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Scandanavia Build 1570AD

Discussion in 'Civ2 - Game of Democracy II' started by GaryNemo, Jan 13, 2003.

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How shall we fix recently captured Scandanavia?

Poll closed Jan 16, 2003.
  1. Lindow Moss: sw Van to Dip in 6 (R)

    6 vote(s)
    85.7%
  2. Eriksson: Temple in 4, then Dip? Road!

    6 vote(s)
    85.7%
  3. Uppsala: iron to ocean, Engr in 1, then Engr or Dip?

    3 vote(s)
    42.9%
  4. Uppsala: iron to ocean, Engr in 1, then Market?

    4 vote(s)
    57.1%
  5. Viborg: Dip in 1, then Dip?

    2 vote(s)
    28.6%
  6. Viborg: Dip in 1, then too big? Engr?

    5 vote(s)
    71.4%
  7. Viborg could Celebrate once? forest serf into ocean???

    4 vote(s)
    57.1%
  8. Hladir Granary: Engr in 1, then another Engr, please (R)

    7 vote(s)
    100.0%
  9. Hladir new Engr: Road and Build City S2 (see plan)

    2 vote(s)
    28.6%
  10. Trondheim Musket in 2: sw to Dragoons in 5 (A?)

    4 vote(s)
    57.1%
  11. Trondheim Musket in 2: sw to Rifle(Cannon) in 4?

    1 vote(s)
    14.3%
  12. Trondheim Barracks: Sell it after producting war unit (R)

    6 vote(s)
    85.7%
  13. Trondheim next build: Temple, fire 2 Elvii (R!)

    7 vote(s)
    100.0%
  14. Kaupang: switch Musket to Dip in 3! (R!)

    6 vote(s)
    85.7%
  15. Kaupang then build: much needed Temple! (R!)

    7 vote(s)
    100.0%
  16. Kaupang Musket: to fort, to Hladir rehome, to S2 rehome (R)

    6 vote(s)
    85.7%
  17. Aarhus w Elvis: sw Van to Temple in 40 (R!)

    7 vote(s)
    100.0%
  18. Lindholm w Elvis: sw Van to Temple 0/40 in 40 (R!)

    7 vote(s)
    100.0%
  19. Westness: 2 Muskets Elvis, sw Dip to Temple in 20 R!

    7 vote(s)
    100.0%
  20. Nemo, you've missed the obvious. See my post.

    0 vote(s)
    0.0%
Multiple votes are allowed.
  1. GaryNemo

    GaryNemo Settler from None

    Joined:
    Feb 14, 2002
    Messages:
    1,237
    Location:
    Ohio, GMT-4
    Here are some easy ones, selected from the Build Q ideas posted yesterday in Turn 1570AD. Since Scandanavia has no Dips, we need guards, so several switches are listed. We have 3 Barracks, we should sell one of them soon, next week another. We have roads, so need Engineers to build cities (see Settle Scandanavia 1570AD). I prefer S2, the Plains w Whale E 3SE of Hladir because we're about to get an Engineer there, it can build a Road for Hladir and road right out to S2. S2 will become a large city, start a Dip. These cities will be used to rehome the many captured Viking Muskets.

    Trondheim is building a Musket, but Science discovery will change that. Actually, we probably want another Dragoon anyway. The poll is to sell the Barracks after that one Vet unit is produced, save $expense, build Temple and then whatever. Jayne: use one Elvis a bit to save a turn of production.

    Please vote to approve nearly everything. In some cases a choice is polled, vote for one or the other. Jayne moves in 36 hours!
     
  2. Zwelgje

    Zwelgje Deity

    Joined:
    Nov 20, 2001
    Messages:
    3,953
    Choices were quite obvious:
    We've got enough units in Scandinavia to defend all cities, we only need dips to bribe any barbs to offer more defense. I voted dragoons in Trondheim to strengthen our army which will soon head for Spain.
    Otherwise I voted temples as the people are quite unhappy and engineers to settle those 3 spots we've chosen.
     

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