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Scarcity. Love.

Discussion in 'Civ6 - General Discussions' started by orasis, Nov 21, 2016.

  1. orasis

    orasis Prince

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    As many of you may have noticed strategic resources in VI are relatively rare compared to V which were much improved from the overabundance of strat-resources that were available in IV.

    I personally love this change. I liked it in V too but I still felt that strategic resources were too easy to come by/trade for in that game. With VI all of a sudden the map and what is on it becomes very, very important. Cities that harbor certain resources become a priority to protect and the resources of others are very often reason enough to hatch a plan for war or of a hurried plan of defense.

    The only thing I do not like and wish they do fix is that strategic resources sometimes spawn in ridiculous areas. For example... in my last game (fractal) all of the iron spawned on 'arctic' tiles. Every. Single. One.

    Other than that VI truly does fulfill the desire I have as a player to have strategic resources feel important. When I have iron, it matters. When I have oil, it matters. When I have everything and everyone else has nothing - IT IS GAME CHANGING -.
     
    Zuizgond and Heklios like this.
  2. whyidie

    whyidie Emperor

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    Agreed. Always thought they needed to ramp up the scarcity in 5. Think they've got it just right in this release, especially with new city penalties reduced.
     
    orasis likes this.
  3. Japper007

    Japper007 Prince

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    I think it's fine and interesting in SP to work around lack of resources, but MP really needs balanced resources to be fun, especially with certain resource units (like knights and horsemen) being as OP as they are.
     
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  4. White Out

    White Out Prince

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    well, in MP you can assign resources to be balanced
     
  5. Heklios

    Heklios Chieftain

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    I agree with you.

    It was a change I wouldn't have thought of because it does add a lot of randomness and luck to your game. But Civ in the end is a single player focused game, not a competitive multiplayer one (like for instance StarCraft where maps are perfectly symmetric to ensure all players have exactly the same chances), so in that context I do agree that the scarcity of the Strategic Resources, amongst a variety of other random factors, is a great design choice.

    The Random Map plays a huge role in the replayabality of Civ (not like League Of Legends where 40million players haven't moved from "The Rift" in years). So, any opportunity to capitalize on this is ought to be a good decision.

    Scarcity. Love. Indeed.
     
    orasis likes this.
  6. eris

    eris King

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    Love is truly a scarcity. I looked all over the map and couldn't find it anywhere! I think the developers are sending us some hidden depressing message.

    I have just gotten the game and am still learning. The scarcity of resources is indeed very different and has the potential to greatly affect the course of individual games. I am already rethinking city placement and resource denial. This should help replay value for SP a lot. I think it should lead to some more fluid dynamics of who is ganging up on whom in MP, but I don't play a whole lot of MP Civ.

    More Love! Less Resources!
    No, that will never make it as a slogan.
     
    orasis and Ikael like this.
  7. AmtrakQuebec

    AmtrakQuebec King

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    Yes, the scarcity of love is noticeable.
     
  8. Buni0ns

    Buni0ns Warlord

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    Scarcity in this game is very good. Its crazy how they get some things so right then completely swing and miss on others.
     
  9. nzcamel

    nzcamel Nahtanoj the Magnificent

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    I felt strategic resources were more scarce in IV than V.
    The difference being that you only needed 1 to do everything! But I often had to go to war to get a strategic resource in IV.
     
  10. Solaxe

    Solaxe Chieftain

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    Yeah but it's pretty moronic that you can reach industrial era without any musketmen because you don't have niter. An industrial civ that still uses pikemen and crossbowmen? Really?
     
    nzcamel likes this.
  11. Tech Osen

    Tech Osen Emperor

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    It feels unbalanced to me that UU's don't need any resources. If two civilizations are on one landmass without iron and one happens to be Rome or Kongo it really has a huge advantage. Not only can they make a better swordsman but the rival can't even make the standard one.
     
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  12. Takfloyd

    Takfloyd Prince

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    Scarcity is always good, but they went about it the wrong way. Just another element they got right in earlier games, broke in Civ V and only halfway fixed in VI.

    Strategic resources were much better implemented when they were slightly more common, but used for many more purposes, with many items requiring multiple different resources or having alternate requirements. Railroads normally required coal, but if you lacked coal you could use oil instead. Planes required both oil and aluminium, while aircraft carriers could be built with either oil or uranium. Different power plants required different resources. This kind of stuff was more realistic and immersive, and also better for gameplay as it made games feel more distinct since lacking one resource could change your playstyle, and made trading for resources more prevalent. Currently, it's so rare to have more than two of a resource that you basically never get to trade them.
     
  13. Buni0ns

    Buni0ns Warlord

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    Its usually not very hard to trade for them, if not aggression is an additional answer.

    I dunno I think access to UU should basically be unimpeded.
     
  14. mazz0

    mazz0 Chieftain

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    Someone told me once that you can live without love but not without water. Not sure who it was...
     
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  15. mazz0

    mazz0 Chieftain

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    Agreed. I think I stand a chance of winning my current game on Immortal because I chose Rome. No Iron nearby, but I could still build a nice army of Legions and take out my nearest neighbour.

    The fact he sent out unescorted settlers didn't help him either. Thanks for that buddy - you just gave me a city with a road to Coruscant, a trade post and a monument in it, for free :)
     
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  16. Larsenex

    Larsenex King

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    I am FINE with the scarcity. However the WAY the resources are distributed is not to my liking. If Russia has oil and its on the main continent that is great. I am happy to go to war for it.

    But...

    if its ONLY one and its ONLY on the farthest 1 hex tundra island in the top center of the map with NOTHING around it then its a bit of a problem. Talk about rare. The distribution algorithm is off. Rare is fine just put it on the main map though.
     
  17. Siptah

    Siptah Eternal Chieftain

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    I love the scarcity.
    One question though: If I want to build ships that need resources but only have 1 copy, do I need an encampment or a harbor to build that unit with just 1 copy? I haven't really paid attention to this so far in my games. I rarely built modern ships, and if I did, I had both.
     
  18. Larsenex

    Larsenex King

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    If you only have 1 copy of a resource you need an encampment to build units (iron/Uranium) or a harbor to build ships (coal/ironclads)
     
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  19. Dicemechanic

    Dicemechanic Chieftain

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    I'd like to see a policy-linked change, so that if a country has Free Market and similar liberal trade policy, their resources become freely available for any other country with similar policies at gold/turn outlay based on number of units/buildings that need it and the number of resources held by free market economies (gold cost going to all countries who have the resource on the free market, in proportion with number of resources). Also applies for luxuries. But probably going off topic now :)
     

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