First of all, you might not want to take this too serious.
I've only been playing this game for a couple days, on Warlord difficulty. Usually prospering early on but then failing because of diplomatic mistakes or a too weak army. So I have still much to learn, but I'm taking most of what I read on these forums into very good account!
Now, during a game I played lastly, it was me(Babylon) versus the English, Greeks, and Persians. I shared the smallest of two continents with the Greeks and Persians. I never established contact with the fourth civilization so I figured it was isolated somewhere. And I was right, soon it was revealed that the English occupied an entire continent much bigger than ours. At that time however, I had already defeated the Persians. They were clearly the weakest and were always threatening me so I took their lands. After I discovered the English major leading position I knew I could only bring myself back into the game by taking out the Greeks. I tried twice invading their cities and twice I failed. I then took another look at their infrastructure. The capital laid in the center, with 3 COASTAL cities surrounding it and two cities by the border. They also had three minor cities on a relatively big island just east of our continent.
I soon began to abandon culture techs, rushing my gold into every tech that could help me at warfare. Amphibious Warfare was my savior. Basically I loaded 5 Transports full of Marines, taking the coastal cities and the island. Whatever Marines were then inland went on to the capital, as I had taken the border cities by bombing them and then going in with Infantry.
The Marine proved to be a very powerful unit, with its ability to attack directly from the ship that carries it! However, the Scandinavian Berserk comes as soon as in the early Middle Ages, with an attack value of 6, which is more than decent at that time.
Imagine playing the Vikings on an archipelago-styled map with this knowledge.
You should always have the upperhand in armies, taking out cities lightningfast where it will take the others alot longer to launch counterattacks back on you. Keeping up with techs shouldn't be too hard I imagine. You're the seafaring one, so you get to know every civilization. A mistake, I think, would be to sell the communications. Rather sell techs on your turn, and don't sell them on the AIs turn. If you can sell each tech 3 to 5 times it only doubles to the gold needed for upgrading/rushing units.
But again, this is just a theory of me, a noob who's only been playing for three days ^^" Though if some of you more experienced players would want to give this a test I'd be glad. I really want to know if this works and I fear I'm too inexperienced myself.
PS: I eventually still lost the game I described above I made the big mistake of using my ICBMs, thinking that cutting of resources would be sufficient but alas. The English soon took my capital, destroying my Spaceship which only needed two more parts. I know, I should've focused on that Those ICBMs just looked so tasty!
I've only been playing this game for a couple days, on Warlord difficulty. Usually prospering early on but then failing because of diplomatic mistakes or a too weak army. So I have still much to learn, but I'm taking most of what I read on these forums into very good account!
Now, during a game I played lastly, it was me(Babylon) versus the English, Greeks, and Persians. I shared the smallest of two continents with the Greeks and Persians. I never established contact with the fourth civilization so I figured it was isolated somewhere. And I was right, soon it was revealed that the English occupied an entire continent much bigger than ours. At that time however, I had already defeated the Persians. They were clearly the weakest and were always threatening me so I took their lands. After I discovered the English major leading position I knew I could only bring myself back into the game by taking out the Greeks. I tried twice invading their cities and twice I failed. I then took another look at their infrastructure. The capital laid in the center, with 3 COASTAL cities surrounding it and two cities by the border. They also had three minor cities on a relatively big island just east of our continent.
I soon began to abandon culture techs, rushing my gold into every tech that could help me at warfare. Amphibious Warfare was my savior. Basically I loaded 5 Transports full of Marines, taking the coastal cities and the island. Whatever Marines were then inland went on to the capital, as I had taken the border cities by bombing them and then going in with Infantry.
The Marine proved to be a very powerful unit, with its ability to attack directly from the ship that carries it! However, the Scandinavian Berserk comes as soon as in the early Middle Ages, with an attack value of 6, which is more than decent at that time.
Imagine playing the Vikings on an archipelago-styled map with this knowledge.
You should always have the upperhand in armies, taking out cities lightningfast where it will take the others alot longer to launch counterattacks back on you. Keeping up with techs shouldn't be too hard I imagine. You're the seafaring one, so you get to know every civilization. A mistake, I think, would be to sell the communications. Rather sell techs on your turn, and don't sell them on the AIs turn. If you can sell each tech 3 to 5 times it only doubles to the gold needed for upgrading/rushing units.
But again, this is just a theory of me, a noob who's only been playing for three days ^^" Though if some of you more experienced players would want to give this a test I'd be glad. I really want to know if this works and I fear I'm too inexperienced myself.
PS: I eventually still lost the game I described above I made the big mistake of using my ICBMs, thinking that cutting of resources would be sufficient but alas. The English soon took my capital, destroying my Spaceship which only needed two more parts. I know, I should've focused on that Those ICBMs just looked so tasty!