Seems to me there are bugs with the pirates system. The reason I see why some turns are not ending is because the trader ship does not complete its full movement if it reaches land, and there is no control over the trader ship hence the green button effect. If there is no trader ship, there is no effect.
The bug with the turn not ending I believe I had figured out a couple of weeks ago, if anyone else can confirm. The trader caravel that leaves after you settle the new world moves of its own control to reach the old world, but the system for ending the turn requires you to designate an action for that trader caravel.
The trader caravel will move to the fullest extent it can until it reaches land, when it just stops. While it is moving as far as it can, you can end turns safely with the usual red button appearing to tell you that there is no more user input required. When the ship stops before completing its full range of movement by arriving at land, there is a unit that the civ engine thinks requires user input and the turn will not end, although there is nothing you can do about it. You should see that when you can not make a move, you have a trader ship that has reached land and still has movement left. After that ship is gone, you are running smoothly.
Shift-enter got me unstuck when the problem did arise.
I too have the above mentioned problem and it sadly makes what seemed a very good mod unplayable.
From what I have witnessed it really seems to have to do with the trading vessels. In-between-turn time just goes on forever during an enemy turn; I can access menus and everything, even exit the game.
Since I liked what I saw of this mod a lot prior to the bug (thanks again to the creator to an otherwise interesting addition to the game), I am understandably disappointed that no announcement of this being looked into has been made. I have no clue if this is hard to do, but I'd be gratefull if someone could explain to be how I take the trading vessels out of the game (though that probably won't help me with my current save game).
hi im new to downloading scenarios, but i followed your instructions and downloaded the file to \Sid Meiers Civilization 4\Mods\ and when i go to play the game i click advanced and load the mod, and after it loads i go to play scenario and its not there neither at custom scenario can you tell me whats wrong?
Have experienced the same thing, the waiting for civilizations bug. Uploaded the save in case anyone wants to see what went wrong. Awesome mod otherwise.