How To Keep the Shadows Correct Using Steph's SBB Utility
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(This is
NOT a full tutorial, but more of a quick guide)
Here's what I do:-
1) use FLICster on a flc file to make a storyboard in PaintShop.
(But keep FLICster open, because it is still conected to the storyboard, and any change to it will be seen in the FLICster 'clock-face')
2) change the storyboard to the nice grey Alpha.pal background.
(Note: you MUST have the 'maintain indexes' button ticked in the 'Load Palette' window)
3) run the storyboard with the grey background through Steph's SBB tool to create a bmp file.
4) use PaintShop to open this new bmp and change it to the same Alpha.pal palette as you used above.
(The 'maintain indexes' button is greyed-out, so the background becomes dark blue....this is normal)
5) use the 'colour replacer' tool to change the bmp background from dark blue to grey
(Note: the same shade of grey as the background of the alpha.pal original storyboard)
6) now copy the ENTIRE grey bmp, and it paste over the top of the original storyboard.
OR.....
....simply save the nice grey bmp with all the correct shadows as a pcx file with the same name as the original storyboard.
(Save it, then click the FLICster 'clock-face' to see how it looks)
7) last of all, click 'Export' and 'Export' in FLICster.
(FLICster will then save it by permanently changing the original flc file for you)
And that's it.
(When I get more time, I will write a full tutorial. But at the moment I am sooooo incredibly busy creating the Ready-Made Modpacks, which are already falling behind schedule
)