I am Germany. An attack on the mainland is bold, my friend. However, you only need 100 artillery? It is 1903, and I have over 200- about 100 each of both the howitzers and the C96 Fields.
I only used approximately 100 artillery of varying "shapes and sizes". I'm fairly certain Britain was fighting someone else, and might've shipped stuff out of Great Britain, but with 100 artillery on automatic bombard of London on one of the tiles surrounding London, and with 100 or so actual units, machinegunners and infantry, waiting for the defenses to be softened, I didn't encounter a problem. I rarely play Germany, and that was probably the furthest I went as Germany. But, once taking out the UK itself, Britain effectively has lost. Britain in Africa tends to overpower everyone else, and they tend to overpower anyone in mainland Asia, as well as Oceania, and I've seen Britain go on a rampage throughout South America like a hopping mad Jack the Jumper, but by losing its only real source of Industrialization, all its units will be limited to, effectively, colonial-quality.
How about allies? For reference, the British are already at war with America and France, and have been at war with Russia for a ridiculous amount of time. If I were to declare war on them, should pull other nations-say, Portugal (who France had reduced to only their colonial holdings), Japan, the Boers and the other small african civ against them? Not to mention China to help France down in India... I mean, it'll help spread out all their attacks, but then I need to stay at war for 20 turns...
I have a version designed specifically for when I play as Germany or as Austria, where the locked alliance is disabled. I don't need no stinking allies.
As for military alliances, if I were go to war against a powerful foe, I would try to sign as many alliance pacts as I could to ensure that foe is crippled. It means everyone else divides the spoils and grows powerful, but at least one faction is knocked out, and everyone else expends military resources in competition with one another.
I've seen the Boers take territory and hold it, although usually, the Boers can get creamed, especially if they duke it out with the British.
EDIT: The poo has hit the proverbial fan. USA has signed Spain, Chile, and the Cuban Natives against the British. This means that the British are only a few turns from being able to sign treaties, too. I've gotta get all the alliances ASAP. So heres the plan:
Sign France and Russia into an alliance, to keep them at war.
Then get Portugal, the Boers, the Abyssinians, Japan, and China, as well as anyone else I feel like. Hit hard and fast, then turtle and hope my new allies take the brunt of the counterattack.
I am also gonna cheat a bit, and send continental troops to Africa through french africa.
I will post pics- wish me luck!
EDIT: The Boers are scary! In the first turn of the war, they snatched Fort Elizabeth, razed the english colony on the east coast, and moved more than enough troops into position to take Livingston. Luckily I was able to snatch that before they did, and so most of my African colonies are connected!
Cool.
I'm playing as France. It's week 5 of 1901, and I've been at war with Britain for quite some time now. I love being France, I'm somewhat of a Francophile to begin with, and France is actually a challenging position. Its power in Africa is threatened immensely by Britain, and its Indochina territory is again threatened... by Britain. Its South American colony, Polynesian colony, and Caribbean colony are all isolated, alone, and can be taken by the British, or even a Latin American country, which happens often. And then there's its home base in Europe, bordering the German-Austrian allied states (when I don't play Germany or Austria, I leave the alliance for them locked).
Wary of being weak, I set out an ambitious military production plan. 6 French Legionnaires and 6 French Colonial Infantry per colonial city, or 3 and 3 if it's an inland city surrounded by no enemies. For some of my tiny islands, I put three garrisons in the city, plus one unit on the spare tile so amphibious assaults would most likely fail. In Europe, I built the small wonders and continued producing French Infantry, all the while rushing production everywhere necessary so I could respond to threats with some degree of efficiency. I turned on China, taking it through no small miracle: the AI kept most of its units bottled up in Lhasa. I have no explanation, but it made the complete conquest of China not too difficult. I then set about properly garrisoning China, and redistributing military throughout China/Indochina to fight any possible British incursions.
Austria declared war on Russia, dragging Germany in with them. There actually was a lull in which neither side took anything, which told me Russia actually had a decent military. However, Talinn fell to the German forces. I took this as an opportunity, and I launched an invasion of Germany through the Lowlands (right of passage). Russia's military was pounding at Germany, which was out of place considering Russia is usually a pushover. At times, I sat around and let the Russians weaken the German cities, and German-held Talinn (the Germans never took anything more, and the Austrians couldn't take anything), which helped. The Austrians played poorly, and I'm pretty sure they were throwing units at Russian cities, the Russians already having machinegunners, in small amounts, and throwing some Austrian Cavalry at me which didn't do much damage. Berlin took some effort, in fact, a bit of effort, and once I took it, Stettin was a pushover, and then it was a few turns of going after East Prussia, Talinn, and signing peace. The last two cities were tough because the German navy was in the Baltic bombing the Finnish city west of St Petersburg, and they started shelling my troops in Konigsburg.
In Africa, I lost Libreville to German forces, although I resisted for one turn, and my garrisons didn't get wasted. I also destroyed improvements as I could, and set the citizens to do nothing, so the city would starve a bit by the next turn. The Germans couldn't do much against my waves of Legionnaires (I've not needed nor have I built a single Colonial Cavalry yet, I use Colonial Infantry and Legionnaires) which took Togo and Kameroon by the time I signed peace.
In Asia, I took Tsingtao before I signed peace.
Then it was somewhat of a lull between storms. I knew war with Britain was inevitable; Britain always seems to attack me no matter who I am. It's annoying, but keeps me on edge, and thus, more able to fight back.
The British did attack me, and now, week 5 of 1901, the British hold Nairobi, Lusaka, Livingstone, South Africa, and Zanzibar, along with Gibraltar, Malta, Cyprus, near Africa. Everything else they own in Africa is now mine. In Asia, I took Shanghai, Hong Kong, the Malaysian Peninsula, Rangoon, and I'm finally cutting a swath into India.
However, that's not to say the war was easy. I utilized terrain so I could mop up their forces without losing much of my own. I lost very few cities due to my policy of purely military build up. In fact, I have built no improvements aside from small wonders that have become available so far. All my money goes into rushing production of military units, and all my production goes towards the military, no matter what city I have. In my opinion, it was the only way to effectively wipe the floor with Britain. Additionally, I had the luck of the fact the Boers were at war with Britain, Germany at war with Britain, as well as Portugal being at war with Britain. Germany+Austria vs Britain has existed for a while, almost as long as when Russia and the German/Austrians fought, and the others happened afterwards. My focus purely on military was obviously assisted with the fact Britain had to focus on other nations in Africa as well, and not just purely on me.
But, there's an obviously huge cost to all of this. I'm severely lacking in science, and in any improvements. I've literally constructed *nothing*.