last edited:
How do you defend a future city site? Other than planting a city quicker than an AI, I don't see how to defend it. Could a warrior on the jungle hill to the south prevent Charley from settling near there?
Simply have a warrior in the area. This prevents barb unit and city spawns and is there to prevent your settler from getting killed. Remember, if you went for settler now it's ready in 6, so the area better be secured already.

One thing I don't understand. What did you build in capital after the settler for 2nd city? I'd guess warrior but where is it?

Did you mean copper and horse or one or the other?
One or the other.
 
Simply have a warrior in the area. This prevents barb unit and city spawns and is there to prevent your settler from getting killed. Remember, if you went for settler now it's ready in 6, so the area better be secured already.

One thing I don't understand. What did you build in capital after the settler for 2nd city? I'd guess warrior but where is it?
There is a warrior in the queue with one turn to go.
Unit tasks
Worker 1 (SW of capital) - Chop forest to east
Worker 2 (E of capital) - Move to plains hill west of new city to chop the monument. After monument is chopped, irrigate the wheat.
Worker 3 (New worker) - Chop once then build cow pasture.
I'll begin moving the warrior from the wine tile to the forest south of pig.

I plan on sharing the capital's corn with the new city to the west as soon as it
One or the other.
I like the desert hill 1 southeast of the pig mostly because it can borrow the corn from my capital city. 1 NE of the pig would be fine too, but it would be able share resources.
 
There is a warrior in the queue with one turn to go.
Ahh, cool. Yep I'd get the worker out now, then resume growing and building warrior, trying to time it with growing, possibly dropping working gold in favor of food.
Worker 2 (E of capital) - Move to plains hill west of new city to chop the monument. After monument is chopped, irrigate the wheat.
Don't chop first, farming the wheat is much more important. Do you even need the monument? Stone is claimed T50 anyway.
Worker 3 (New worker) - Chop once then build cow pasture.
Pretty sure it's better to pasture first. Again, rushing a settler doesn't make a ton of sense since you haven't secured 3rd site.
I like the desert hill 1 southeast of the pig mostly because it can borrow the corn from my capital city. 1 NE of the pig would be fine too, but it would be able share resources.
Not sure if you realize how risky your plan is. You are going to step to the hill with one warrior? And if there is a hostile archer? If you only hadn't unnecessarily scouted in every direction everything would be easier. ;)
 
Oh and (if this wasn't obvious to you) slider to 0% for 1T.
 
Oh and (if this wasn't obvious to you) slider to 0% for 1T.
Oh yes. I'll have to do that. You want to run 100% and 0% until the rounding down errors become negligible. I've done team competitions in the past.
Ahh, cool. Yep I'd get the worker out now, then resume growing and building warrior, trying to time it with growing, possibly dropping working gold in favor of food.
Yes.
Don't chop first, farming the wheat is much more important. Do you even need the monument? Stone is claimed T50 anyway.
OK, and floodplain won't be needed until population is three.
Pretty sure it's better to pasture first. Again, rushing a settler doesn't make a ton of sense since you haven't secured 3rd site.

Not sure if you realize how risky your plan is. You are going to step to the hill with one warrior? And if there is a hostile archer? If you only hadn't unnecessarily scouted in every direction everything would be easier. ;)
I can send two warriors. Would that be better? If I hadn't scouted, this city site would not have even been found.

I have a warrior healing in woods near where he caught the Holy Roman scout. Do you have suggestions for him?
 
Last edited:
I can send two warriors. Would that be better? If I hadn't scouted, this city site would not have even been found.
I did not say that you should not scout at all. You've made things a bit harder for yourself by sending precious warriors far away NE from your base. Scouting NW was also unnecessary. What's great is that you didn't lose a warrior. If you hadn't spotted the pigs due to more limited scouting, then you would just settle a different spot now, no biggie. And yes it's mandatory to send two warriors.
I have a warrior healing in woods near where he caught the Holy Roman scout. Do you have suggestions for him?
Too far away to be of immediate use so I guess secure the area N of 2nd city. Fortify 1NW of desert gold?
 
You still get exp worker bonus on chops so extra 5 hammers on each chop.

I would certainly chop 1 turn on forest before you head off to wheat. Or do you finish the chop?

22 turns from border pop for stone. If you get a chance chop the forest next to the stone to speed up roads later.

Unlikely to play along here as your micro should be spot on. I like bigger maps to add some spice to the games.
 
Last edited:
Back
Top Bottom